Buffalo (card Game)
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Buffalo (card Game)
Buffalo is a card game that requires players to think of people or characters who match combinations of descriptions. It was developed by the Tiltfactor Laboratory as part of the National Science Foundation (NSF) funded project called "Transforming Science, Technology, Engineering, and Math (STEM) For Women and Girls: Reworking Stereotypes & Bias." The game was runner-up for Best Digital Game in the 2012 Meaningful Play Awards. Gameplay In each round, players race to make matches using cards listing noun and adjective descriptors. The first to shout out the name of a real person or fictional character who matches the descriptors on two or more word cards, claims the matched cards, and flips over a new noun/adjective pair. When the deck runs out, the player who collected the most cards wins. Whenever players are unable to make a match, someone adds another card from both decks to the table. Research Initial data suggests that Buffalo reduces prejudice and encourages greater incl ...
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Buffalo Product Picture
Buffalo most commonly refers to: * Bubalina, including most "Old World" buffalo, such as water buffalo * Bison, including the American buffalo * Buffalo, New York Buffalo or buffaloes may also refer to: Animals * Bubalina, a subtribe of the tribe Bovini within the subfamily Bovinae ** African buffalo or Cape Buffalo (''Syncerus caffer'') ** ''Bubalus'', a genus of bovines including various water buffalo species *** Wild water buffalo (''Bubalus arnee'') *** Water buffalo (''Bubalus bubalis'') **** Italian Mediterranean buffalo, a breed of water buffalo *** Anoa *** Tamaraw (''Bubalus mindorensis'') ***''Bubalus murrensis'', an extinct species of water buffalo that occupied riverine habitats in Europe in the Pleistocene * Bison, large, even-toed ungulates in the genus ''Bison'' within the subfamily Bovinae **American bison (''Bison bison''), also commonly referred to as the American buffalo or simply "buffalo" in North America ** European bison is also known as the European buf ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Tiltfactor Lab
The Tiltfactor Laboratory is a serious game research center located at Dartmouth College in Hanover, New Hampshire. Its work is centered on ''critical play'' an approach that uses games and play to investigate and explain ideas. Outcomes from the lab's work range from scholarly papers and conference presentations to video games, urban games, board games, and performances. Tiltfactor's motto is "Game Design for Social Change." Tiltfactor is engaged in producing games that combat biases and stereotypes against women in STEM; increase systems-level thinking; model effective bystander intervention in cases of sexual assault; facilitate open source metadata gathering for public institutions; create social networks to encourage altruism and prosocial behavior; and inspire new ways of thinking about health care delivery. They develop board games, card games, sports, urban games, and digital games for a variety of platforms, and publish both qualitative and quantitative research results fro ...
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National Science Foundation
The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National Institutes of Health. With an annual budget of about $8.3 billion (fiscal year 2020), the NSF funds approximately 25% of all federally supported basic research conducted by the United States' colleges and universities. In some fields, such as mathematics, computer science, economics, and the social sciences, the NSF is the major source of federal backing. The NSF's director and deputy director are appointed by the President of the United States and confirmed by the United States Senate, whereas the 24 president-appointed members of the National Science Board (NSB) do not require Senate confirmation. The director and deputy director are responsible for administration, planning, budgeting and day-to-day operations of the foundation, while t ...
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Prejudice
Prejudice can be an affective feeling towards a person based on their perceived group membership. The word is often used to refer to a preconceived (usually unfavourable) evaluation or classification of another person based on that person's perceived political affiliation, sex, gender, gender identity, beliefs, values, social class, Ageing, age, disability, religion, sexual orientation, sexuality, Race (human classification), race, ethnicity, language, nationality, culture, complexion, beauty, height, body weight, job, occupation, wealth, education, criminality, Fan loyalty, sport-team affiliation, Psychology of music preference, music tastes or other personal characteristics. The word "prejudice" can also refer to unfounded or pigeonholed beliefs and it may apply to "any unreasonable attitude that is unusually resistant to rational influence". Gordon Allport defined prejudice as a "feeling, favorable or unfavorable, toward a person or thing, prior to, or not based on, actual ex ...
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Social Identity
Identity is the qualities, beliefs, personality traits, appearance, and/or expressions that characterize a person or group.Compare ''Collins Dictionary of Sociology'', quoted in In sociology, emphasis is placed on collective identity, in which an individual's identity is strongly associated with role-behavior or the collection of group memberships that define them. According to Peter Burke, "Identities tell us who we are and they announce to others who we are." Identities subsequently guide behavior, leading "fathers" to behave like "fathers" and "nurses" to act like "nurses." In psychology, the term "identity" is most commonly used to describe personal identity, or the distinctive qualities or traits that make an individual unique. Identities are strongly associated with self-concept, self-image (one's mental model of oneself), self-esteem, and individuality. Individuals' identities are situated, but also contextual, situationally adaptive and changing. Despite their fluid char ...
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