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BRDF
The bidirectional reflectance distribution function (BRDF; f_(\omega_,\, \omega_) ) is a function of four real variables that defines how light is reflected at an opaque surface. It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes an incoming light direction, \omega_, and outgoing direction, \omega_ (taken in a coordinate system where the surface normal \mathbf n lies along the ''z''-axis), and returns the ratio of reflected radiance exiting along \omega_ to the irradiance incident on the surface from direction \omega_. Each direction \omega is itself parameterized by azimuth angle \phi and zenith angle \theta, therefore the BRDF as a whole is a function of 4 variables. The BRDF has units sr−1, with steradians (sr) being a unit of solid angle. Definition The BRDF was first defined by Fred Nicodemus around 1965. The definition is: f_(\omega_,\, \omega_) \,=\, \frac \,=\, \frac\frac wher ...
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BRDF Diagram
The bidirectional reflectance distribution function (BRDF; f_(\omega_,\, \omega_) ) is a function of four real variables that defines how light is reflected at an opaque surface. It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes an incoming light direction, \omega_, and outgoing direction, \omega_ (taken in a coordinate system where the surface normal \mathbf n lies along the ''z''-axis), and returns the ratio of reflected radiance exiting along \omega_ to the irradiance incident on the surface from direction \omega_. Each direction \omega is itself parameterized by azimuth angle \phi and zenith angle \theta, therefore the BRDF as a whole is a function of 4 variables. The BRDF has units sr−1, with steradians (sr) being a unit of solid angle. Definition The BRDF was first defined by Fred Nicodemus around 1965. The definition is: f_(\omega_,\, \omega_) \,=\, \frac \,=\, \frac\frac wher ...
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Bidirectional Scattering Distribution Function
The definition of the BSDF (bidirectional scattering distribution function) is not well standardized. The term was probably introduced in 1980 by Bartell, Dereniak, and Wolfe. Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface. However, in practice, this phenomenon is usually split into the reflected and transmitted components, which are then treated separately as BRDF (bidirectional reflectance distribution function) and BTDF (bidirectional transmittance distribution function). * BSDF is a superset and the generalization of the BRDF and BTDF. The concept behind all BxDF functions could be described as a black box with the inputs being any two angles, one for incoming (incident) ray and the second one for the outgoing (reflected or transmitted) ray at a given point of the surface. The output of this black box is the value defining the ratio between the incoming and the outgoing light energy for the g ...
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Bidirectional Texture Function
Bidirectional texture function (BTF) is a 6-dimensional function depending on planar texture coordinates (x,y) as well as on view and illumination spherical angles. In practice this function is obtained as a set of several thousand color images of material sample taken during different camera and light positions. The BTF is a representation of the appearance of texture as a function of viewing and illumination direction. It is an image-based representation, since the geometry of the surface is unknown and not measured. BTF is typically captured by imaging the surface at a sampling of the hemisphere of possible viewing and illumination directions. BTF measurements are collections of images. The term BTF was first introduced in and similar terms have since been introduced including BSSRDF and SBRDF (spatial BRDF). SBRDF has a very similar definition to BTF, i.e. BTF is also a spatially varying BRDF. To cope with a massive BTF data with high redundancy, many compression methods were ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Helmholtz Reciprocity
The Helmholtz reciprocity principle describes how a ray of light and its reverse ray encounter matched optical adventures, such as reflections, refractions, and absorptions in a passive medium, or at an interface. It does not apply to moving, non-linear, or magnetic media. For example, incoming and outgoing light can be considered as reversals of each other,Hapke, B. (1993). ''Theory of Reflectance and Emittance Spectroscopy'', Cambridge University Press, Cambridge UK, , Section 10C, pages 263-264. without affecting the bidirectional reflectance distribution function (BRDF) outcome. If light was measured with a sensor and that light reflected on a material with a BRDF that obeys the Helmholtz reciprocity principle one would be able to swap the sensor and light source and the measurement of flux would remain equal. In the computer graphics scheme of global illumination, the Helmholtz reciprocity principle is important if the global illumination algorithm reverses light paths ( ...
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Surface Normal
In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (a unit vector) or its length may represent the curvature of the object (a ''curvature vector''); its algebraic sign may indicate sides (interior or exterior). In three dimensions, a surface normal, or simply normal, to a surface at point P is a vector perpendicular to the tangent plane of the surface at P. The word "normal" is also used as an adjective: a line ''normal'' to a plane, the ''normal'' component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality (right angles). The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at point P ...
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Normal (geometry)
In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (a unit vector) or its length may represent the curvature of the object (a ''curvature vector''); its algebraic sign may indicate sides (interior or exterior). In three dimensions, a surface normal, or simply normal, to a surface at point P is a vector perpendicular to the tangent plane of the surface at P. The word "normal" is also used as an adjective: a line ''normal'' to a plane, the ''normal'' component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality (right angles). The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at point P ...
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Rendering Equation
In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The various realistic rendering techniques in computer graphics attempt to solve this equation. The physical basis for the rendering equation is the law of conservation of energy. Assuming that ''L'' denotes radiance, we have that at each particular position and direction, the outgoing light (Lo) is the sum of the emitted light (Le) and the reflected light. The reflected light itself is the sum from all directions of the incoming light (Li) multiplied by the surface reflection and cosine of the incident angle. Equation form The rendering equation may be written in the form :L_(\mathbf x, \omega_, \lambda, t) = L_(\mathbf x, \omega_, \lambda, t) \ + \int_\Omega f_( ...
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Iridescence
Iridescence (also known as goniochromism) is the phenomenon of certain surfaces that appear to gradually change color as the angle of view or the angle of illumination changes. Examples of iridescence include soap bubbles, feathers, butterfly wings and seashell nacre, and minerals such as opal. It is a kind of structural coloration that is due to wave interference of light in microstructures or thin films. Pearlescence is a related effect where some or most of the reflected light is white. The term pearlescent is used to describe certain paint finishes, usually in the automotive industry, which actually produce iridescent effects. Etymology The word ''iridescence'' is derived in part from the Greek word ἶρις ''îris'' ( gen. ἴριδος ''íridos''), meaning ''rainbow'', and is combined with the Latin suffix ''-escent'', meaning "having a tendency toward". Iris in turn derives from the goddess Iris of Greek mythology, who is the personification of the rainbow and ac ...
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Wavelength
In physics, the wavelength is the spatial period of a periodic wave—the distance over which the wave's shape repeats. It is the distance between consecutive corresponding points of the same phase on the wave, such as two adjacent crests, troughs, or zero crossings, and is a characteristic of both traveling waves and standing waves, as well as other spatial wave patterns. The inverse of the wavelength is called the spatial frequency. Wavelength is commonly designated by the Greek letter ''lambda'' (λ). The term ''wavelength'' is also sometimes applied to modulated waves, and to the sinusoidal envelopes of modulated waves or waves formed by interference of several sinusoids. Assuming a sinusoidal wave moving at a fixed wave speed, wavelength is inversely proportional to frequency of the wave: waves with higher frequencies have shorter wavelengths, and lower frequencies have longer wavelengths. Wavelength depends on the medium (for example, vacuum, air, or water) that a wav ...
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Radiometric
Radiometry is a set of techniques for measuring electromagnetic radiation, including visible light. Radiometric techniques in optics characterize the distribution of the radiation's power in space, as opposed to photometric techniques, which characterize the light's interaction with the human eye. The fundamental difference between radiometry and photometry is that radiometry gives the entire optical radiation spectrum, while photometry is limited to the visible spectrum. Radiometry is distinct from quantum techniques such as photon counting. The use of radiometers to determine the temperature of objects and gasses by measuring radiation flux is called pyrometry. Handheld pyrometer devices are often marketed as infrared thermometers. Radiometry is important in astronomy, especially radio astronomy, and plays a significant role in Earth remote sensing. The measurement techniques categorized as ''radiometry'' in optics are called ''photometry'' in some astronomical applications, ...
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Luminescence
Luminescence is spontaneous emission of light by a substance not resulting from heat; or "cold light". It is thus a form of cold-body radiation. It can be caused by chemical reactions, electrical energy, subatomic motions or stress on a crystal. This distinguishes luminescence from incandescence, which is light emitted by a substance as a result of heating. Historically, radioactivity was thought of as a form of "radio-luminescence", although it is today considered to be separate since it involves more than electromagnetic radiation. The dials, hands, scales, and signs of aviation and navigational instruments and markings are often coated with luminescent materials in a process known as "luminising". Types The following are types of luminescence: * Chemiluminescence, the emission of light as a result of a chemical reaction **Bioluminescence, a result of biochemical reactions in a living organism **Electrochemiluminescence, a result of an electrochemical reaction **Lyolumine ...
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