Brian Lara International Cricket
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Brian Lara International Cricket
Brian Lara Cricket is a series of six cricket video games that are endorsed by the West Indian cricketer Brian Lara and published by Codemasters. Games As of 2007, there are six games in the Brian Lara Cricket series on eight video game systems, spanning thirteen years. Brian Lara Cricket ''Brian Lara Cricket'' is the first game in the series to be endorsed by Brian Lara. It was developed by Audiogenic and published by Codemasters in 1994 for DOS and then a year later in 1995 for the Sega Mega Drive and Commodore Amiga systems. Brian Lara Cricket '96 Also known as ''Lara '96'', this game is a new version of Brian Lara Cricket on the Mega Drive with updated player names and statistics. It is the final game in the series to be developed by Audiogenic and was published by Codemasters in 1996. Brian Lara Cricket '99 Released in 1999, this was the first 3D accelerated game in the series. It was the first fifth generation game in the series, developed and shipped by Codemasters fo ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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History Of Video Game Consoles (fifth Generation)
The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc (CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-rendered co ...
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Widescreen
Widescreen images are displayed within a set of aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than the standard 1.37:1 Academy aspect ratio provided by 35 mm film. For television, the original screen ratio for broadcasts was in fullscreen 4:3 (1.33:1). Largely between the 1990s and early 2000s, at varying paces in different nations, 16:9 (1.78:1) widescreen TV displays came into increasingly common use. They are typically used in conjunction with high-definition television (HDTV) receivers, or Standard-Definition (SD) DVD players and other digital television sources. With computer displays, aspect ratios wider than 4:3 are also referred to as widescreen. Widescreen computer displays were previously made in a 16:10 aspect ratio (e.g. 1680 × 1050), but now are usually 16:9 (e.g. 1920 × 1080). Film History Widescreen was ...
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High-definition Television
High-definition television (HD or HDTV) describes a television system which provides a substantially higher image resolution than the previous generation of technologies. The term has been used since 1936; in more recent times, it refers to the generation following standard-definition television (SDTV), often abbreviated to HDTV or HD-TV. It is the current de facto standard video format used in most broadcasts: terrestrial broadcast television, cable television, satellite television and Blu-ray Discs. Formats HDTV may be transmitted in various formats: * 720p (1280 horizontal pixels × 720 lines): 921,600 pixels * 1080i (1920×1080) interlaced scan: 1,036,800 pixels (~1.04 MP). * 1080p (1920×1080) progressive scan: 2,073,600 pixels (~2.07 MP). ** Some countries also use a non-standard CEA resolution, such as 1440×1080i: 777,600 pixels (~0.78 MP) per field or 1,555,200 pixels (~1.56 MP) per frame When transmitted at two megapixels per frame, HDTV provides about five times ...
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia ...
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2007 Cricket World Cup
The 2007 ICC Cricket World Cup was the ninth Cricket World Cup, a One Day International (ODI) cricket tournament that took place in the West Indies from 13 March to 28 April 2007. There were a total of 51 matches played, three fewer than at the 2003 World Cup (despite a field larger by two teams). The 16 competing teams were initially divided into four groups, with the two best-performing teams from each group moving on to a "Super 8" format. From this, Australia, New Zealand, Sri Lanka, and South Africa won through to the semi-finals, with Australia defeating Sri Lanka in the final to win their third consecutive World Cup and their fourth overall. Australia's unbeaten record in the tournament increased their total to 29 consecutive World Cup matches without loss, a streak dating back to 23 May 1999, during the group stage of the 1999 World Cup. The tournament also saw upsets and surprise results, with pre-tournament favourites India and Pakistan failing to make it past the ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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2005 Ashes Series
The 2005 Ashes series was that year's edition of the long-standing cricket rivalry between England and Australia. Starting on 21 July 2005, England and Australia played five Tests, with the Ashes held by Australia as the most recent victors. The final result was a 2–1 series win for England, who succeeded (for the first time since 1986–87) in their biennial attempt to win the urn. In March, Australia captain Ricky Ponting said this Ashes series would be the closest since Australia's dominance began in 1989. Since 1989, when Australia started their winning Ashes streak, England had lost by more than one match in all but one of the series played, that of 1997. During that period, Australia were the pre-eminent side in the world, while England had dropped from being the top-rated in 1981 to sixth for much of the 1990s. They reached a low point in 1999 with a series loss to New Zealand leaving them bottom of the unofficial ''Wisden Cricketers' Almanack'' rankings. However, since ...
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History Of Video Game Consoles (sixth Generation)
In the history of video games, the sixth generation era (sometimes called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. '' Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, and the Xbox and Gamecube on November 15 and 18, 2001, respectively. In April 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360. The major innovation of this generation was of full utilization of ...
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Swordfish Studios
Swordfish Studios Limited was a British video game developer based in Birmingham founded by Trevor Williams and Joan Finnegan (wife of Paul Finnegan, former managing director of Rage Software Limited) in September 2002. Games developed by the company include two best selling International Rugby titles, including '' World Championship Rugby''. Others include ''Brian Lara International Cricket 2005'' and '' Cold Winter''. In 2004, Swordfish Studios was named 'Developer of the Year' by The Independent Games Developers Association. Swordfish Studios was acquired by Vivendi Universal Games in June 2005, becoming a fully owned studio of Sierra Entertainment. On 12 November 2008, Swordfish's Manchester studio was sold to Monumental Games. Swordfish's Birmingham studio was acquired by Codemasters on 15 November 2008 after an agreement with Activision Blizzard. It is now known as Codemasters Birmingham. The studio closed down in 2010. Many of the former Swordfish Studios employees have b ...
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