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Boardgames
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of Tabletop game, table, Card game, card, Role-playing game, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in Draughts, checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic (board game), Pandemic'' is a Cooperative board game, cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Adva ...
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Pandemic (board Game)
''Pandemic'' is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. ''Pandemic'' is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached. Three expansions, ''Pandemic: On the Brink'', ''Pandemic: In the Lab'', and ''Pandemic: State of Emergency'', co-designed by Matt Leacock and Tom Lehmann, each add several new roles and special events, as well as rule adjustments to allow a fifth player or to play in teams. In addition, several rule expansions are included, referred to as "challenge kits". ''Pandemic'' is considered one of th ...
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Cluedo
''Cluedo'' (), known as ''Clue'' in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim, where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players. Numerous games, books, a film, television series, and a musical have been released as part of the ''Cluedo'' franchise. Several spinoffs have been released featuring various ext ...
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Cooperative Board Game
Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game. Definition In cooperative board games, all players win or lose the game together. These games should not be confused with ''noncompetitive'' games, such as '' The Ungame'', which simply do not have victory conditions or any set objective to complete. While adventure board games with role playing and dungeon crawl elements like ''Gloomhaven'' may be included, pure tabletop role-playing games like '' Descent: Journeys in the Dark'' are excluded as they have potentially infinite victory conditions with persistent player characters. Furthermore, games in which players compete together in two or more groups, teams or partnerships (such as ''Axis & Allies'', and card games lik ...
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Hnefatafl
Tafl games (pronounced avl also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Roman game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Lapland. Tafl gaming was eventually supplanted by chess in the 12th century, Murray 1951, pp. 56–57. but the tafl variant of the Sami people, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the ...
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Mehen (game)
Mehen is a board game which was played in ancient Egypt. The game was named in reference to Mehen, a snake deity in ancient Egyptian religion. History Evidence of the game of Mehen is found from the Predynastic period dating from approximately 3000 BC and continues until the end of the Old Kingdom, around 2300 BC. Aside from physical boards, which mostly date to the Predynastic and Archaic periods, a Mehen board also appears in a picture in the tomb of Hesy-Ra, and its name first appears in the tomb of Rahotep. Other scenes dating to the Fifth Dynasty of Egypt and Sixth Dynasty of Egypt show people playing the game. No scenes or boards date to the Middle Kingdom of Egypt or New Kingdom of Egypt, and so it appears that the game was no longer played in Egypt after the Old Kingdom. It is, however, depicted in tombs of about 700, because the tomb decorations are copied from Old Kingdom originals. Mehen also appears to have been played outside of Egypt. It appears alongside other b ...
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US Navy 110713-N-NT881-124 Personnel Specialist 2nd Class James Vail, Left, And Boatswain's Mate 2nd Class Nathaniel Eaton Play Board Games With Ch
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americans ...
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Noughts And Crosses
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players. Gameplay Tic-tac-toe is played on a three-by-three grid by two players, who alternately place the marks X and O in one of the nine spaces in the grid. In the following example, the first player (''X'') wins the game in seven steps: There is no universally-agreed rule as to who plays first, but in this article the convention that X plays first is used. Players soon discover that the best play from both parties leads to a draw. Hence, tic-tac-toe is often played by young children who may not have discovered the optimal strategy. Because of the s ...
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Jiroft Culture
The Jiroft cultureOscar White MuscarellaJiroft(2008), in: Encyclopedia Iranica. "For archeological accuracy the terms "Jiroft" or "Jiroft culture" employed to define a specific ancient Iranian culture and its artifacts should only be cited within quotation mark." also known as the Intercultural style or the Halilrud style, is a postulated early Bronze Age (late 3rd millennium BC) archaeological culture, located in the territory of present-day Sistan and Baluchestan and Kermān Provinces of Iran. The proposed type site is Konar Sandal, near Jiroft in the Halil River area. Other significant sites associated with the culture include Shahr-e Sukhteh (Burnt City), Tepe Bampur, Espiedej, Shahdad, Tal-i-Iblis and Tepe Yahya. The grouping of these sites as an "independent Bronze Age civilization with its own architecture and language", intermediate between Elam to the west and the Indus Valley civilization to the east, was first proposed by Yusef Majidzadeh, head of the archaeologi ...
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Senet
Senet or senat ( egy, znt, translation=passing; cf. Coptic language, Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier. The game fell out of use following the Egypt (Roman province), Roman period, and its original rules are the subject of conjecture. History Fragmentary boards that could be senet have been found in First dynasty of Egypt, First Dynasty burials in Egypt, E. The first unequivocal painting of this ancient game is from the Third Dynasty tomb of Hesy-Ra, Hesy (c. 2686–2613 BCE). People are depicted playing senet in a painting in the tomb of Rashepes, as well as from other tombs of the Fifth and Sixth Dynasties (c. 2500 BCE). The oldest intact senet boards date to the Middle Kingdom of Egypt, Middle Kingdom, but graffiti on Fifth Dynasty of Egypt, Fifth and Sixth Dynasty of Egypt, Six ...
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Predynastic Egypt
Prehistoric Egypt and Predynastic Egypt span the period from the earliest human settlement to the beginning of the Early Dynastic Period around 3100 BC, starting with the first Pharaoh, Narmer for some Egyptologists, Hor-Aha for others, with the name Menes also possibly used for one of these kings. At the end of prehistory, "Predynastic Egypt" is traditionally defined as the period from the final part of the Neolithic period beginning c. 6000 BC to the end of the Naqada III period c. 3000 BC. The dates of the Predynastic period were first defined before widespread archaeological excavation of Egypt took place, and recent finds indicating very gradual Predynastic development have led to controversy over when exactly the Predynastic period ended. Thus, various terms such as " Protodynastic period", "Zero Dynasty" or "Dynasty 0" are used to name the part of the period which might be characterized as Predynastic by some and Early Dynastic by others. The Predynastic period is genera ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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First Dynasty Of Egypt
The First Dynasty of ancient Egypt (Dynasty I) covers the first series of Egyptian kings to rule over a unified Egypt. It immediately follows the unification of Upper and Lower Egypt, possibly by Narmer, and marks the beginning of the Early Dynastic Period, a time at which power was centered at Thinis. The date of this period is subject to scholarly debate about the Egyptian chronology. It falls within the early Bronze Age and is variously estimated to have begun anywhere between the 34th and the 30th centuriesBC. In a 2013 study based on radiocarbon dates, the beginning of the First Dynasty—the accession of Narmer (commonly known as Menes)—was placed at 3100BC give or take a century (3218–3035, with 95% confidence). The dynasty Information about this dynasty is derived from a few monuments and other objects bearing royal names, the most important being the Narmer Palette and Narmer Macehead, as well as Den and Qa'a king lists. No detailed records of the first two dynas ...
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