Blood Gulch
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Blood Gulch
Blood Gulch is a multiplayer Level (video gaming), map in the first-person shooter ''Halo (series), Halo'' video game series. It first appeared in ''Halo: Combat Evolved'', and was remade for ''Halo 2'' as "Coagulation", as well as for ''Halo: Reach'' as "Hemorrhage" and ''Halo: The Master Chief Collection'' as "Bloodline". It also had spiritual successors in ''Halo 3'''s "Valhalla", in ''Halo 4'' and ''Halo Wars'' as "Ragnarok", and in ''Halo 5'''s "Basin". Taking place in a canyon on the Halo Array, Halo ringworld that resembles the Southwestern United States, American Southwest, it was designed for the Capture the flag game mode but can also be used for other modes, such as deathmatch. Blood Gulch was one of ''Halo'''s most critically acclaimed and influential multiplayer maps, and played a significant role in the machinima series ''Red vs. Blue''. Level content Blood Gulch takes place in a box canyon on a Halo ring that is enclosed on all sides by high natural walls. The can ...
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Blood Gulch
Blood Gulch is a multiplayer Level (video gaming), map in the first-person shooter ''Halo (series), Halo'' video game series. It first appeared in ''Halo: Combat Evolved'', and was remade for ''Halo 2'' as "Coagulation", as well as for ''Halo: Reach'' as "Hemorrhage" and ''Halo: The Master Chief Collection'' as "Bloodline". It also had spiritual successors in ''Halo 3'''s "Valhalla", in ''Halo 4'' and ''Halo Wars'' as "Ragnarok", and in ''Halo 5'''s "Basin". Taking place in a canyon on the Halo Array, Halo ringworld that resembles the Southwestern United States, American Southwest, it was designed for the Capture the flag game mode but can also be used for other modes, such as deathmatch. Blood Gulch was one of ''Halo'''s most critically acclaimed and influential multiplayer maps, and played a significant role in the machinima series ''Red vs. Blue''. Level content Blood Gulch takes place in a box canyon on a Halo ring that is enclosed on all sides by high natural walls. The can ...
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Deathmatch
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive multiplayer modes found in game genres such as fighting games and racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, hence the player sees ''through the eyes'' of the computer character. Players are ab ...
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Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console. The original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996. It reached over 24 million units sold by May 2006. Microsoft's second console, the Xbox 360, was released in 2005 and has sold 86 million units as of October 2021. The third console, the Xbox One, was released in November 2013 and has sold 51 million units. The fourth line of Xbox consoles, the Xbox Series X and Series S, were released in November 2020. The head of Xbox is Phil Spencer, who succeeded former head Marc Whitten in late March 2014. History When ...
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Phil Spencer (business Executive)
Phil Spencer is an American business executive and the CEO of Microsoft Gaming. He is currently the head of the Xbox brand and leads the global creative and engineering teams responsible for gaming at Microsoft. Personal life Spencer attended Ridgefield High School in Ridgefield, Washington, and then earned a bachelor's degree in technical and scientific communication from the University of Washington. He serves on the boards of the First Tee of Greater Seattle and the Entertainment Software Association. Career Spencer joined Microsoft in 1988 as an intern and has worked in a number of technical roles, leading the development of Microsoft's first CD-ROM-based titles (such as ''Encarta''), development manager for Microsoft Money, and general manager of Microsoft's online and offline consumer productivity products including Microsoft Works and Microsoft Picture It! During his early time at Microsoft he was known by other employees to be an avid gamer, playing games such as ...
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Official Xbox Magazine
''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The magazine was bundled with a disc that included game demos, preview videos and trailers, and other content, such as game or Xbox updates and free gamerpics. The discs also provided the software for the Xbox 360 for backward compatibility of original Xbox games for those without broadband and Xbox Live access. As of January 2012, OXM no longer includes a demo disc. In mid-2014, the U.S. version was merged into the UK version on the website, which lasted only a few months until Future plc announced that it was closing its website along with all the other websites that Future has published, including ''Edge'' and '' Computer and Video Games''. In February 2015, ''OXM'' and all of Future's video game websites were redirected into GamesRad ...
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Good Game (TV Program)
''Good Game'' is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC), which was aired on ABC2 from 2006 to 2016. Created by Janet Carr, Jeremy Ray and Michael Makowski, included a mix of gaming news, reviews, and features. The original hosts were Jeremy "Junglist" Ray and Michael "Kapowski" Makowski; the latter was replaced by Steven O'Donnell (Australian actor), Steven "Bajo" O'Donnell in 2007, and the former by Stephanie Bendixsen, Stephanie "Hex" Bendixsen in 2009. Other onscreen presenters included field reporter Gus "Goose" Ronald and Dave Callan. The show is named after the friendly phrase gamers traditionally say after completing a competitive match. The show's producers maintained an online presence with the audience, often directly communicating and taking feedback from viewers; audience competitions and polls were also held. In addition, a mobile application and a book were created by the production team, to further cater ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Telescopic Sight
A telescopic sight, commonly called a scope informally, is an optical sighting device based on a refracting telescope. It is equipped with some form of a referencing pattern – known as a ''reticle'' – mounted in a focally appropriate position in its optical system to provide an accurate point of aim. Telescopic sights are used with all types of systems that require magnification in addition to reliable visual aiming, as opposed to non-magnifying iron sights, reflector (reflex) sights, holographic sights or laser sights, and are most commonly found on long-barrel firearms, particularly rifles, usually via a scope mount. The optical components may be combined with optoelectronics to add night vision or smart device features. History The first experiments directed to give shooters optical aiming aids go back to the early 17th century. For centuries, different optical aiming aids and primitive predecessors of telescopic sights were created that had practical or pe ...
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Sniper Rifle
A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a portable shoulder-fired weapon system with a choice between bolt-action or semi-automatic action, fitted with a telescopic sight for extreme accuracy and chambered for a high-ballistic performance centerfire cartridge. History The Whitworth rifle was arguably the first long-range sniper rifle in the world. Designed by Sir Joseph Whitworth, a prominent British engineer, it used barrels with hexagonal polygonal rifling, which meant that the projectile did not have to bite into the rifling grooves as was done with conventional rifling. His rifle was far more accurate than the Pattern 1853 Enfield, which had shown some weaknesses during the recent Crimean War. At trials in 1857, which tested the accuracy and range of both weapons, Whitworth' ...
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Warthog (Halo)
The M12 Force Application Light Reconnaissance Vehicle, nicknamed Warthog, is a fictional armoured fighting vehicle that appears in the ''Halo'' video game franchise. An anti-infantry military light utility vehicle with a rear-mounted weapon turret, it appears in most major ''Halo'' titles as a drivable vehicle. Several working replicas of the Warthog were later created in real life, including by Weta Workshop for use in the cancelled ''Halo'' film. Playing an important role in defining the level design and genre of '' Halo: Combat Evolved'' during development, the Warthog is an iconic aspect of the ''Halo'' series and praised for its design, though the manner in which it has been integrated into the series' gameplay has received a mixed response. Development When ''Halo'' was still in development as an RTS, the Warthog was originally concepted as a tank that Master Chief, then called the "Super-Soldier", would run alongside. It was later changed to its current design, with ...
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No Man's Land
No man's land is waste or unowned land or an uninhabited or desolate area that may be under dispute between parties who leave it unoccupied out of fear or uncertainty. The term was originally used to define a contested territory or a dumping ground for refuse between fiefdoms. In modern times, it is commonly associated with World War I to describe the area of land between two enemy trench systems, not controlled by either side. Coleman p. 268 The term is also used metaphorically, to refer to an ambiguous, anomalous, or indefinite area, in regards to an application, situation, or jurisdiction. It has sometimes been used to name a specific place. Origin According to Alasdair Pinkerton, an expert in human geography at Royal Holloway, University of London, the term is first mentioned in Domesday Book (1086), to describe parcels of land that were just beyond the London city walls. The ''Oxford English Dictionary'' contains a reference to the term dating back to 1320, spell ...
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Warp (gaming)
A warp, also known as a portal or teleporter, is an element in video game design that allows a player character instant travel between two locations or level (video game), levels. Specific area that allow such travel is referred to as warp zone. A warp zone might be a secret passage, accessible only to players capable of finding it, but they are also commonly used as a primary mean of travel in certain games. Warps might be deliberately installed within puzzles, be used to avoid danger in sections of a game that have been previously accomplished, be something a player can abuse for cheating, or be used as a punishment to a player straying from the "correct" path. In some games, a player can only use warps to travel to locations they have visited before. Because of this, a player has to make the journey by normal route at least once, but are not required to travel the same paths again if they need to revisit earlier areas in the game. Finding warp zones might become a natural goa ...
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