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Body Blows
''Body Blows'' is a 1993 fighting game, developed and published by Team17 for Amiga. A version for MS-DOS followed the same year. The game has been compared to ''Street Fighter II''. It was followed by ''Body Blows Galactic'' and '' Ultimate Body Blows''. Gameplay The game follows the formula of the ''Street Fighter'' series. The player competes against each opponent in best-of-three matches. Each fighter has their own set of standard attack moves and special moves. Due to most Amiga joysticks of the time having one single fire button, the controls for special moves are largely simplified: one special move per character is performed by keeping the fire button pressed while holding still, while others are performed by moving in one of the eight directions and pressing the fire button. There are no combos or throws. Unlike Street Fighter and similarly to other games such as ''Mortal Kombat'', blocking is performed by holding the fire button while moving away from the opponent. On ...
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Body Blows Galactic
''Body Blows Galactic'' is a fighting game developed and published by Team17 in 1993 for the Amiga computers. It is a sequel to 1992's ''Body Blows''. Opponents and background graphics from both games were later merged into the compilation release ''Ultimate Body Blows''. Gameplay After winning the global martial arts tournament, Danny and Junior decide to take the universe further and challenge the meanest and toughest in an interplanetary competition to become the ultimate galactic warrior. The gameplay system is the same as in the original ''Body Blows'' game. The game features single- and two-player modes, as well as an eight-player tournament mode. There are 12 different playable fighters from six worlds, and no bosses. Development A team of six people developed the game for about nine months.''The One Amiga'' 63 (December 1993). A slightly enhanced version was created for the AGA based Amiga 1200 which has several changes like more colorful backdrops and improved so ...
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Team17
Team17 Group plc is a British video game developer and Video game publisher, publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, ''Full Contact'' (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson (game designer), Andy Davidson's ''Worms (1995 video game), Worms'' in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it. Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, lea ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Fighting Games
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was ''Karate Champ'' that popularized ...
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