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Blockbuster (Marauder)
Blockbuster (Michael Baer) is a fictional mutant character appearing in American comic books published by Marvel Comics. The character was created by Chris Claremont and Michael Golden and his first appearance was in ''The Uncanny X-Men'' #210. Publication history Blockbuster first appeared in ''The Uncanny X-Men'' #210 (Oct. 1986), and was created by Chris Claremont and Michael Golden. The character subsequently appears in ''X-Factor'' #10 (Nov. 1986), ''Thor'' #373-374 (Nov.–Dec. 1986), ''The Uncanny X-Men'' #240 (Jan. 1989), #243 (April 1989), ''X-Man'' #13 (March 1996), ''X-Men'' #200-203 (Aug.–Nov. 2007), and ''X-Men: Messiah Complex'' #1 (Dec. 2007). Blockbuster appeared as part of the "Marauders" entry in the '' Official Handbook of the Marvel Universe Deluxe Edition'' #18. Fictional character biography Blockbuster is a member of the Marauders, a team of superhuman assassins brought together by the mutant thief Gambit when he was in the employ of the enigmatic ...
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Inferno (Marvel Comics)
"Inferno" was a Marvel Comics company-wide crossover storyline in 1989 that mainly involved the mutant titles, namely ''Uncanny X-Men'', ''X-Factor'', '' X-Terminators'', ''Excalibur'', and '' The New Mutants''. The story concerned the corruption of Madelyne Pryor into the Goblin Queen, the final transformation of Illyana Rasputin into the Darkchylde, the demonic transformation of Hobgoblin, and a demonic invasion of New York City. The series was written by Louise Simonson, Chris Claremont, Steve Engelhart, Gerry Conway, David Michelinie, Ann Nocenti, Walter Simonson, Jon Bogdanove, Terry Austin, and Julianna Jones. Plot Two demons from Limbo, S'ym and N'astirh, plan a demonic invasion of Earth. Their plan revolves around Illyana Rasputin of the New Mutants, as her mutant power allows her to open passages between Limbo and Earth. During one of the New Mutants' routine stopovers in Limbo, N'astirh casts a spell blocking Illyana's teleportation power, thus trapping the Ne ...
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Fictional German People
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Clones
Fiction is any creative work, chiefly any narrative work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to literature, written narratives in prose often referring specifically to novels, novellas, and short story, short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any Media (communication), medium, including not just writings but also drama, live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or character (arts), characters who ar ...
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Fictional Characters With Superhuman Durability Or Invulnerability
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Comics Characters Introduced In 1986
a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus amongst theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common image-making means in comics; '' fumetti'' is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and ' have become increasingly common, while online webcomics have proliferated in the 21st century. The history ...
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Characters Created By Michael Golden
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Characters'' (John Abercrombie album), 1977 * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'' (Rachael Sage album), 2020 * ''Characters'' (Stevie Wonder album), 1987 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. * Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is controlled or whose actions are directly chosen by a player ** Non-player character, as above but not player-controlled, frequently abbreviated as NPC Other uses in art ...
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Characters Created By Chris Claremont
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Characters'' (John Abercrombie album), 1977 * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'' (Rachael Sage album), 2020 * ''Characters'' (Stevie Wonder album), 1987 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. * Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is controlled or whose actions are directly chosen by a player ** Non-player character, as above but not player-controlled, frequently abbreviated as NPC Other uses in ar ...
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Deadpool (video Game)
''Deadpool'' is an action-adventure video game based on the Marvel Comics antihero of the same name. It was developed by High Moon Studios and published by Activision for Microsoft Windows (in digital format only), PlayStation 3, and Xbox 360 in June 2013. Written by Daniel Way, the game's story follows Deadpool as he joins forces with the X-Men and Cable to thwart Mister Sinister's latest scheme, getting into numerous comedic adventures along the way. Similarly to other media featuring the character, the game includes self-referential humor and numerous fourth wall breaks. Upon release, the game received mixed reviews, being praised for its humor and plot elements while being critiqued for deficiencies in its gameplay. ''Deadpool'', along with most other games published by Activision that had used the Marvel license, was de-listed and removed from all digital storefronts in 2014. As of July 15, 2016, the game was made available to purchase again on Steam as well as PlayStation ...
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Wolverine And The X-Men (TV Series)
''Wolverine and the X-Men'' is a 2009 American animated series by Marvel Studios. It is the fourth of five animated adaptations of the X-Men characters, the other four being ''Pryde of the X-Men'', '' X-Men: The Animated Series'', '' X-Men: Evolution'', and an anime adaptation known simply as ''X-Men''. Plot The story begins with Wolverine and Rogue having an argument about him leaving. When Wolverine goes to Charles and Jean Grey, they get headaches. An explosion occurs, and Charles and Jean disappear. The resulting trauma caused the X-Men team to disband and go their separate ways, leaving Xavier's once highly revered league of mutant peace preservers out of commission. Due to the loss of the Professor, Jean, and severe damage to the mansion, many of the X-Men have withered in their faith towards the stability of their former team and have since detached themselves from their former community. Some examples include Cyclops' subsequent isolation resulting from Jean's disappear ...
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The Animated Series
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Cloning
Cloning is the process of producing individual organisms with identical or virtually identical DNA, either by natural or artificial means. In nature, some organisms produce clones through asexual reproduction. In the field of biotechnology, cloning is the process of creating cloned organisms (copies) of Cell (biology), cells and of DNA fragments (molecular cloning). Etymology Coined by Herbert J. Webber, the term clone derives from the Ancient Greek word (), ''twig'', which is the process whereby a new plant is created from a twig. In botany, the term ''lusus'' was used. In horticulture, the spelling ''clon'' was used until the early twentieth century; the final ''e'' came into use to indicate the vowel is a "long o" instead of a "short o". Since the term entered the popular lexicon in a more general context, the spelling ''clone'' has been used exclusively. Natural cloning Cloning is a natural form of reproduction that has allowed life forms to spread for hundreds of millio ...
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