Barcode Battler II
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Barcode Battler II
The is a handheld gaming console, handheld game console released by Epoch Co. in March 1991 in video gaming, 1991. The console at retail was supplied with a number of cards, each of which had a barcode. Upon starting the game, the player must swipe a barcode representing a player. The game uses barcodes to create a character for the player to use. Not all barcodes work as players; instead some represent enemies or powerups.Conveni Wars Barcode Battler Manuals バーコードバトラー'. Epoch, Co. pp.1-14. 1991. Because of the ubiquity of barcodes in daily life, players were encouraged to go beyond the barcodes provided with the game itself and to experiment to find their own barcode monsters and powerups from everyday products like food and cleaning products. Once the game itself is started, the characters "battle" against each other. The characters' statistics were applied to an algorithm containing a random number generator to determine the outcome of each round in the fig ...
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Epoch Co
In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided by congruity, or by following conventions understood from the epoch in question. The epoch moment or date is usually defined from a specific, clear event of change, an ''epoch event''. In a more gradual change, a deciding moment is chosen when the ''epoch criterion'' was reached. Calendar eras Pre-modern eras * The Yoruba calendar (''Kọ́jọ́dá'') uses 8042 BC as the epoch, regarded as the year of the creation of Ile-Ife by the god Obatala, also regarded as the creation of the earth. * ''Anno Mundi'' (years since the creation of the world) is used in the Byzantine calendar (5509 BC). * ''Anno Mundi'' (years since the creation of the world) as used in the Hebrew calendar (3761 BC). * Olympiads, the ancient Greek era of four-year ...
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Dragon Slayer (series)
is a series of role-playing video games by Nihon Falcom. The first ''Dragon Slayer'' game is an early action role-playing game, released in 1984 for the NEC PC-8801 and ported by Square for the MSX. Designed by Yoshio Kiya, Reprinted from the game gave rise to a series of sequels, most of them created by Falcom, with the exception of ''Faxanadu'' by Hudson Soft. The ''Dragon Slayer'' series is historically significant, both as a founder of the Japanese role-playing game industry, (cf. ) and as the progenitor of the action role-playing game genre. The series encompasses several different genres, which include action role-playing, action-adventure, platform-adventure, open world, turn-based role-playing, and real-time strategy. Many of the early titles in this series were PC games released for the PC-88, PC-98, MSX, MSX2, and other early Japanese PC platforms, while some were later ported to video game consoles. The series also features video game music soundtracks compos ...
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List Of Barcode Games
Barcode games are games that use barcodes, usually to enter characters and items for use in the game. Designated consoles Numerous stand-alone card set games were released specifically for the following consoles. *Barcode Battler **''Barcode Battler'' **''Barcode Battler II'' *'' Barcode Eleven'' *''Barcode Printer'' * Sega Barcode Arcade Machines **''Dinosaur King'' **'' Love and Berry'' **''LilPri'' *''Digimon Frontier'' (Japanese version) *Skannerz' **''Skannerz'' **'' Skannerz Commander'' **'' Skannerz Racerz'' **'' Saiyan Skannerz'' ***''Dragon Ball GT ( Saiyan Skannerz)'' **'' Skannerz TV'' **'' Barbie Scanimals'' * Super Barcode Wars **'' Super Barcode Wars'' **'' Super Barcode Wars: Dragon Ball Z'' * Tiger Barcodzz **''X-Men'' **''Mighty Morphin Power Rangers'' **''Mortal Kombat'' **''Super Street Fighter II'' **''The Adventures of Batman and Robin'' Interfaced games Interface technology allowed the linking (usually via cables) of barcode-scanner hardware to other consol ...
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Alice No Paint Adventure
is a Super Famicom adventure video game based on the 1951 Walt Disney motion picture '' Alice in Wonderland''. Gameplay There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. The game is directed towards children, and literacy in both Japanese and English is required to properly enjoy the story mode and to fully understand the rules. The three arcade games include painting the roses red, whacking characters from the story, and matching creatures like in the card game Concentration. There is only one eraser tool and paintings cannot be saved. The full 256-color palette is reserved for the blank canvas. The character canvases can use only 16 colors and are good for teaching hand-to-eye coordination with children. During the interactive adventure, the Queen of Hearts divides a magic globe into three different colored miniature globes. As a result, all the c ...
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J-League Excite Stage '95
The , known as the for sponsorship reasons, is the top level of the system. Founded in 1992, it is one of the most successful leagues in Asian club football. Contested by 18 clubs, it operates on a system of promotion and relegation with the J2 League. Until the 2014 season, it was known as the J League Division 1. History Phases of J1 Before the professional league (1992 and earlier) Before the inception of the J.League, the highest level of club football was the Japan Soccer League (JSL), which consisted of amateur clubs. Despite being well-attended during the boom of the late 1960s and early 1970s (when Japan's national team won the bronze Olympic medal at the 1968 games in Mexico), the JSL went into decline in the 1980s, in general line with the deteriorating situation worldwide. Fans were few, the grounds were not of the highest quality, and the Japanese national team was not on a par with the Asian powerhouses. To raise the level of play domestically, to attempt to ...
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Lethal Foes
Lethality (also called deadliness or perniciousness) is how capable something is of causing death. Most often it is used when referring to diseases, chemical weapons, biological weapons, or their toxic chemical components. The use of this term denotes the ability of these weapons to kill, but also the possibility that they may not kill. Reasons for the lethality of a weapon to be inconsistent, or expressed by percentage, can be as varied as minimized exposure to the weapon, previous exposure to the weapon minimizing susceptibility, degradation of the weapon over time and/or distance, and incorrect deployment of a multi-component weapon. This term can also refer to the after-effects of weapon use, such as nuclear fallout, which has highest lethality nearest the deployment site, and in proportion to the subject's size and nature; e.g. a child or small animal. Lethality can also refer to the after-effects of a chemical explosion. A lethality curve can be developed for process ...
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Densetsu No Hihō Wo Oe!
A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants may include miracles. Legends may be transformed over time to keep them fresh and vital. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted. Legends are sometimes distinguished from myths in that they concern human beings as the main characters rather than gods, and sometimes in that they have some sort of historical basis whereas myths generally do not. The Brothers Grimm defined ''legend'' as "folktale historically grounded". A by-product of the "concern with human beings" is the long list of legendary creatures, leaving no "resolute doubt" tha ...
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J-League Excite Stage '94
The , known as the for sponsorship reasons, is the top level of the system. Founded in 1992, it is one of the most successful leagues in Asian club football. Contested by 18 clubs, it operates on a system of promotion and relegation with the J2 League. Until the 2014 season, it was known as the J League Division 1. History Phases of J1 Before the professional league (1992 and earlier) Before the inception of the J.League, the highest level of club football was the Japan Soccer League (JSL), which consisted of amateur clubs. Despite being well-attended during the boom of the late 1960s and early 1970s (when Japan's national team won the bronze Olympic medal at the 1968 games in Mexico), the JSL went into decline in the 1980s, in general line with the deteriorating situation worldwide. Fans were few, the grounds were not of the highest quality, and the Japanese national team was not on a par with the Asian powerhouses. To raise the level of play domestically, to attempt to ...
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The Legend Of Heroes II
is a 1992 role-playing video game by Nihon Falcom. It is part of the ''Dragon Slayer'' series and the second entry in '' The Legend of Heroes'' subseries. The game first released for the NEC PC-8801 before being ported to the NEC PC-9801, FM Towns, PC Engine, Mega Drive, Super Famicom and MS-DOS. Plot The game is set some time after Prince Selios, the hero of the original game, has defeated the demon god Agunija. Iseruhasa is at peace. Selios has married Dina and she has given birth to Atlas. At the age of fifteen Atlas and his teacher Lowel spot strange beings in spacesuits outside of the capital city. They do not recognize the spacesuits and believe them to be monsters. Release The game was ported to different platforms: it was published by Hudson Soft for PC Engine on December 23, 1992;https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=23578 by Epoch Co. for Super Famicom on June 4, 1993;https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=17365 and by Sega ...
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Barcode World
is a video game developed by Epoch and published by Sunsoft. Summary This video game was released exclusively in Japan on December 18, 1992 for the Nintendo Family Computer. As the title suggests, it is a video game where players use a Barcode Battler II (a card-scanning handheld) together with a Nintendo-licensed Famicom-Barcode Battler interface that came packaged with the game and not sold separately. A special set of Barcode Battler cards with barcodes imprinted on them were also required to play the game including the "White Card" that enabled players to scan any barcode (especially ones found on consumer products).Barcode World
Atari HQ. Retrieved 10 May 2011.
''Barcode World'' includes barcode cards that feature characters from many Sunsoft series, most notably ''
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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