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Boss Rally
''Boss Rally'' is a 1999 racing game developed by Boss Game Studios and published by SouthPeak Interactive for Microsoft Windows. It is essentially a port of the Nintendo 64 game ''Top Gear Rally'', with extra features such as more cars and tracks and a multiplayer mode that supports up to eight players. Gameplay ''Boss Rally'' is a racing game that comprises four gameplay modes: Championship, Time Attack, Quick Race, and a multiplayer mode. In Championship, a single player must progress through a series of seasons, with each season requiring the player to race against computer-controller opponents on multiple tracks. Points are awarded based on the position the player finishes a race, and if the required quantity is not met, the player will not qualify for the next season. As the player progresses through the Championship mode, new cars and tracks are unlocked. The game features a total of six tracks and 16 cars. Time Attack and Quick Race are single-race challenges where the p ...
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Boss Game Studios
Boss Game Studios was an American video game developer based in Redmond, Washington. The company was founded in 1994 and closed in 2002. It specialized in Nintendo 64 racing games with releases such as ''Top Gear Rally'' and '' World Driver Championship''. History Boss Game Studios was formed in Redmond, Washington as an independent offshoot of Boss Film Studios, a company that created special effects for feature films. Some members of its creative and development team had contributed to games such as ''The Lion King'' and ''Dune II''. Barry Leitch was the company's music director. Following the release of their first game in 1997, '' Spider: The Video Game'', the company specialized in Nintendo 64 racing games with releases such as ''Top Gear Rally'' and '' World Driver Championship''. In 2000, the company was approached by Microsoft, who offered them an opportunity to develop games for their Xbox console. Boss Game Studios started work on an Xbox racing game, but were unable to ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Racing Video Games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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Off-road Racing Video Games
Off-roading is the activity of driving or riding in a vehicle on unpaved surfaces such as sand, gravel, riverbeds, mud, snow, rocks, and other natural terrain. Types of off-roading range in intensity, from leisure drives with unmodified vehicles, to competitions with customised vehicles and professional drivers. Off-roaders have been met with criticism for the environmental damage caused by their vehicles. There have also been extensive debates over the role of government in regulating the sport, including a Supreme Court case brought against the Bureau of Land Management in the United States. Off-road vehicle Travelling over difficult terrain requires vehicles capable of off-road driving such as ATVs. These vehicles have features designed specifically for use in off-road conditions such as extended ground clearance, off-road tires and a strengthened drive-train. Some manufacturers offer vehicles specifically designed for off-road use. Recreational off-roading Some ...
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1999 Video Games
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as th ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Dennis Publishing
Dennis Publishing Ltd. was a British publisher. It was founded in 1973 by Felix Dennis. Its first publication was a kung-fu magazine. Most of its titles now belong to Future plc. In the 1980s, it became a leading publisher of computer enthusiast magazines in the United Kingdom. In the 1990s, it expanded to the American market, where it published the lifestyle magazines ''Maxim'', the consumer electronics magazine ''Stuff'', and the music magazine ''Blender''. In 2007, the company sold all its American holdings, with the exception of the U.S. edition of ''The Week''. Felix Dennis died in 2014, leaving ownership of the company to the charity organization Heart of England Forest. In 2018, the company was sold to Exponent, a British private equity firm. Future plc acquired the company and its 12 titles in August 2021, absorbing them into Future Publishing. History Foundation and early development Felix Dennis started in the magazine business in the late 1960s as one of the ...
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Colin McRae Rally (1998 Video Game)
''Colin McRae Rally'' is a racing video game developed and published by Codemasters for PlayStation and Microsoft Windows. It features 8 official cars and their drivers and rallies from the 1998 World Rally Championship season, in addition to 4 extra cars. A 2D version was released for the Game Boy Color in Europe in 2001. It was developed by Spellbound and published by THQ. Gameplay Colin McRae Rally is a rally simulation game, featuring the works-entered cars and the rallies of the 1998 World Rally Championship. There are three difficulty modes in the game, and each mode offers different cars: the Novice mode offers FWD F2-class cars, such as the SEAT Ibiza F2 Kit Car, the Intermediate mode offers 4WD World Rally Car class cars, such as the Subaru Impreza WRC, and the Expert mode offers the ability to unlock bonus cars, such as Ford Escort MKII, Lancia Delta Integrale, Audi Quattro S1, and Ford RS200. There are a total of 12 cars, produced using laser-modelling. When r ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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