Braid (video Game)
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Braid (video Game)
''Braid'' is a puzzle-platform video game developed by Number None and considered an indie title. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork. An anniversary version is planned for release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Windows, Mac, and Linux with updated graphics and developer commentary. The basic story elements in ''Braid'' unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivati ...
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Number None
Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games ''Braid (video game), Braid'' (2008) and ''The Witness (2016 video game), The Witness'' (2016). Born in California, Blow developed a passion for game programming during middle school and later pursued a double degree in computer science and creative writing at the University of California, Berkeley. He dropped out of college and briefly worked as a software developer before he started a game company with a friend. Once the company closed a few years later with the dot-com bubble bust, Blow worked as a game development contractor. He co-founded the Experimental Gameplay Workshop and wrote a monthly column for ''Game Developer (magazine), Game Developer'' before he started part-time work on ''Braid'' in 2005. The game was released in 2008 to critical acclaim, made Blow a millionaire, and is often credited with catalyzing a period of independent g ...
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Puzzle-platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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Independent Video Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox (console), Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Microsoft Windows, Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as Mobile device, handhelds and mobile phones as part of the Live Anywhe ...
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Independent Games Festival
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,About the IGF
, www.IGF.com.
later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition. The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories, and held around the same time as the Game Developers Choice Awards event. From 2007 to 2010 there was a separate event called IGF Mobile for mobile phone games.


Competition Structure

The festival awards ceremony is split into two broad categories: the main IGF competition and the IG ...
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Jigsaw Puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In the 18th century, jigsaw puzzles were created by painting a picture on a flat, rectangular piece of wood, then cutting it into small pieces. Despite the name, a jigsaw was never used. John Spilsbury, a London cartographer and engraver, is credited with commercialising jigsaw puzzles around 1760. His design took world maps, and cut out the individual nations in order for them to be reassembled by students as a geographical teaching aid. They have since come to be made primarily of interlocking cardboard pieces, incorporating a variety of images & designs. Typical images on jigsaw puzzles include scenes from nature, buildings, and repetitive designs—castles and mountains are common, as well as other traditional subjects. However, any pictu ...
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Time
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Time has long been an important subject of study in religion, philosophy, and science, but defining it in a manner applicable to all fields without circularity has consistently eluded scholars. Nevertheless, diverse fields such as business, industry, sports, the sciences, and the performing arts all incorporate some notion of time into their respective measuring systems. 108 pages. Time in physics is operationally defined as "what a clock reads". The physical nature of time is addre ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Webcomic
Webcomics (also known as online comics or Internet comics) are comics published on a website or mobile app. While many are published exclusively on the web, others are also published in magazines, newspapers, or comic books. Webcomics can be compared to self-published print comics in that anyone with an Internet connection can publish their own webcomic. Readership levels vary widely; many are read only by the creator's immediate friends and family, while some of the largest claim audiences well over one million readers. Webcomics range from traditional comic strips and graphic novels to avant garde comics, and cover many genres, styles, and subjects. They sometimes take on the role of a comic blog. The term web cartoonist is sometimes used to refer to someone who creates webcomics. Medium There are several differences between webcomics and print comics. With webcomics the restrictions of traditional books, newspapers or magazines can be lifted, allowing artists and writers t ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Critique
Critique is a method of disciplined, systematic study of a written or oral discourse. Although critique is commonly understood as fault finding and negative judgment,Rodolphe Gasché (2007''The honor of thinking: critique, theory, philosophy''pp. 12–13 quote: it can also involve merit recognition, and in the philosophical tradition it also means a methodical practice of doubt. The contemporary sense of critique has been largely influenced by the Enlightenment critique of prejudice and authority, which championed the emancipation and autonomy from religious and political authorities. The term ''critique'' derives, via French, from (), meaning "the faculty of judging", that is, discerning the value of persons or things. Critique is also known as major logic, as opposed to minor logic or dialectics. Critique in philosophy Philosophy is the application of critical thought, and is the disciplined practice of processing the ''theory/praxis problem''. In philosophical contexts ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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