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Big Design Up Front
Big Design Up Front (BDUF) is a software development approach in which the program's design is to be completed and perfected before that program's implementation is started. It is often associated with the waterfall model of software development. Arguments for Proponents of waterfall model argue that time spent in designing is a worthwhile investment, with the hope that less time and effort will be spent fixing a bug in the early stages of a software product's lifecycle than when that same bug is found and must be fixed later. That is, it is much easier to fix a requirements bug in the requirements phase than to fix that same bug in the implementation phase, as to fix a requirements bug in the implementation phase requires scrapping at least some of the implementation and design work which has already been completed. Joel Spolsky, a popular online commentator on software development, has argued strongly in favor of Big Design Up Front: "Many times, thinking things out in advanc ...
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Software Development Methodology
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application. Most modern development processes can be vaguely described as agile. Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spira ...
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Waterfall Model
The waterfall model is a breakdown of project activities into linear sequential phases, meaning they are passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. The approach is typical for certain areas of engineering design. In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. The waterfall development model originated in the manufacturing and construction industries, where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process. When first adopted for software development, there were no recognised alternatives for knowledge-based creative work. History The first known presentation descr ...
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Software Development Process
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application. Most modern development processes can be vaguely described as agile. Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spir ...
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Joel Spolsky
Avram Joel Spolsky (born 1965) is a software engineer and writer. He is the author of ''Joel on Software'', a blog on software development, and the creator of the project management software Trello. He was a Program Manager on the Microsoft Excel team between 1991 and 1994. He later founded Fog Creek Software in 2000 and launched the ''Joel on Software'' blog. In 2008, he launched the Stack Overflow programmer Q&A site in collaboration with Jeff Atwood. Using the Stack Exchange software product which powers Stack Overflow, the Stack Exchange Network now hosts over 170 Q&A sites. Biography Spolsky was born to Jewish parents and grew up in Albuquerque, New Mexico, and lived there until he was 15. He then moved with his family to Israel, where he attended high school and completed his military service in the Paratroopers Brigade. He was one of the founders of the kibbutz Hanaton in Lower Galilee. In 1987, he returned to the United States to attend college. He studied at the Univer ...
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Joel On Software (weblog)
Avram Joel Spolsky (born 1965) is a software engineer and writer. He is the author of ''Joel on Software'', a blog on software development, and the creator of the project management software Trello. He was a Program Manager on the Microsoft Excel team between 1991 and 1994. He later founded Fog Creek Software in 2000 and launched the ''Joel on Software'' blog. In 2008, he launched the Stack Overflow programmer Q&A site in collaboration with Jeff Atwood. Using the Stack Exchange software product which powers Stack Overflow, the Stack Exchange Network now hosts over 170 Q&A sites. Biography Spolsky was born to Jewish parents and grew up in Albuquerque, New Mexico, and lived there until he was 15. He then moved with his family to Israel, where he attended high school and completed his military service in the Paratroopers Brigade. He was one of the founders of the kibbutz Hanaton in Lower Galilee. In 1987, he returned to the United States to attend college. He studied at the Univ ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include: programming in pairs or doing extensive code review, unit testing of all code, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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Agile Software Development
In software development, agile (sometimes written Agile) practices include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/ end user(s), adaptive planning, evolutionary development, early delivery, continual improvement, and flexible responses to changes in requirements, capacity, and understanding of the problems to be solved. Popularized in the 2001 ''Manifesto for Agile Software Development'', these values and principles were derived from and underpin a broad range of software development frameworks, including Scrum and Kanban. While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals, teams and organizations, the empirical evidence is mixed and hard to find. History Iterative and incremental software development methods can be traced back as early as 1957, Gerald M. Weinberg, as quoted in ...
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Overhead (business)
In business, overhead or overhead expense refers to an ongoing expense of operating a business. Overheads are the expenditure which cannot be conveniently traced to or identified with any particular revenue unit, unlike operating expenses such as raw material and labor. Therefore, overheads cannot be immediately associated with the products or services being offered, thus do not directly generate profits. However, overheads are still vital to business operations as they provide critical support for the business to carry out profit making activities. For example, overhead costs such as the rent for a factory allows workers to manufacture products which can then be sold for a profit. Such expenses are incurred for output generally and not for particular work order; e.g., wages paid to watch and ward staff, heating and lighting expenses of factory, etc. Overheads are also a very important cost element along with direct materials and direct labor. Overheads are often related to accounti ...
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Analysis Paralysis
Analysis paralysis (or paralysis by analysis) describes an individual or group process where overanalyzing or overthinking a situation can cause forward motion or decision-making to become "paralyzed", meaning that no solution or course of action is decided upon within a natural time frame. A situation may be deemed too complicated and a decision is never made, or made much too late, due to anxiety that a potentially larger problem may arise. A person may desire a perfect solution, but may fear making a decision that could result in error, while on the way to a better solution. Equally, a person may hold that a superior solution is a short step away, and stall in its endless pursuit, with no concept of diminishing returns. On the opposite end of the time spectrum is the phrase extinct by instinct, which is making a fatal decision based on hasty judgment or a gut reaction. Analysis paralysis is when the fear of either making an error or forgoing a superior solution outweighs the ...
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Continuous Deployment
Continuous deployment (CD) is a software engineering approach in which software functionalities are delivered frequently and through automated deployments. Continuous deployment contrasts with continuous delivery (also abbreviated CD), a similar approach in which software functionalities are also frequently delivered and deemed to be potentially capable of being deployed, but are actually not deployed. As such, continuous deployment can be viewed as a more complete form of automation than continuous delivery. Motivation A major motivation for Continuous Deployment is that deploying software into the field more often makes it easier to find, catch, and fix bugs. A bug is easier to fix when it comes from code deployed five minutes ago instead of five days ago. Example In an environment in which data-centric microservices provide the functionality, and where the microservices can have multiple instances, CD consists of instantiating the new version of a microservice and retirin ...
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Automatic Updates
Automatic may refer to: Music Bands * Automatic (band), Australian rock band * Automatic (American band), American rock band * The Automatic, a Welsh alternative rock band Albums * ''Automatic'' (Jack Bruce album), a 1983 electronic rock album * ''Automatic'' (Sharpe & Numan album), a 1989 synthpop album * ''Automatic'' (The Jesus and Mary Chain album), a 1989 alternative rock album * ''Automatic'', a 1997 electronic album by Le Car * ''Automatic'' (Dweezil Zappa album), a 2000 hard rock album, or the title song * ''Automatic'', a 2003 punk rock album by The Turbo A.C.'s * ''Automatic'' (Stitches album), a 2006 punk rock album, or the title song * ''Automatic'' (VNV Nation album), a 2011 futurepop album * ''Automatic'', a 2013 reggae-rock album by Iration * ''Automatic'' (Don Broco album), a 2015 rock album * ''Automatic'' (Kaskade album), 2015 album by Kaskade * ''Automatic'' (Mildlife album), 2020 album by Mildlife Songs * "Automatic" (Danny Fernandes song) ...
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Rough Design Up Front
Rough may refer to: * Roughness (other) * Rough (golf), the area outside the fairway on a golf course Geography * Rough (facility), former gas field now gas storage facility, off the Yorkshire coast of England People * Alan Rough (born 1951), Scottish football goalkeeper * Katie Rough (2009–2017), British girl killed by a 15 year old girl * Remi Rough, English street artist * William Rough (c. 1772 – 1838), English lawyer, judge and poet Entertainment * Rough (manga) * ''Rough'' (film), a 2013 film * ''Rough'' (album), released by Tina Turner in 1978 *Rough (song), Korean song by GFriend See also * Roughs and roughing Roughing is an offense and penalty in ice hockey when two players are in a minor altercation. The incident would have to be minor for either player to be categorized as such an offense, for instance: * A player striking another opponent * A goali ..., in sports, especially in ice hockey * Roughs, another name for Afghan biscuits in New Zealan ...
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