Brotherhood Of The Bolt
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Brotherhood Of The Bolt
''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game supplement published in 1983 by The Companions, the third in the five-part "Islandia Campaign" series. Plot summary A wizard of the evil Brotherhood of the Bolt, Morlach the Malicious, plans to break into the Barrow of Shaltor Plain in order to find something that will either allow him to become a powerful lich, or to rise to power in the locality. Several scenarios are detailed that a game-master can develop into a series of adventures. Plots include including an expedition to a tomb and an attempt to enter a guarded castle undetected. The book also includes new traps, monsters and detailed histories and descriptions of non-player characters. The scenarios are not keyed to any particular role-playing game system, so the game-master must choose a game system and adapt the material to it. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously publish ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Non-player Characters
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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The Curse On Hareth
''The Curse on Hareth'' is a generic role-playing game adventure published by The Companions in 1982, the first in the five-part "Islandia Campaign" series. Plot summary The adventure, designed for beginning players, is set in the village of Hareth, and involves several mini-scenarios, including a roaming band of thieves, a forgotten shrine, a wizard's abandoned mansion, and an old keep. In terms of game system, the adventure is generic, and must be adapted to the rules of a role-playing system such as ''Dungeons & Dragons'' or ''RuneQuest''. Publication history ''The Curse on Hareth'' was the first adventure in the five-part "Islandia Campaign" created by Peter L. Rice and Wm. John Wheeler through their company The Companions. Rather than a bound book, the adventure was published in 1982 as 74 loose-leaf three-hole sheets contained between two cardstock sheets, with two folded 11" x 16" sheets and one 17" x 22" color map, with illustrations by David J. Hutchins, Kevin McKeen, Di ...
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Plague Of Terror
''Plague of Terror'' is a generic role-playing game adventure published by The Companions in 1983, the second in the five-part "Islandia Campaign" series. Plot summary The adventure is set in the village of Wentworth, where the player characters find themselves involved in preventing a plot to depose the current baron and break with the King. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published the first adventure in the five-part "Islandia Campaign", ''The Curse on Hareth'' (1982). ''Plague of Terror'', published in 1983, was the second part, a 56-page book with a center-bound color map written by Rice and Wheeler with additional material by Terry Ashbury, Chip Kestenbaum, and Lenard Lakofka, with illustrations by John Carlson, Mary Coman, David J. Hutchins, Kevin ...
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Streets Of Gems
''Streets of Gems'' is a generic role-playing game adventure published by The Companions in 1983, the fourth in the five-part "Islandia Campaign" series. Plot summary ''Streets of Gems'' is set in the port of Sontra, where the adventurers are attacked by a press gang before being drawn into several other plots including uncovering the trafficking of people being used as human sacrifices. The adventure is divided into three mini-scenarios, and includes detailed descriptions of non-player characters. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published three adventures in the "Islandia Campaign": ''The Curse on Hareth'' (1982), ''Plague of Terror'' (1983), and ''Brotherhood of the Bolt ''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game suppleme ...
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Gems For Death
''Gems for Death'' is a generic role-playing game adventure published by The Companions in 1983, the final installment in the five-part "Islandia Campaign" series. Plot summary ''Gems for Death'' is set in the archipelago of Islandia, where mysterious ships are kidnapping children. The player characters must find and rescue the children and put an end to the strange cult that is behind the kidnappings. The plot is divided into three mini-scenarios, and non-player characters are described in detail. In terms of game system, the adventure is generic, and must be adapted for a role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published four adventures in the "Islandia Campaign": ''The Curse on Hareth'' (1982), ''Plague of Terror'' (1983), ''Brotherhood of the Bolt'' (1983), and ''Streets of Gems'' (1983). ''Gems for Death'' was the fifth and final par ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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