Bionic Commando (arcade)
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Bionic Commando (arcade)
''Bionic Commando'', released in Japan as is a run-and-gun platform game released by Capcom in arcades in 1987. It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer ''Roc'n Rope'' (1983), building on its grappling hook mechanic; he was also the designer of ''Commando'' (1985). The music was composed by Harumi Fujita for the Yamaha YM2151 sound chip. The game was advertised in the United States as a sequel to ''Commando'', going as far to refer to the game's main character as Super Joe (the protagonist of ''Commando'') in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and international versions. The protagonist is a commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. Despite being a platform game, the player cannot jump. To cross gaps or climb ledges, the hero must use the bionic arm. It was later released ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Run And Gun Game
Run(s) or RUN may refer to: Places * Run (island), one of the Banda Islands in Indonesia * Run (stream), a stream in the Dutch province of North Brabant People * Run (rapper), Joseph Simmons, now known as "Reverend Run", from the hip-hop group Run–DMC * Giacomo Bufarini, known as RUN, Italian artist based in London, UK Arts, entertainment, and media Films * ''Run'' (1991 film), an American action thriller film * ''Run'', a 1994 Hong Kong film featuring Leon Lai * ''Run'' (2002 film), an Indian Tamil film directed by N. Linguswamy starring Madhavan * ''Run'' (2004 film), an Indian film, a Hindi remake of the Tamil film * ''Run'', a 2009 Croatian film directed by Nevio Marasović * ''Run'', a 2013 film featuring William Moseley * '' The Run (2013 film)'', Malaysian film also known by it Malay-language title '' Lari'' * ''Run'' (2014 film), a French-Ivorian film * ''Run'' (2016 film), an Indian Telugu film * ''The Run'' (film), a 2017 Australian-Indian documentary * ''Ru ...
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Scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves ( pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text a ...
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Bionic Commando (1988 Video Game)
''Bionic Commando'', originally released as in Japan, is a platform game released by Capcom for the Family Computer and Nintendo Entertainment System in 1988. It is based on the 1987 arcade game ''Bionic Commando''. As Ladd, a member of the FF Battalion, the player explores each stage and obtain the necessary equipment to progress. Ladd is equipped with a mechanical arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. As such, the series is one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, Ladd must use his bionic arm. In the game's instruction manual, the character is only known as "Player". In the game's ending, his name is revealed as "Ladd". The Game Boy version, a retelling of this game, calls the character "Rad". In the Game Boy Color remake, the main character is unnamed. His full name of Nathan "Rad" Spencer was revealed in 2009's ''Bionic Commando'' for the Xbox 360 and Pla ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Bionic
Bionics or biologically inspired engineering is the application of biological methods and systems found in nature to the study and design of engineering systems and modern technology. The word ''bionic'', coined by Jack E. Steele in August 1958, is a portmanteau from ''biology'' and ''electronics'' that was popularized by the 1970s U.S. television series ''The Six Million Dollar Man'' and ''The Bionic Woman'', both based upon the novel ''Cyborg'' by Martin Caidin. All three stories feature humans given various superhuman powers by their electromechanical implants. According to proponents of bionic technology, the transfer of technology between lifeforms and manufactured objects is desirable because evolutionary pressure typically forces living organisms – fauna and flora – to become optimized and efficient. For example, dirt- and water-repellent paint (coating) developed from the observation that practically nothing sticks to the surface of the lotus flower plant (the lot ...
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Sound Chip
A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process audio signals (analog and digital signals, for both analog and digital data). They normally contain audio components such as oscillators, envelope controllers, samplers, filters, amplifiers, and envelope generators. History A number of sound synthesis methods for electronically producing sound were devised during the late 20th century. These include programmable sound generators (PSG), wavetable synthesis, and frequency modulation synthesis (FM synthesis). Such sound chips were widely used in arcade game system boards, video game consoles, home computers and digital synthesizers. Since the late-1990s, pulse-code modulation (PCM) sampling has been the standard for many sound chips, as used in the Intel High Definition Audio (IHDA ...
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Yamaha YM2151
The Yamaha YM2151, also known as OPM (FM Operator Type-M) is an eight-channel, four-operator sound chip. It was Yamaha's first single-chip FM synthesis implementation, being created originally for some of the Yamaha DX series of keyboards (DX21, DX27, and DX100). Yamaha also used it in some of their budget-priced electric pianos, such as the YPR-7, -8, and -9. Uses The YM2151 was used in many arcade game system boards, starting with Atari's ''Marble Madness'' in 1984, then Sega arcade system boards from 1985, and then arcade games from Konami, Capcom, Data East, and Namco, as well as Williams pinball machines, with its heaviest use in the mid-to-late 1980s. It was also used in Sharp's X1 and X68000 home computers. The chip was used in the Yamaha SFG-01 and SFG-05 FM Sound Synthesizer units. These are expansion units for Yamaha MSX computers and were already built into some machines such as the Yamaha CX5M. Later SFG-05 modules contain the YM2164 (OPP), an almost identical ...
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Commando (arcade Game)
''Commando'', released as in Japan, is a vertical scrolling run-and-gun shooter game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game. ''Commando'' was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the best-selling home video games of 1986. It was highly influential, spawning numerous clones following its release, while popularizing the run-and-gun shooter genre. Its influence can be seen in many later shooter games, especially those released during the late 1980s to early 1990s. The game later appeared on ''Capcom Classics Collection'', ''Activision Anthology'', and on the Wi ...
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