Brodal Queue
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Brodal Queue
In computer science, the Brodal queue is a heap/priority queue structure with very low worst case time bounds: O(1) for insertion, find-minimum, meld (merge two queues) and decrease-key and O(\mathrm(n)) for delete-minimum and general deletion. They are the first heap variant to achieve these bounds without resorting to amortization of operational costs. Brodal queues are named after their inventor Gerth Stølting Brodal Gerth Stølting Brodal is a professor at the University of Aarhus, Denmark. Contributions Brodal queue In computer science, the Brodal queue is a heap/priority queue structure with very low worst case In computer science, best, worst, and av ....Gerth Stølting Brodal (1996). Worst-case efficient priority queues. Proc. 7th ACM-SIAM Symposium on Discrete Algorithms, pp. 52–58 While having better asymptotic bounds than other priority queue structures, they are, in the words of Brodal himself, "quite complicated" and " otapplicable in practice." Brodal and ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Heap (data Structure)
In computer science, a heap is a specialized tree-based data structure which is essentially an almost complete tree that satisfies the heap property: in a ''max heap'', for any given node C, if P is a parent node of C, then the ''key'' (the ''value'') of P is greater than or equal to the key of C. In a ''min heap'', the key of P is less than or equal to the key of C. The node at the "top" of the heap (with no parents) is called the ''root'' node. The heap is one maximally efficient implementation of an abstract data type called a priority queue, and in fact, priority queues are often referred to as "heaps", regardless of how they may be implemented. In a heap, the highest (or lowest) priority element is always stored at the root. However, a heap is not a sorted structure; it can be regarded as being partially ordered. A heap is a useful data structure when it is necessary to repeatedly remove the object with the highest (or lowest) priority, or when insertions need to be inters ...
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Priority Queue
In computer science, a priority queue is an abstract data-type similar to a regular queue or stack data structure in which each element additionally has a ''priority'' associated with it. In a priority queue, an element with high priority is served before an element with low priority. In some implementations, if two elements have the same priority, they are served according to the order in which they were enqueued; in other implementations ordering of elements with the same priority remains undefined. While coders often implement priority queues with heaps, they are conceptually distinct from heaps. A priority queue is a concept like a list or a map; just as a list can be implemented with a linked list or with an array, a priority queue can be implemented with a heap or with a variety of other methods such as an unordered array. Operations A priority queue must at least support the following operations: * ''is_empty'': check whether the queue has no elements. * ''insert_wi ...
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Best, Worst And Average Case
In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on average'', respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements. Worst case is the function which performs the maximum number of steps on input data of size n. Average case is the function which performs an average number of steps on input data of n elements. In real-time computing, the worst-case execution time is often of particular concern since it is important to know how much time might be needed ''in the worst case'' to guarantee that the algorithm will always finish on time. Average performance and worst-case performance are the most used in algorithm analysis. Less widely found is best-case performance, but it does have uses: for example, where the ...
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Asymptotic Analysis
In mathematical analysis, asymptotic analysis, also known as asymptotics, is a method of describing limiting behavior. As an illustration, suppose that we are interested in the properties of a function as becomes very large. If , then as becomes very large, the term becomes insignificant compared to . The function is said to be "''asymptotically equivalent'' to , as ". This is often written symbolically as , which is read as " is asymptotic to ". An example of an important asymptotic result is the prime number theorem. Let denote the prime-counting function (which is not directly related to the constant pi), i.e. is the number of prime numbers that are less than or equal to . Then the theorem states that \pi(x)\sim\frac. Asymptotic analysis is commonly used in computer science as part of the analysis of algorithms and is often expressed there in terms of big O notation. Definition Formally, given functions and , we define a binary relation f(x) \sim g(x) \qu ...
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Gerth Stølting Brodal
Gerth Stølting Brodal is a professor at the University of Aarhus, Denmark. Contributions Brodal queue In computer science, the Brodal queue is a heap/priority queue structure with very low worst case In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on aver ...s - a heap/priority queue structure. References Living people Danish computer scientists Academic staff of Aarhus University Year of birth missing (living people) Place of birth missing (living people) Aarhus University alumni {{compu-scientist-stub ...
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Chris Okasaki
Chris Okasaki, Ph.D. is an associate professor of computer science at the United States Military Academy. He authored ''Purely Functional Data Structures'' (1998), based on a doctoral dissertation of the same name. He obtained a Ph.D. at Carnegie Mellon University in 1996 under advisers Peter Lee, Robert Harper, Daniel Sleator, and Robert Tarjan. Prior to his current academic appointment, he taught at Columbia University and the University of Glasgow. ''Purely functional data structures'' Dr. Okasaki published his doctoral dissertation as a book in 1998. It approaches the topic of data structures from a functional programming In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that ... perspective, describing techniques for designing immutable structures that incorporate persistence. R ...
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Persistent Data Structure
In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. The term was introduced in Driscoll, Sarnak, Sleator, and Tarjans' 1986 article. A data structure is partially persistent if all versions can be accessed but only the newest version can be modified. The data structure is fully persistent if every version can be both accessed and modified. If there is also a meld or merge operation that can create a new version from two previous versions, the data structure is called confluently persistent. Structures that are not persistent are called ''ephemeral''. These types of data structures are particularly common in logical and functional programming, as languages in those paradigms discourage (or fully forbid) ...
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Purely Functional Data Structure
In computer science, a purely functional data structure is a data structure that can be implemented in a purely functional language. The main difference between an arbitrary data structure and a purely functional one is that the latter is (strongly) immutable. This restriction ensures the data structure possesses the advantages of immutable objects: (full) persistency, quick copy of objects, and thread safety. Efficient purely functional data structures may require the use of lazy evaluation and memoization. Definition Persistent data structures have the property of keeping previous versions of themselves unmodified. On the other hand, structures such as arrays admit a destructive update,''Purely functional ...
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