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Brian Moriarty
Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, ''Wishbringer'' (1985), ''Trinity'' (1986), and ''Beyond Zork'' (1987), as well as ''Loom'' (1990) for LucasArts. Career Prior to joining Infocom, Moriarty was a Technical Editor for the Atari 8-bit computer magazine ''ANALOG Computing''. He wrote two text adventures for ''ANALOG'': ''Adventure in the 5th Dimension'' (1983) and ''Crash Dive!'' (1984). He also worked on ''Tachyon'' (1985), an adaptation of Atari's ''Quantum'' arcade game, which was previewed but never published. Moriarty joined Lucasfilm Games, later known as LucasArts, in 1988 at the invitation of Noah Falstein. There he designed his first graphic adventure game, ''Loom'', published in 1990. Though the game was a commercial success and Moriarty had an idea for sequels which were briefly entertained, he opted to move on to other projects. After working on an unreleased game base ...
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DECSYSTEM-20
The DECSYSTEM-20 was a 36-bit Digital Equipment Corporation PDP-10 mainframe computer running the TOPS-20 operating system (products introduced in 1977). PDP-10 computers running the TOPS-10 operating system were labeled ''DECsystem-10'' as a way of differentiating them from the PDP-11. Later on, those systems running TOPS-20 (on the KL10 PDP-10 processors) were labeled ''DECSYSTEM-20'' (the block capitals being the result of a lawsuit brought against DEC by Singer, which once made a computer called " The System Ten"). The DECSYSTEM-20 was sometimes called PDP-20, although this designation was never used by DEC. Models The following models were produced: *DECSYSTEM-2020: KS10 bit-slice processor with up to 512 kilowords of solid state RAM (The ADP OnSite version of the DECSYSTEM-2020 supported 1 MW of RAM) *DECSYSTEM-2040: KL10 ECL processor with up to 1024 kilowords of magnetic core RAM *DECSYSTEM-2050: KL10 ECL processor with 2k words of cache and up to 1024 kilowords of R ...
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Rocket Science Games
Rocket Science Games was a video game developer and publisher that created games for consoles and personal computers from 1993 to 1997. The company released '' Loadstar: The Legend of Tully Bodine'', '' Cadillacs and Dinosaurs: The Second Cataclysm'', '' Wing Nuts: Battle in the Sky'', '' Rocket Jockey'', and ''Obsidian''. ''The Space Bar'' was the final game developed by Rocket Science. After the company folded, it was published by SegaSoft. Six additional games were never completed. Rocket Science Games was founded by serial startup entrepreneur Steve Blank in 1993. The staff included auteurs of video game design, such as Brian Moriarty and Will Harvey. Despite heavy promotion of the company and its products, all of its games reviewed and sold poorly, and the company became a high profile failure. History Rocket Science Games (RSG) was an independent game studio founded by Steve Blank and Peter Barrett in 1993 to combine the creative forces of Hollywood and Silicon Valley in ...
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Interactive Fiction Writers
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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American Video Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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1956 Births
Events January * January 1 – The Anglo-Egyptian Sudan, Anglo-Egyptian Condominium ends in Sudan. * January 8 – Operation Auca: Five U.S. evangelical Christian Missionary, missionaries, Nate Saint, Roger Youderian, Ed McCully, Jim Elliot and Pete Fleming, are killed for trespassing by the Huaorani people of Ecuador, shortly after making contact with them. * January 16 – Egyptian leader Gamal Abdel Nasser vows to reconquer Palestine (region), Palestine. * January 25–January 26, 26 – Finnish troops reoccupy Porkkala, after Soviet Union, Soviet troops vacate its military base. Civilians can return February 4. * January 26 – The 1956 Winter Olympics open in Cortina d'Ampezzo, Italy. February * February 11 – British Espionage, spies Guy Burgess and Donald Maclean (spy), Donald Maclean resurface in the Soviet Union, after being missing for 5 years. * February 14–February 25, 25 – The 20th Congress of the Communist Party of the Soviet Union is held in Mosc ...
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The Legend Of Tully Bodine
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archai ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Worcester Polytechnic Institute
'' , mottoeng = "Theory and Practice" , established = , former_name = Worcester County Free Institute of Industrial Science (1865-1886) , type = Private research university , endowment = $505.5 million (2020) , accreditation = NECHE , president = Winston Wole Soboyejo (interim) , provost = Arthur Heinricher (interim) , undergrad = 4,177 , postgrad = 1,962 , city = Worcester , state = Massachusetts , country = United States , campus = Midsize City, , athletics_affiliations = , sports_nickname = Engineers , mascot = Gompei the Goat , website = , logo = WPI wordmark.png , logo_upright = .5 , faculty = 478 , coordinates = , colors = Crimson Gray , aca ...
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The Witness (2016 Video Game)
''The Witness'' is a 2016 puzzle video game developed and published by Thekla, Inc. Inspired by ''Myst'', the game involves the exploration of an open world island filled with natural and man-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment. The game provides no direct instructions for how these puzzles are to be solved, requiring the player to identify the meaning of symbols in the puzzles. A central design element to the game was how these puzzles are presented so that the player can achieve a moment of inspiration through trial and error and gain that comprehension themselves. Announced in 2009, ''The Witness'' had a lengthy development period. Jonathan Blow, the game's lead designer, started work on the title in 2008, shortly after releasing '' Braid''. The financial success of ''Braid'' allowed him to hire a larger production team without cedi ...
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Jonathan Blow
Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games ''Braid'' (2008) and '' The Witness'' (2016). Born in California, Blow developed a passion for game programming during middle school and later pursued a double degree in computer science and creative writing at the University of California, Berkeley. He dropped out of college and briefly worked as a software developer before he started a game company with a friend. Once the company closed a few years later with the dot-com bubble bust, Blow worked as a game development contractor. He co-founded the Experimental Gameplay Workshop and wrote a monthly column for '' Game Developer'' before he started part-time work on ''Braid'' in 2005. The game was released in 2008 to critical acclaim, made Blow a millionaire, and is often credited with catalyzing a period of independent game development in the years following its release. He co-founded investment ...
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Easter Egg (media)
File:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg, 250px, An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. rect 455 383 550 434 I am a hedgehog, NOT an egg! desc none An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure'', in reference to an Easter egg hunt. The earliest known video game Easter egg is in '' Moonlander'' (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it the astronaut will ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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