Branch Target Buffer
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Branch Target Buffer
In computer architecture, a branch target predictor is the part of a processor that predicts the target of a taken conditional branch or an unconditional branch instruction before the target of the branch instruction is computed by the execution unit of the processor. Branch target prediction is not the same as branch prediction which attempts to guess whether a conditional branch will be taken or not-taken (i.e., binary). In more parallel processor designs, as the instruction cache latency grows longer and the fetch width grows wider, branch target extraction becomes a bottleneck. The recurrence is: * Instruction cache fetches block of instructions * Instructions in block are scanned to identify branches * First predicted taken branch is identified * Target of that branch is computed * Instruction fetch restarts at branch target In machines where this recurrence takes two cycles, the machine loses one full cycle of fetch after every predicted taken branch. As predicted b ...
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Computer Architecture
In computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation. History The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. When building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept. Two other early and important examples are: * John von Neumann's 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements; and *Alan Turing's more detailed ''Proposed Electronic Calculator'' ...
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Conditional Branch
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. ''Branch'' (or ''branching'', ''branched'') may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied). A branch instruction can be either an ''unconditional branch'', which always results in branching, or a ''conditional branch'', which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as ''direct'', ''indirect'' or ''relative'', meaning that the instruction contai ...
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Jump Target (computing)
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. ''Branch'' (or ''branching'', ''branched'') may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied). A branch instruction can be either an ''unconditional branch'', which always results in branching, or a ''conditional branch'', which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as ''direct'', ''indirect'' or ''relative'', meaning that the instruction contai ...
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Branch Prediction
In computer architecture, a branch predictor is a digital circuit that tries to guess which way a branch (e.g., an if–then–else structure) will go before this is known definitively. The purpose of the branch predictor is to improve the flow in the instruction pipeline. Branch predictors play a critical role in achieving high performance in many modern pipelined microprocessor architectures such as x86. Two-way branching is usually implemented with a conditional jump instruction. A conditional jump can either be "taken" and jump to a different place in program memory, or it can be "not taken" and continue execution immediately after the conditional jump. It is not known for certain whether a conditional jump will be taken or not taken until the condition has been calculated and the conditional jump has passed the execution stage in the instruction pipeline (see fig. 1). Without branch prediction, the processor would have to wait until the conditional jump instruction has ...
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Parallel Processor
Parallel computing is a type of computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: Bit-level parallelism, bit-level, Instruction-level parallelism, instruction-level, Data parallelism, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance increases mus ...
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Instruction Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) w ...
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Instruction Fetch
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage. In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is broken up into separate steps. Role of components The program counter (PC) is a special register that holds the memory address of the next instruction to be executed. During the fetch stage, the address stored in the PC is copied into the memory addres ...
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Indirect Branch Control
In the x86 architecture, the CPUID instruction (identified by a CPUID opcode) is a processor supplementary instruction (its name derived from CPU IDentification) allowing software to discover details of the processor. It was introduced by Intel in 1993 with the launch of the Pentium and SL-enhanced 486 processors. A program can use the CPUID to determine processor type and whether features such as MMX/ SSE are implemented. History Prior to the general availability of the CPUID instruction, programmers would write esoteric machine code which exploited minor differences in CPU behavior in order to determine the processor make and model. With the introduction of the 80386 processor, EDX on reset indicated the revision but this was only readable after reset and there was no standard way for applications to read the value. Outside the x86 family, developers are mostly still required to use esoteric processes (involving instruction timing or CPU fault triggers) to determine the v ...
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Indirect Branch Prediction Barrier
In the x86 architecture, the CPUID instruction (identified by a CPUID opcode) is a processor supplementary instruction (its name derived from CPU IDentification) allowing software to discover details of the processor. It was introduced by Intel in 1993 with the launch of the Pentium and SL-enhanced 486 processors. A program can use the CPUID to determine processor type and whether features such as MMX/ SSE are implemented. History Prior to the general availability of the CPUID instruction, programmers would write esoteric machine code which exploited minor differences in CPU behavior in order to determine the processor make and model. With the introduction of the 80386 processor, EDX on reset indicated the revision but this was only readable after reset and there was no standard way for applications to read the value. Outside the x86 family, developers are mostly still required to use esoteric processes (involving instruction timing or CPU fault triggers) to determine the va ...
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Indirect Branch Restricted Speculation
In the x86 architecture, the CPUID instruction (identified by a CPUID opcode) is a processor supplementary instruction (its name derived from CPU IDentification) allowing software to discover details of the processor. It was introduced by Intel in 1993 with the launch of the Pentium and SL-enhanced 486 processors. A program can use the CPUID to determine processor type and whether features such as MMX/ SSE are implemented. History Prior to the general availability of the CPUID instruction, programmers would write esoteric machine code which exploited minor differences in CPU behavior in order to determine the processor make and model. With the introduction of the 80386 processor, EDX on reset indicated the revision but this was only readable after reset and there was no standard way for applications to read the value. Outside the x86 family, developers are mostly still required to use esoteric processes (involving instruction timing or CPU fault triggers) to determine the vari ...
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Single Thread Indirect Branch Predictor
In the x86 architecture, the CPUID instruction (identified by a CPUID opcode) is a processor supplementary instruction (its name derived from CPU IDentification) allowing software to discover details of the processor. It was introduced by Intel in 1993 with the launch of the Pentium and SL-enhanced 486 processors. A program can use the CPUID to determine processor type and whether features such as MMX/ SSE are implemented. History Prior to the general availability of the CPUID instruction, programmers would write esoteric machine code which exploited minor differences in CPU behavior in order to determine the processor make and model. With the introduction of the 80386 processor, EDX on reset indicated the revision but this was only readable after reset and there was no standard way for applications to read the value. Outside the x86 family, developers are mostly still required to use esoteric processes (involving instruction timing or CPU fault triggers) to determine the va ...
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