Babylonian Castle Saga
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Babylonian Castle Saga
The is a Japanese role-playing video game franchise developed and published by Bandai Namco Entertainment, formerly Namco, for arcades and home video game platforms. Beginning in 1984 with the arcade title ''The Tower of Druaga'', the series would spawn a total of nine sequel and spin-off games, alongside a manga, soundtrack albums, and two anime series by Gonzo K.K. Later entries in the series would be developed by Endo's personal game company, Game Studio. The series was created by Masanobu Endō, who had previously created ''Xevious'' and ''Grobda''. Much of its characters and setting are inspired from Sumerian and Babylonian mythology, such as '' The Epic of Gilgamesh'' and The Tower of Babel. The series stars Prince Gilgamesh, a gold-armored knight, and the maiden Ki, in their efforts to protect the mythical Blue Crystal Rod and seal away Druaga, a four-armed demon who seeks the rod to enslave the human race. The series is known for its high difficulty and for helping t ...
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Bandai Namco Entertainment
is a Japanese multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Games was renamed Bandai Nam ...
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Gonzo (studio)
(formerly GDH K.K.) is a Japanese anime studio owned by ADK that was established on February 22, 2000. Gonzo is a member of The Association of Japanese Animations. The company's predecessor Gonzo K.K. was established on February 11, 1992 by former Gainax staff members, but was later absorbed into its parent company, GDH K.K. on April 1, 2009 and it would assume the Gonzo trade name for itself. History *September 1992: Gonzo, Inc. established by former Gainax members. *May 1996: Digimation K.K. established. *May 1999: Gonzo Inc. changed its company name to Gonzo K.K. *February 2000: GDH established. *May 2000: Creators.com K.K. established. *April 2002: Gonzo K.K. and Digimation K.K. merge; the combined company is renamed Gonzo Digimation K.K. *November 2003: Future Vision Music K.K. established. *July 2004: Gonzo Digimation K.K. changed its company name to GONZO K.K.; Creators.com K.K. changed its name to G-creators K.K.; Gonzo Digimation Holding changed its company name to GD ...
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Namco Museum
is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, ''Namco Museum Vol. 1'', was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being '' Namco Museum Archives Vol. 2'', released in 2020. The ''Namco Museum'' name was originally used for a chain of retail stores in the 1980s, which sold merchandise based on Namco video games and characters. The compilations include video games developed by Namco for both arcade hardware and home game systems, including the Family Computer and Sega Genesis. Some iterations use software emulation for the games, while others instead reprogram them from scratch. The collections typically include interchangeable game settings, online leaderboards or unlockable extras, such as games or pro ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Video Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices ...
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The Quest Of Ki
is a 1988 video game developed by Game Studio and published by Namco for the Family Computer. It is the third game in ''Babylonian Castle Saga'' series which started with the 1984 arcade game, ''The Tower of Druaga''. The game was ported to the Nintendo Switch in the Japanese game compilation Namcot Collection in August 2020, as DLC. Plot The story of ''The Quest of Ki'' acts as a prequel to ''The Tower of Druaga''. It occurs shortly after the demon Druaga has stolen the Blue Crystal Rod and taken to a tower originally built by the Sumer Empire, in which the god Anu had destroyed. The goddess Ishtar gives the priestess Ki a golden tiara that enables the power of flight, and sends her to the tower in order to retrieve The Blue Crystal Rod. The game then follows her doomed quest to the top of the tower, with help from the dragon Quox. Upon reaching the 60th floor, Ki reaches the Blue Crystal Rod, but Druaga splits the rod into three pieces and transforms Ki into stone, leading ...
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The Return Of Ishtar
is an action role-playing arcade video game released by Namco in 1986. It runs on Namco System 86 hardware and is the sequel to ''The Tower of Druaga'', which was released two years earlier. The game's story directly starts after the first game, where Ki and Gil must venture down in the Tower of Druaga and escape it. It is the second game in the company's ''Babylonian Castle Saga'' series, and was later ported to the MSX, NEC PC-8801, FM-7, and Sharp X68000 platforms. ''The Return of Ishtar'' was included in the compilation game '' Namco Museum Volume 4'' for the PlayStation, which is also the first time the game had been released overseas. Gameplay ''The Return of Ishtar'' is an adventure game that requires two players. It was also the first game from Namco to have a password feature, to give players the opportunity to continue from where they left off, and their first to not feature a scoring system. Player 1 controls the priestess Ki who fights with magic, while Player 2 co ...
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Koichi Nakamura
is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, ''Door Door''. In 1984, he founded the video game company Chunsoft, where he remains its president. Early game development Nakamura was a member of the math club at Marugame High School in Kagawa Prefecture, Japan. There he wrote a version of the video game '' Galaxy Wars'' in the BASIC programming language on a Tandy TRS-80. In order to play games such as ''Galaxian'' that were ported to the NEC PC-8001 by Geimu Kyoujin from ''I/O'' magazine, Nakamura bought a PC-8001 using money he'd saved up by delivering newspapers. It was on that PC-8001 that he developed his program submissions. He submitted a machine code input tool to ''I/O'' magazine, which was published in the February 1981 issue as his debut publication, earning him ¥20,000 for his work. During spring ...
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Dragon Quest
previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publisher Enix, with all of the involved parties co-owning the copyright of the series since then. The games are published by Square Enix (formerly Enix) since its inception, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation. The series introduced a number of features to the genre and has had a significant impact on the development of other role-playing games. Installment ...
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The Legend Of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games. The series centers on the various incarnations of Link, a courageous young Hylian man, with pointy, elf-like ears; and Princess Zelda, a magical princess who is the mortal reincarnation of the goddess Hylia; as they fight to save the magical land of Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires; however, if someone w ...
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Hydlide
is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year. A Famicom version was released under the name ''Hydlide Special'' in Japan in 1986. Three years later, it was localized and released in English regions for the Nintendo Entertainment System by Fujisankei Communications International, known as simply ''Hydlide''. The game sold two million copies in Japan across all platforms. A Sega Genesis version of ''Hydlide Special'' was showcased at the 1989 SCES but never released. The game spawned the ''Hydlide'' series, followed by the sequels ''Hydlide II: Shine of Darkness'' in 1985 and '' Hydlide 3: The Space Memories'' (''Super Hydlide'') in 1987. A 1995 remake was released for the Sega Saturn as ''Virtual Hydlide''. Plot In the kingdom of Fairyland, three magic jewels were enshrined in the pa ...
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The Tower Of Babel
The Tower of Babel ( he, , ''Mīgdal Bāḇel'') narrative in Genesis 11:1–9 is an origin myth meant to explain why the world's peoples speak different languages. According to the story, a united human race speaking a single language and migrating eastward, comes to the land of Shinar (). There they agree to build a city and a tower with its top in the sky. Yahweh, observing their city and tower, confounds their speech so that they can no longer understand each other, and scatters them around the world. Some modern scholars have associated the Tower of Babel with known structures, notably the Etemenanki, a ziggurat dedicated to the Mesopotamian god Marduk in Babylon. A Sumerian story with some similar elements is told in ''Enmerkar and the Lord of Aratta''. Narrative Etymology The phrase "Tower of Babel" does not appear in the Bible; it is always "the city and the tower" () or just "the city" (). The original derivation of the name Babel (also the Hebrew name for Ba ...
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