Box2D
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Box2D
Box2D is a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto and published under the MIT license. It has been used in ''Crayon Physics Deluxe'', ''Limbo'', ''Rolando'', ''Incredibots'', ''Angry Birds'', ''Tiny Wings'', ''Shovel Knight'', ''Transformice'', ''Happy Wheels'', and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona framework. History Box2D was first released as "Box2D Lite", a demonstration engine to accompany a physics presentation given by Erin Catto at GDC 2006. On September 11, 2007, it was released as open source on SourceForge. On January 17, 2010, Box 2D moved the project to Google Code for hosting. On July 12, 2015, hosting was moved again, this time to GitHub. On March 6, 2008, version 2.0 was launched, introducing continuous collision detection and revamping the API. On July 27, 2020, version 2.4 was launched, with a variety of changes, most notably t ...
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Incredibots
IncrediBots is a physics simulation game and series produced by Canadian studio Grubby Games and was later purchased by Big Fish Games. It uses the Box2D physics engine, which allows objects created in a simple click and drag fashion to interact realistically. Users can create basic geometric shapes such as triangles, rectangles, and circles, and then connect them together using different types of joints. The three basic kinds of joints are fixed joints (which permanently connect two shapes together to form a larger solid shape), rotating joints (which allow rotational movement), and sliding joints (which give objects one-dimensional linear movement, much like a pneumatic piston). Once combined with shapes, these joints form what are known as "'bots", "robots", or "IncrediBots". One other kind of joint, thrusters, are like rocket engines. IncrediBots allows movement in a two-dimensional plane, in which the bottom of the user's screen is the gravitational 'down'. Although this l ...
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Rolando (video Game)
''Rolando'' is a Puzzle video game, puzzle-Adventure game, adventure video game developed by studio HandCircus and published by ngmoco. It was released for iOS on December 18, 2008, and uses the Box2D game engine. ''Rolando''s gameplay revolves around navigation of "Rolandos", small ball-like creatures, throughout a fictional world known as "Rolandoland". ''Rolando'' has received generally positive reviews. A sequel, ''Rolando 2: Quest for the Golden Orchid'', was released in 2009. A third game was announced and later cancelled. After being unplayable on newer devices since 2017, ''Rolando'' was later re-released in the form of a remake, ''Rolando: Royal Edition'', on April 3, 2019. Story The goal of the game is to save Rolandoland from an invasion of little shadow creatures. The inhabitants of Rolandoland are the Rolandos, which are little ball-shaped creatures. Rolandos must be directed to safety by tilting the iPhone or iPod Touch and using different bonus items like conveyor ...
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Transformice
''Transformice'' (sometimes abbreviated to ''TFM'' or ''T4M'') is an online independent multiplayer free-to-play platform video game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. ''Transformice'' was released as a browser game on May 1, 2010, and on Steam as a free-to-play game on January 30, 2015. ''Transformice'' requires either a web browser running Adobe Flash Player 9.0+, Adobe AIR to run the official standalone or Steam to play the game. As of 2012, the game has 10 million accounts created, 60 million as of 2015, 70 million as of 2017, and 100 million as of 2019. Gameplay The main objective of the game is to collect a piece of cheese placed in at least one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as wall jumping, long jumpi ...
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Cocos2d
Cocos2d is a free software framework. It can be used to build games, apps and other cross platform GUI based interactive programs. Cocos2d contains many branches with the best known being Cocos2d-objc, Cocos2d-x, Cocos2d-html5 and Cocos2d-XNA. There are some independent editors in the cocos2d community, such as those contributing in the areas of SpriteSheet editing, particle editing, font editing and Tilemap editing as well as world editors including SpriteBuilder and CocoStudio. Sprites and scenes All versions of Cocos2d work using the basic primitive known as a sprite. A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc. Features Animation Cocos2D provides basic animation pr ...
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Crayon Physics
''Crayon Physics Deluxe'' is a puzzle video game designed by Petri Purho and released on January 7, 2009. An early version, titled ''Crayon Physics'', was released for Windows in June 2007. ''Deluxe'' won the grand prize at the Independent Games Festival in 2008. It features a heavy emphasis on two-dimensional physics simulations, including gravity, mass, kinetic energy and transfer of momentum. The game includes a level editor and enables its players to download and share custom content via an online service. Gameplay The objective of each level in ''Crayon Physics Deluxe'' is to guide a ball from a predetermined start point so that it touches all of the stars placed on the level. The ball and nearly all objects on the screen are affected by gravity. The player cannot control the ball directly, but rather must influence the ball's movement by drawing physical objects on the screen. Depending on how the object is drawn, it becomes a rigid surface, a pivot point, a wheel or a ro ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ...
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Box2d-screenshot
A box (plural: boxes) is a container used for the storage or transportation of its contents. Most boxes have flat, parallel, rectangular sides. Boxes can be very small (like a matchbox) or very large (like a shipping box for furniture), and can be used for a variety of purposes from functional to decorative. Boxes may be made of a variety of materials, both durable, such as wood and metal; and non-durable, such as corrugated fiberboard and paperboard. Corrugated metal boxes are commonly used as shipping containers. Most commonly, boxes have flat, parallel, rectangular sides, making them rectangular prisms; but boxes may also have other shapes. Rectangular prisms are often referred to colloquially as "boxes." Boxes may be closed and shut with flaps, doors, or a separate lid. They can be secured shut with adhesives, tapes, or more decorative or elaborately functional mechanisms, such as a catch, clasp or lock. Types Packaging Several types of boxes are used in packaging an ...
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Corona (software Development Kit)
Solar2D (formerly Corona SDK) is a free and open-source, cross-platform software development kit originally developed by Corona Labs Inc. and now maintained by Vlad Shcherban. Released in late 2009, it allows software programmers to build 2D mobile applications for iOS, Android, and Kindle, desktop applications for Windows, Linux and macOS, and connected TV applications for Apple TV, Fire TV and Android TV. Solar2D uses integrated Lua layered on top of C++/ OpenGL to build graphic applications. The software has two operational modes: the Solar2D Simulator and Solar2D Native. With the Solar2D Simulator, apps are built directly from the Solar2D Simulator. Solar2D Native allows you to integrate your Lua code and assets within an Xcode or Android Studio project to build your app and include native features. History Walter Luh and Carlos Icaza started Ansca Mobile, later renamed Corona Labs, after departing from Adobe in 2007. At Adobe, Luh was the lead architect working on th ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Google Code
Google Developers (previously Google Code) , application programming interfaces (APIs), and technical resources. The site contains documentation on using Google developer tools and APIs—including discussion groups and blogs for developers using Google's developer products. There are APIs offered for almost all of Google's popular consumer products, like Google Maps, YouTube, Google Apps, and others. The site also features a variety of developer products and tools built specifically for developers. Google App Engine is a hosting service for web apps. Project Hosting gives users version control for open source code. Google Web Toolkit (GWT) allows developers to create Ajax applications in the Java programming language.(All languages) The site contains reference information for community based developer products that Google is involved with like Android from the Open Handset Alliance and OpenSocial from the OpenSocial Foundation. Google APIs Google offers a variety of APIs ...
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SourceForge
SourceForge is a web service that offers software consumers a centralized online location to control and manage open-source software projects and research business software. It provides source code repository hosting, bug tracking, mirroring of downloads for load balancing, a wiki for documentation, developer and user mailing lists, user-support forums, user-written reviews and ratings, a news bulletin, micro-blog for publishing project updates, and other features. SourceForge was one of the first to offer this service free of charge to open-source projects. Since 2012, the website has run on Apache Allura software. SourceForge offers free hosting and free access to tools for developers of free and open-source software. , the SourceForge repository claimed to host more than 502,000 projects and had more than 3.7 million registered users. Concept SourceForge is a web-based source code repository. It acts as a centralized location for free and open-source software pr ...
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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