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Bogus (Ruby)
Bogus is a Ruby API library used for minimizing risks involved in isolated unit testing. It was initially released in July 2012 by rubygems.org. Through Bogus, a piece of code can be tested in a fast and safe manner, without any actual integration with external programs. Bogus cannot mock or stub methods not present in the required external environment. Features Ruby provides various features to achieve the required testing framework. Fakes Fakes are lightweight objects that mock actual objects' interface. In order to test a class in isolation, usually some test doubles or anonymous objects are used in place of integrated classes with required methods stubbed in it. But there is a problem with this approach, If the class is changed in between, those changes are not reflected in mock objects and tests run without any integration exceptions. Fakes resolve this problem as they will have exact interface of real collaborator and will raise an exception whenever the actual class ...
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Ruby (programming Language)
Ruby is an interpreted, high-level, general-purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is dynamically typed and uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, Java and Lisp. History Early concept Matsumoto has said that Ruby was conceived in 1993. In a 1999 post to the ''ruby-talk'' mailing list, he describes some of his early ideas about the language: Matsumoto describes the design of Ruby as being like a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-o ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Unit Testing
In computer programming, unit testing is a software testing method by which individual units of source code—sets of one or more computer program modules together with associated control data, usage procedures, and operating procedures—are tested to determine whether they are fit for use. History Before unit testing, capture and replay testing tools were the norm. In 1997, Kent Beck and Erich Gamma developed and released JUnit, a unit test framework that became popular with Java developers. Google embraced automated testing around 2005–2006. Description Unit tests are typically automated tests written and run by software developers to ensure that a section of an application (known as the "unit") meets its design and behaves as intended. In procedural programming, a unit could be an entire module, but it is more commonly an individual function or procedure. In object-oriented programming, a unit is often an entire interface, such as a class, or an individual ...
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Test Double
In computer programming and computer science, programmers employ a technique called automated unit testing to reduce the likelihood of bugs occurring in the software. Frequently, the final release software consists of a complex set of objects or procedures interacting together to create the final result. In automated unit testing, it may be necessary to use objects or procedures that look and behave like their release-intended counterparts, but are actually simplified versions that reduce the complexity and facilitate testing. A test double is a generic (meta) term used for these objects or procedures. Types of test doubles Gerard Meszaros identified several terms for what he calls, "Test Doubles." Using his vocabulary, there are at least five types of Test Doubles: * Test stub — used for providing the tested code with "indirect input". * Mock object — used for verifying "indirect output" of the tested code, by first defining the expectations before the tested code is execute ...
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Duck Typing
Duck typing in computer programming is an application of the duck test—"If it walks like a duck and it quacks like a duck, then it must be a duck"—to determine whether an object can be used for a particular purpose. With nominative typing, an object is ''of a given type'' if it is declared to be (or if a type's association with the object is inferred through mechanisms such as object inheritance). In duck typing, an object is ''of a given type'' if it has all methods and properties required by that type. Duck typing can be viewed as a usage-based structural equivalence between a given object and the requirements of a type. See structural typing for a further explanation of structural type equivalence. Example This is a simple example in Python 3 that demonstrates how any object may be used in any context, up until it is used in a way that it does not support. class Duck: def swim(self): print("Duck swimming") def fly(self): print("Duck flyi ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an exception is based on the observation that each procedure has a precondition, a set of circumstances for which it will terminate "normal ...
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Method Stub
A method stub or simply stub in software development is a piece of code used to stand in for some other programming functionality. A stub may simulate the behavior of existing code (such as a procedure on a remote machine; such methods are often called mocks) or be a temporary substitute for yet-to-be-developed code. Stubs are therefore most useful in porting, distributed computing as well as general software development and testing. An example of a stub in pseudocode might be as follows: temperature = ThermometerRead(Outside) if temperature > 40 then print "It is hot!" end if function ThermometerRead(Source insideOrOutside) return 28 end function The above pseudocode utilises the function , which returns a temperature. While would be intended to read some hardware device, this function currently does not contain the necessary code. So does not, in essence, simulate any process, yet it ''does'' return a legal value, allowing the main program to be at least partia ...
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Inversion Of Control
In software engineering, inversion of control (IoC) is a design pattern in which custom-written portions of a computer program receive the flow of control from a generic framework. A software architecture with this design inverts control as compared to traditional procedural programming: in traditional programming, the custom code that expresses the purpose of the program calls into reusable libraries to take care of generic tasks, but with inversion of control, it is the framework that calls into the custom, or task-specific, code. Inversion of control is used to increase modularity of the program and make it extensible, and has applications in object-oriented programming and other programming paradigms. The term was used by Michael Mattsson in a thesis, taken from there by Stefano Mazzocchi and popularized by him in 1999 in a defunct Apache Software Foundation project, Avalon, then further popularized in 2004 by Robert C. Martin and Martin Fowler. The term is related to, but ...
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Wildcard Character
In software, a wildcard character is a kind of placeholder represented by a single character, such as an asterisk (), which can be interpreted as a number of literal characters or an empty string. It is often used in file searches so the full name need not be typed. Telecommunication In telecommunications, a wildcard is a character that may be substituted for any of a defined subset of all possible characters. * In high-frequency (HF) radio automatic link establishment, the wildcard character may be substituted for any one of the 36 upper-case alphanumeric characters. * Whether the wildcard character represents a single character or a string of characters must be specified. Computing In computer (software) technology, a wildcard is a symbol used to replace or represent one or more characters. Algorithms for matching wildcards have been developed in a number of recursive and non-recursive varieties. File and directory patterns When specifying file names (or paths) in CP/M, D ...
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Regular Expression
A regular expression (shortened as regex or regexp; sometimes referred to as rational expression) is a sequence of characters that specifies a search pattern in text. Usually such patterns are used by string-searching algorithms for "find" or "find and replace" operations on strings, or for input validation. Regular expression techniques are developed in theoretical computer science and formal language theory. The concept of regular expressions began in the 1950s, when the American mathematician Stephen Cole Kleene formalized the concept of a regular language. They came into common use with Unix text-processing utilities. Different syntaxes for writing regular expressions have existed since the 1980s, one being the POSIX standard and another, widely used, being the Perl syntax. Regular expressions are used in search engines, in search and replace dialogs of word processors and text editors, in text processing utilities such as sed and AWK, and in lexical analysis. Most gener ...
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Namespace
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts. As an analogy, consider a system of naming of people where each person has a given name, as well as a family name shared with their relatives. If the first names of family members are unique only within each family, then each person can be uniquely identified by the combination of first name and family name; there is only one Jane Doe, though there may be many Janes. Within the namespace of the Doe family, just "Jane" suffices to unambiguously designate this person, while within the "global" namespace of all people, the full name must be used. Prominent examples for namespaces include file systems, which assign names to files. Some programming languages ...
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Active Record Pattern
In software engineering, the active record pattern is an architectural pattern. It is found in software that stores in-memory object data in relational databases. It was named by Martin Fowler in his 2003 book ''Patterns of Enterprise Application Architecture''. The interface of an object conforming to this pattern would include functions such as Insert, Update, and Delete, plus properties that correspond more or less directly to the columns in the underlying database table. The active record pattern is an approach to accessing data in a database. A database table or view is wrapped into a class. Thus, an object instance is tied to a single row in the table. After creation of an object, a new row is added to the table upon save. Any object loaded gets its information from the database. When an object is updated, the corresponding row in the table is also updated. The wrapper class implements accessor methods or properties for each column in the table or view. This pattern is com ...
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