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British Academy Games Award For Animation
The British Academy Video Games Award for Animation is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given in honor to "the highest level of excellence in bringing a game to life", considering elements such as "player control, non-player characters, ambient/environmental animation, facial animation and cinematics". The category also considers the style, fluidity and responsiveness of the character. The category was first presented to '' Soulcalibur II'' at the 1st British Academy Games Awards in 2004 under the name Animation or Intro. The following year, it received its current name but was subsequently discontinued. The category was revived at the 16th British Academy Games Awards in 2019. As developers, six studios have received two nominations in the category, though only Insomniac Games and Naughty Dog have achieved any wins. For publishers, Sony Interactive Entertainment hold the record for most nominations, with nine, and also ...
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British Academy Of Film And Television Arts
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also

* Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Brito ...
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Empire Interactive
Empire Interactive was a British video game developer and Video game publisher, publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and went out of business in 2009. History Empire Interactive was established by Ian Higgins (chief executive officer) and Simon Jeffrey (managing director) in 1987. In November 2000, the company acquired development studio Razorworks. As well as full priced titles, Empire also had a budget range of titles, Xplosiv, for PC and PS2. Initially launched for PC in January 2000, Xplosiv published titles in Europe from third parties such as Sega and Microsoft. Later, in 2003 Empire launched titles for PS2. In March 2002 Empire acquired music creation software eJay. Silverstar Holdings, a U.S. public company listed on NASDAQ, offered to acquired Empire Interactive in late October 2006. The deal was accepted by 90% of Empire Interactive's shareholders by late November, and so Silve ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine. ''Half-Life 2'' was created using Valve's Source engine, which was developed at the same time. Development lasted five years and cost million. Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation. Valve announced ''Half-Life 2'' at E3 2003, with a release date ...
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2nd British Academy Video Games Awards
The 2nd British Academy Video Games Awards, awarded by the British Academy of Film and Television Arts, was an award ceremony held on 1 March 2005 at Café Royal in London. The ceremony honoured achievement in 2004 and was hosted by Jonathan Ross. ''Half-Life 2'' was the major winner on the night, taking six out of the eight awards available. Winners and nominees Winners are shown first in bold. Special Award (Games) * Sam Houser * Leslie Benzies Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games. He was the lead developer on the ''Grand Theft Auto'' series, taking responsibility from ... Games with multiple nominations and wins Nominations Wins External links2nd BAFTA Video Games Awards page {{British Academy Games Awards British Academy Games Awards ceremonies 2005 awards in the United Kingdom 2004 in video gaming March 2005 events in the United Kingdom< ...
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2004 In Video Gaming
2004 saw many sequels and prequels in video games, such as ''Doom 3'', ''Dragon Quest VIII'', ''Gran Turismo 4'', '' Grand Theft Auto: San Andreas'', ''Half-Life 2'', ''Halo 2, Metal Gear Solid 3: Snake Eater,'' ''Ninja Gaiden'', '' Pokémon FireRed/LeafGreen/Emerald'', ''Everybody's Golf 4'' (''Hot Shots Golf Fore!''), '' Prince of Persia: Warrior Within'', and ''World of Warcraft''. New intellectual properties included ''Fable'', ''Far Cry'', '' FlatOut'', ''Killzone'', ''Katamari Damacy'', ''Monster Hunter'', '' N'', ''Red Dead Revolver'', '' SingStar'', and ''Sacred''. The Nintendo DS was also launched that year. The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. The year's best-selling video game was ''Grand Theft Auto: San Andreas''. The year's most critically acclaimed titles were ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Viewtiful Joe
is a side scrolling beat 'em up video game franchise created by Japanese game designer Hideki Kamiya. It is primarily developed and published by Capcom and its subsidiary Clover Studio. Games ''Viewtiful Joe'' (2003) The first game in the series was directed by Hideki Kamiya, who had previously directed ''Resident Evil 2'' and ''Devil May Cry''. It was the second title to be released under the Capcom Five, developed by a team of developers within Capcom Production Studio 4 known as Team Viewtiful. The game was released for the GameCube on June 26, 2003, in Japan, and in October 2003 in North America and Europe. ''Viewtiful Joe'' centers around the avid movie-goer Joe, who is thrust into Movie Land, transforms into the superhero "Viewtiful Joe" and sets out to rescue his girlfriend Silvia. The gameplay features traditional 2D platform side-scrolling intermixed with 3D cel-shaded graphics. A PlayStation 2 version was developed in 2004 by Clover Studio featuring Dante from ...
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Tekken 4
is a fighting video game developed and published by Namco as the fourth main and fifth installment in the ''Tekken'' series, following the release of the non-canon crossover titled ''Tekken Tag Tournament'' in 1999. It was released as an arcade game in 2001, and on the PlayStation 2 in 2002. Placing distinction on the plot in the console version, the tone of ''Tekken 4'' was noticeably darker than other installments of the series. The game also harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages. There are up to twenty-three characters to choose from, including six newcomers. The game's story reveals that Kazuya has been revived following his death 20 years prior and enters the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu. Its sequel, ''Tekken 5'', was released in 2004. Gameplay ''Tekken 4'' introduced significant new gameplay changes from the previous g ...
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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SCE Studio Cambridge
Guerrilla Cambridge (formerly SCE Studio Cambridge) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCE Studio Cambridge was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the ''MediEvil'' series. History On 15 July 1997, Sony Computer Entertainment (SCE) announced that it, through its London-based division, was to acquire the game development division of CyberLife Technology for an undisclosed sum. Founded in 1996, CyberLife had previously developed games under the name "Millennium Interactive", including '' Creatures'', but changed its name early on when developing artificial intelligence technology and "artificial life" simulations became its primary focus. The bought-out team was integrated into a new in ...
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Primal (video Game)
''Primal'' is an action-adventure horror video game developed by SCE Cambridge Studio and published by Sony Computer Entertainment for PlayStation 2. It tells the story of Jennifer Tate, a 21-year-old woman searching for her boyfriend through a series of demonic realms. As the story develops, more is revealed about Jen's past and her relationship with her boyfriend, as well as the nature of the demon worlds. Gameplay In ''Primal'', the player can control either Jen or Scree as they navigate the realms of Oblivion. As the game progresses, newer demonic forms are obtained, which prove invaluable in solving various puzzles and combat. Control can be switched between Jen and Scree at any time in game. When in control of one, the other will be operated by an artificial intelligence (AI), performing various functions depending on the situation. During play, the characters can interact with one another, performing actions such as asking questions, or siphoning energy. When in control ...
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