Blood Money (video Game)
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Blood Money (video Game)
''Blood Money'' is a side-scrolling shooter video game developed by DMA Design and published by Psygnosis in 1989 for the Amiga, Atari ST, and MS-DOS. A Commodore 64 version followed in 1990. The game is set in four different locations on a planet, where the player must fight off enemies and bosses. The game began development immediately after '' Menace'', and borrowed similar gameplay elements. The development team used advanced hardware to develop ''Blood Money'', using improved graphical and technological processes. The game was inspired by the presentation of ''Mr. Heli'', and the animations of ''Blood Money'' would later inspire the development of ''Lemmings''. The game was released to positive reviews; praise was given to the game's graphics and gameplay. The game was commercially successful, selling over 40,000 copies. Gameplay ''Blood Money'' is a 2D side-scrolling shooter. The player moves through four stages on the planet, taking control of a different vehicle in ...
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Peter Andrew Jones
Peter Andrew Jones (born 14 December 1951) is a British artist and illustrator who has produced a large number of fantasy and science fiction genre illustrations. During a professional career of over 43 years he has worked on book jacket covers, film posters, advertising, and games, as well as contributing to many BBC TV and commercial TV programs and projects. Early life Peter Andrew Jones was born into the relative poverty of post-war Britain in Islington, north London, the son of Reginald and Catherine Jones, his father an engineer. Showing interest in the visual arts from an early age, he describes the London of his early boyhood as 'smog-ridden and grey' with little for children to do, and took to painting to fill time and "colour his world". He also began to develop a lifelong love of aviation and space technology encouraged by commercial Airfix kits and drawing fighter aircraft at RAF Leuchars when visiting his mother's relatives in Fife, Scotland. At school he continue ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Technology Demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users. Computers and gaming Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development. * Computer game developers use tech demos to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segmen ...
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Personal Computer World
''Personal Computer World'' (''PCW'') (February 1978 - June 2009) was the first British computer magazine. Although for at least the last decade it contained a high proportion of Windows PC content (reflecting the state of the IT field), the magazine's title was not intended as a specific reference to this. At its inception in 1978 'personal computer' was still a generic term (the Apple II, PET 2001 and TRS-80 had been launched as personal computers in 1977.) The magazine came out before the Wintel (or IBM PC compatible) platform existed; the original IBM PC itself was introduced in 1981. Similarly, the magazine was unrelated to the Amstrad PCW. History ''PCW'' was founded by the Croatian-born Angelo Zgorelec"About the authors"
visit-croatia.co.uk. Article retrieved 2006-11-24.
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Creative Assembly
The Creative Assembly Limited (trade name: Creative Assembly) is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum platforms, later working with Electronic Arts to produce a variety of games under the EA Sports brand. In 1999, the company had sufficient resources to attempt a new and original project, proceeding to develop the strategy computer game ''Shogun: Total War'' which was a critical and commercial hit, and is regarded as a benchmark strategy game. Subsequent titles in the Total War (video game series), ''Total War'' series built on the success of ''Shogun: Total War'', increasing the company's critical and commercial success. In March 2005, Creative Assembly was acquired by Sega; the studio now is a part of Sega Europe, which also comprises Sports Interactive, Relic Entertainment, Amplitude Studios and Two Point Studios. An Australian branch was oper ...
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Walker (video Game)
''Walker'' is a side-scrolling shooter video game developed by DMA Design and published by Psygnosis for the Amiga in February 1993. The player controls a bipedal mech and is tasked with killing advancing enemies in stages set in multiple time periods. Development of the game began after the release of ''Blood Money'', but was scrapped in 1990 because the game was not coming together. By the end of the year, development had recommenced with a redesign, inspired by sprites originally intended for ''Blood Money''. Ian Dunlop and Neill Glancy designed the game, and Raymond Usher wrote its soundtrack. The game was released to positive reviews with praise directed at the game's graphics and sound, but reviewers were critical towards the repetitiveness of the gameplay. ''Amiga Power'' ranked it among their top 100 Amiga games of 1993. Gameplay ''Walker'' is a horizontal side-scrolling shooter that utilises 2D computer graphics. The player controls a bipedal mech to advance throu ...
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Deluxe Paint
Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color video graphics array, VGA standard became popular for creating pixel graphics in video games in the 1990s. Dan Silva previously worked on the ''Cut & Paste'' word processor (1984), also from Electronic Arts. History Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. It was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. Amiga manufacturer Commo ...
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Mike Dailly (game Designer)
Michael Dailly is a Scottish video game designer, best known for designing ''Lemmings'' and the original prototype of ''Grand Theft Auto'', and being one of the four founders of DMA Design (now Rockstar North), alongside David Jones, Russell Kay, and Steve Hammond. Between 2010 and 2018, Dailly was working with YoYo Games as the lead developer of the GameMaker: Studio game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i .... References 20th-century births Living people British video game designers British video game programmers People from Dundee Place of birth missing (living people) Year of birth missing (living people) Scottish independence activists Scottish republicans {{Scotland-bio-stub ...
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Blitter
A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to another relatively quickly, and in parallel with the CPU, while freeing up the CPU's more complex capabilities for other operations. A typical use for a blitter is the movement of a bitmap, such as windows and fonts in a graphical user interface or images and backgrounds in a 2D video game. The name comes from the bit blit operation of the 1973 Xerox Alto, which stands for bit-block transfer. A blit operation is more than a memory copy, because it can involve data that's not byte aligned (hence the ''bit'' in ''bit blit''), handling transparent pixels (pixels which should not overwrite the destination), and various ways of combining the source and destination data. Blitters have largely been superseded by programmable graphics processing uni ...
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Larry Niven
Laurence van Cott Niven (; born April 30, 1938) is an American science fiction writer. His best-known works are ''Ringworld'' (1970), which received Hugo, Locus, Ditmar, and Nebula awards, and, with Jerry Pournelle, ''The Mote in God's Eye'' (1974) and ''Lucifer's Hammer'' (1977). The Science Fiction and Fantasy Writers of America named him the 2015 recipient of the Damon Knight Memorial Grand Master Award. His work is primarily hard science fiction, using big science concepts and theoretical physics. It also often includes elements of detective fiction and adventure stories. His fantasy includes the series ''The Magic Goes Away'', rational fantasy dealing with magic as a non-renewable resource. Biography Niven was born in Los Angeles. He is a great-grandson of Edward L. Doheny, an oil tycoon who drilled the first successful well in the Los Angeles City Oil Field in 1892, and also was subsequently implicated in the Teapot Dome scandal. Niven briefly attended the Califor ...
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Protector (novel)
''Protector'' is a 1973 science fiction novel by American writer Larry Niven, set in his Known Space universe. It was nominated for the Hugo in 1974, and placed fourth in the annual Locus poll for that year. The work fleshes out a species called the Pak, originally introduced in a 1967 story called "The Adults", which forms the first half of the novel (there titled ''Phssthpok''); the second half is titled ''Vandervecken''. The Pak also appear in several of Niven's later works, including the later volumes of the ''Ringworld'' series and the novel '' Destroyer of Worlds'' which serves as a semi-sequel to ''Protector''. Plot summary The novel comprises two phases in the same space that are separated by 220 years of time. Its central conceit is that Humans evolved from the juvenile stage of the Pak, a species with a distinct adult form ("Protectors") that has immense strength and intelligence and cares only about younger Pak of their bloodline. A key plot point is that transit ...
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Liverpool
Liverpool is a city and metropolitan borough in Merseyside, England. With a population of in 2019, it is the 10th largest English district by population and its metropolitan area is the fifth largest in the United Kingdom, with a population of 2.24 million. On the eastern side of the Mersey Estuary, Liverpool historically lay within the ancient hundred of West Derby in the county of Lancashire. It became a borough in 1207, a city in 1880, and a county borough independent of the newly-created Lancashire County Council in 1889. Its growth as a major port was paralleled by the expansion of the city throughout the Industrial Revolution. Along with general cargo, freight, and raw materials such as coal and cotton, merchants were involved in the slave trade. In the 19th century, Liverpool was a major port of departure for English and Irish emigrants to North America. It was also home to both the Cunard and White Star Lines, and was the port of registry of the ocean li ...
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