Bombuzal
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Bombuzal
''Bombuzal'' is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and Dec, 21 1990 in Japan for the Super Famicom, with the North American version released on August, 1992 renamed as ''Ka-Blooey''. The game had a sequel/remake available for the Nintendo 64 called ''Charlie Blast's Territory''. Among its notable features was the ability to play using either an overhead or isometric view. Gameplay To complete each of its 130 levels, the avatar has to destroy all bombs on the level. It must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; it can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set ...
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Bombuzal Ingame
''Bombuzal'' is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and Dec, 21 1990 in Japan for the Super Famicom, with the North American version released on August, 1992 renamed as ''Ka-Blooey''. The game had a sequel/remake available for the Nintendo 64 called ''Charlie Blast's Territory''. Among its notable features was the ability to play using either an overhead or isometric view. Gameplay To complete each of its 130 levels, the avatar has to destroy all bombs on the level. It must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; it can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set of ...
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Image Works
Image Works was a British video game publisher that served as a publishing label for Mirrorsoft between 1988 and 1992, when the parent company went bankrupt. History The first two games published under the Image Works label were '' Fernandez Must Die'' and '' Foxx Fights Back''. Image Works notably became the European publisher for all the titles developed by The Bitmap Brothers, starting with their second game '' Speedball'', until The Bitmap Brothers founded their own publishing brand Renegade Software. Over the course of its existence, Image Works also acquired the publishing rights to film adaptations from the ''Back to the Future'' and ''Predator'' franchises, as well as home computer ports of arcade and console games such as ''Passing Shot'', '' Cisco Heat'' and the first two ''Teenage Mutant Ninja Turtles'' games by Konami: these ports and adaptations were consistently released on all the Western 8-bit and 16-bit computer systems supported by the publisher. Until the demi ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Antony Crowther
Antony Crowther is a former designer, programmer, and musician of Commodore 64 games. During the 1980s he worked for Alligata, Gremlin Graphics and later his own company, Wizard Development. Career The first computer game he created was a version of the board game ''Mastermind'', which was written for the PET 4032. Following the acquisition of a VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PE ... Crowther began to learn machine code and wrote several games which he showed to software house Superior Systems. The company gave him a Commodore 64 on loan which he utilised to produce his first commercial title, ''Lunar Lander''. He gained high status among C64 users in the mid 1980s with his highly prolific output, developing complete professional games in only two weeks. Crowth ...
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Charlie Blast's Territory
''The Bombing Islands'' ( in Japan) is a puzzle video game developed and published by Kemco for the PlayStation. It was later re-released for Nintendo 64 as ''Charlie Blast's Territory'' (whose working title was ''Charlie Blast's Challenge'') in North America on April 2, 1999, and in Europe on June 18, 1999. A cell phone game named "The Bombing Island" was also released in 2003 by Kemco, but with graphics from the game Bombuzal with the main character changed to Kid Clown. Gameplay The player controls the game's main protagonist and is tasked to demolish a series of bombs located on 60 islands, taking place across six different environments. He must use these bombs and other things located on each island to help him clear the bombs so he can proceed to the next island. An island has a single red detonator bomb, which must be grouped alongside other bombs in the level by pushing the bombs (excluding ones planted in the ground) before lighting the detonator bomb, which allows for all ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Commodore User
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, mac ...
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Cinemaware
Cinemaware was a video game developer and publisher that released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005. Cinemaware Corp. (1986–1991) The company was founded in January 1986 by Phyllis and Robert “Bob” Jacob. Cinemaware's first title was ''Defender of the Crown'', a strategy computer game originally released for the Commodore Amiga. Bob Jacob was a film buff, and Cinemaware released other popular games based on classic film genres that emphasized action, graphics, and ease of play. Its games generally debuted on the most graphically powerful home computers of the era, the Amiga, Apple IIGS, and Atari ST, and then ported to others, such as the Commodore 64, PC (running under MS-DOS), and the Nintendo Entertainment System. ''Defender of the Crown'' is the most ported Cinemaware game. Cinemaware expanded to sports games, with its "TV Sports" line, which featured elements ...
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Xenon 2
''Xenon 2: Megablast'' is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, Sega Genesis, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to ''Xenon (video game), Xenon'' and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game. ''Xenon 2: Megablast'' is the third major video game release by The Bitmap Brothers. Its subtitle is derived from the Bomb the Bass track "Into the Dragon, Megablast (Hip Hop on Precinct 13)", which serves as the game's theme music. The original release of ''Xenon 2: Megablast'' was met with critical acclaim and commercial success, with reviewers praising the detailed visuals, addictive gameplay, variety of weapons and innovative soundtrack. Gameplay ...
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