Buccaneer (role-playing Game)
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Buccaneer (role-playing Game)
''Buccaneer'' is a tabletop role-playing game published by Adversary Games in 1979. Description ''Buccaneer'' is a pirate system, with brief early rules for playing pirate characters in the 17th and 18th centuries. The rules cover character types, progression, blade, gun, and cannon combat, duels, boarding actions, and plunder. Publication history ''Buccaneer'' was designed by Carl Smith (game designer), Carl Smith, and published by Adversary Games in 1979 as a digest-sized 16-page book. Reception References

{{Rpg-stub Historical role-playing games Historical swashbuckler role-playing games Role-playing games introduced in 1979 ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Adversary Games
An adversary is generally considered to be a person, group, or force that opposes and/or attacks. Adversary may also refer to: * Satan ("adversary" in Hebrew), in Judeo-Christian religion Entertainment Fiction * Adversary (comics), villain from the Marvel comics universe * The mysterious antagonist who invaded the homelands in the comic book series '' Fables'' Music * Ad·ver·sary, Canadian industrial musician Law * Adversarial system, a system of law commonly used in common-law countries * Adversary proceeding, proceeding used in bankruptcy processes Science * Adversarial collaboration, a scientific experiment Computer science * Adversary (cryptography), a malicious entity in cryptography whose aim is to prevent the users of the cryptosystem from achieving their goal * Adversary model, in online algorithms, used to show competitiveness of randomized algorithms Other * Adversarial purchasing, in business strategic management See also * The Adversary (disambiguation ...
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Pirate
Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, vessels used for piracy are pirate ships. The earliest documented instances of piracy were in the 14th century BC, when the Sea Peoples, a group of ocean raiders, attacked the ships of the Aegean and Mediterranean civilisations. Narrow channels which funnel shipping into predictable routes have long created opportunities for piracy, as well as for privateering and commerce raiding. Historic examples include the waters of Gibraltar, the Strait of Malacca, Madagascar, the Gulf of Aden, and the English Channel, whose geographic structures facilitated pirate attacks. The term ''piracy'' generally refers to maritime piracy, although the term has been generalized to refer to acts committed on land, in the air, on computer networks, and (in scien ...
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Blade
A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Historically, humans have made blades from flaking stones such as flint or obsidian, and from various metal such as copper, bronze and iron. Modern blades are often made of steel or ceramic. Blades are one of humanity's oldest tools, and continue to be used for combat, food preparation, and other purposes. Blades work by concentrating force on the cutting edge. Certain blades, such as those used on bread knives or saws, are serrated, further concentrating force on the point of each tooth. Uses During food preparation, knives are mainly used for slicing, chopping, and piercing. In combat, a blade may be used to slash or puncture, and may also be thrown or otherwise propelled. The function is to sever a nerve, muscle or tendon fibers, or bloo ...
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Cannon
A cannon is a large- caliber gun classified as a type of artillery, which usually launches a projectile using explosive chemical propellant. Gunpowder ("black powder") was the primary propellant before the invention of smokeless powder during the late 19th century. Cannons vary in gauge, effective range, mobility, rate of fire, angle of fire and firepower; different forms of cannon combine and balance these attributes in varying degrees, depending on their intended use on the battlefield. A cannon is a type of heavy artillery weapon. The word ''cannon'' is derived from several languages, in which the original definition can usually be translated as ''tube'', ''cane'', or ''reed''. In the modern era, the term ''cannon'' has fallen into decline, replaced by ''guns'' or ''artillery'', if not a more specific term such as howitzer or mortar, except for high-caliber automatic weapons firing bigger rounds than machine guns, called autocannons. The earliest known depict ...
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Duel
A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon Code duello, rules. During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the rapier and later the small sword), but beginning in the late 18th century in England, duels were more commonly fought using pistols. Fencing and shooting continued to co-exist throughout the 19th century. The duel was based on a Code of conduct, code of honor. Duels were fought not so much to kill the opponent as to gain "satisfaction", that is, to restore one's honor by demonstrating a willingness to risk one's life for it, and as such the tradition of dueling was originally reserved for the male members of nobility; however, in the modern era, it extended to those of the upper classes generally. On occasion, duels with swords or pistols were fought between women. Legislation against dueling goes back to the medieval period. The Fourth Co ...
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Plunder
Looting is the act of stealing, or the taking of goods by force, typically in the midst of a military, political, or other social crisis, such as war, natural disasters (where law and civil enforcement are temporarily ineffective), or rioting. The proceeds of all these activities can be described as booty, loot, plunder, spoils, or pillage. During modern-day armed conflicts, looting is prohibited by international law, and constitutes a war crime.Rule 52. Pillage is prohibited.
''Customary IHL Database'', (ICRC)/

Carl Smith (game Designer)
Carl Smith is a game designer who has worked primary on role-playing games. Career Carl Smith was an editor at TSR when Tracy Hickman got Harold Johnson, then Jeff Grubb, Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them. Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Smith joined CEO John Rickets, as well as Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Stephen D. Sullivan Stephen D. Sullivan is an American author and artist. Career Sullivan taught a course in ''Dungeons & Dragons'' at MIT the first of its kind in the country. Sullivan worked for TSR as a writer and artist. Sullivan joined CEO John Rickets, Ma ... and Michael Williams in forming the game company Pacesetter on January 23, 1984. In 1985, Smith announced that Pacesetter was developing a "totally new concept in gaming", that he referred to as the "inst ...
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Historical Role-playing Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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Historical Swashbuckler Role-playing Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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