Basic Role-Playing
   HOME
*





Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQuest''. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including ''Call of Cthulhu (role-playing game), Call of Cthulhu'', ''Stormbringer (role-playing game), Stormbringer'', and ''Elfquest (role-playing game), Elfquest''. History The core rules were originally written by Steve Perrin as part of his game ''RuneQuest''. It was Greg Stafford's idea to simplify the rules (eliminating such things as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called ''Basic Role-Playing''. Over the years several others, including Sandy Petersen, Lynn Willis, and Steve Henderson (game designer), Steve Henderson, contributed to the system. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Greg Stafford
Francis Gregory Stafford (February 9, 1948 – October 10, 2018), usually known as Greg Stafford, was an American game designer, publisher, and practitioner of shamanism. Stafford is most famous as the creator of the fantasy world of Glorantha, but he was also a prolific games designer. He was designer of ''Pendragon'', he was co-designer of the ''RuneQuest'', ''Ghostbusters'', Prince Valiant and ''HeroQuest'' role-playing systems, founder of the role-playing game companies Chaosium and Issaries, designer of the '' White Bear and Red Moon'', '' Nomad Gods'', '' King Arthur's Knights'' and '' Elric'' board games, and co-designer of the ''King of Dragon Pass'' computer game. Gaming industry career 1970s: Chaosium Greg Stafford began wargaming after picking up a copy of ''U-Boat'' by Avalon Hill, and in 1966 as a freshman at Beloit College he started writing about the fantasy world of Glorantha. After rejection from a publisher, Stafford created '' White Bear and Red Moon'' set ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Superworld
''Superworld'' is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic ''Basic Role-Playing'' rules system. The game began as just one part of the '' Worlds of Wonder'' product before being published as a stand-alone game. In competition against other well-established and popular superhero games, ''Superworld'' never found an audience, and was discontinued after only three supplements were published for it. Game system ''Superworld'' uses Chaosium's ''Basic Role-Playing'' system, with the addition of rules for super-powers. Components The game box contains *three rules booklets ** "Superheroes Book" (32 pages): character creation rules, the game system itself, and two character sheets with a male and female standing silhouette. ** "Superpowers Book" (40 pages): the Powers available to the characters, Advantages and Disadvantages that can be applied to them, and Disabilities that can affect the character. The interior covers have two more chara ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Other Suns
''Other Suns'' is a science-fiction role-playing game published by Fantasy Games Unlimited (FGU) in 1983. Description ''Other Suns'' is a science-fiction space-adventure system of medium complexity.The game includes a dozen alien races that resemble humanoid Earth animals such as cats, foxes, and bears. Character creation requires the calculation of two dozen attributes and abilities. Combat covers many options for offense and defense, but is complex. Other rules cover skills, psionics, careers, experience, and other technology. Game critic Rick Swan found the section of spaceship design "difficult to use." The section on world-building goes into great detail on some physical aspects of planets. Publication history ''Other Suns'' was designed by Niall C. Shapero, and was published in 1983 by FGU as a boxed set with a 72-page book, a 64-page book, a cardstock gamemaster's screen, and a sample character sheet. An additional article entitled "''Luna, The Empire and the Stars''" b ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Skill (role-playing)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ability Score
In the ''Dungeons & Dragons'' role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: * Ability scores, the most basic statistics of a character, which influence all other statistics * Armor class, how well-protected a character is against physical attack * Hit points, how much punishment a character can take before falling unconscious or dying * Saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments) * Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another character * Skills, how competent a character is in various areas of expertise * Feats, what special advantages a character has through natural aptitude or training Ability scores All player characters have six basic statistic (role-playing games), statistics: * Strength (STR): Strength is a measure of muscle, endurance and stamina combined. Strength affect ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Savage Worlds
''Savage Worlds'' is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Settings Although ''Savage Worlds'' is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the ''Savage Worlds'' rules. These have included ''Evernight'', ''50 Fathoms'', ''Necessary Evil'', ''Rippers'', and ''Low Life''. Pinnacle has also published setting books based on the company's earlier lines, including '' Deadlands: Reloaded'' as well as the ''Tour of Darkness,'' ''Necropolis,'' and ''Weird War II'' settings based on the ''Weird Wars'' line. Beginning with ''50 Fathoms'', the majority of settings released by Pinnacle feature a concept known as a "Plot Point Campaign." In such campaigns, a series of loosely defined adventure scen ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Hero System
The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG ''Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The ''Hero System Rulesbook'' in 1990. As a spinoff of ''Champions'', the ''Hero System'' is considered to have started with 4th edition (as it is mechanically identical to ''Champions'' 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as ''Champions'', rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The ''Hero System'' is used as the underlying mechanics of other Hero Games role-playing games such as ''Fantasy Hero'', ''Star Hero'', and ''Pulp Hero''. It is characterized by point-based character creation and the rigor with which it me ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nephilim (RPG)
''Nephilim'' is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt to their newly symbiotic existence and learn the secrets hidden behind veils of obscurity and mysticism, seeking the path toward enlightenment, Agartha. The game contains much symbolism, primarily related to the Hermetic tradition. History The game was originally published in 1992 by the French company Multisim. The first edition used the Chaosium "Basic Role Playing" principles, and in 1994 was translated into English by Chaosium as well, with some additional research and writings by Kenneth Hite. Since then, ''Nephilim'' had three other editions (all three in French, from Multisim/Mnémos) - the second edition was still akin to the BRP system while the third edition, ''Nephilim : La Révélation'' (The Revelation) uses a radically different, descriptor-based, system. It also introduces Ar-Kaïm and intuitive magic in t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hawkmoon (role-playing Game)
''Hawkmoon'' is a science fantasy tabletop role-playing game designed by Kerie Campbell-Robson and published by Chaosium in 1986. Description ''Hawkmoon'' is a science fantasy game based on Michael Moorcock's ''The History of the Runestaff'' novels. It is linked to the ''Stormbringer'' game in the "Eternal Champion" series. The rules are a variation of the standard Chaosium skill-based system from ''Basic Role-Playing''. The "Players Book" (52 pages) describes Europe in the "Tragic Millennium," an age in which a loathsome magico-technic empire gradually brings the world under its control. The book also covers character creation, skills, weapons, and combat. The "Science Book" (16 pages) covers the history of the Tragic Millennium, technological items, and mutations. The "Gamemaster Book" (48 pages) explains how to run the game and also includes monsters and NPCs, treasures, statistics for the main characters from the novels, sample character record sheets, and two introductory m ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]