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Block Suballocation
Block suballocation is a feature of some computer file systems which allows large blocks or allocation units to be used while making efficient use of empty space at the end of large files, space which would otherwise be lost for other use to internal fragmentation. In file systems that don't support fragments, this feature is also called tail merging or tail packing because it is commonly done by packing the "tail", or last partial block, of multiple files into a single block. Rationale File systems have traditionally divided the disk into equally sized blocks to simplify their design and limit the worst-case fragmentation. Block sizes are typically multiples of 512 bytes due to the size of hard disk sectors. When files are allocated by some traditional file systems, only whole blocks can be allocated to individual files. But as file sizes are often not multiples of the file system block size, this design inherently results in the last blocks of files (called tails) occupying ...
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File System
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified. Taking its name from the way a paper-based data management system is named, each group of data is called a "file". The structure and logic rules used to manage the groups of data and their names is called a "file system." There are many kinds of file systems, each with unique structure and logic, properties of speed, flexibility, security, size and more. Some file systems have been designed to be used for specific applications. For example, the ISO 9660 file system is designe ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Locality Of Reference
In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed ''data locality''"NIST Big Data Interoperability Framework: Volume 1"urn:doi:10.6028/NIST.SP.1500-1r2) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional Array data structure, array. Locality is a type of predictability, predictable behavior that occurs in computer systems. Systems that exhibit strong ''locality of reference'' are great candidates for performance optimiza ...
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Internal Fragmentation
In computer storage, fragmentation is a phenomenon in which storage space, main storage or secondary storage, is used inefficiently, reducing capacity or performance and often both. The exact consequences of fragmentation depend on the specific system of storage allocation in use and the particular form of fragmentation. In many cases, fragmentation leads to storage space being "wasted", and in that case the term also refers to the wasted space itself. Basic principle When a computer program requests blocks of memory from the computer system, the blocks are allocated in chunks. When the computer program is finished with a chunk, it can free it back to the system, making it available to later be allocated again to another or the same program. The size and the amount of time a chunk is held by a program varies. During its lifespan, a computer program can request and free many chunks of memory. When a program is started, the free memory areas are long and contiguous. Over time and ...
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File System
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified. Taking its name from the way a paper-based data management system is named, each group of data is called a "file". The structure and logic rules used to manage the groups of data and their names is called a "file system." There are many kinds of file systems, each with unique structure and logic, properties of speed, flexibility, security, size and more. Some file systems have been designed to be used for specific applications. For example, the ISO 9660 file system is designe ...
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File Archiver
A file archiver is a computer program that combines a number of files together into one archive file, or a series of archive files, for easier transportation or storage. File archivers may employ lossless data compression in their archive formats to reduce the size of the archive. Basic archivers just take a list of files and concatenate their contents sequentially into archives. The archive files need to store metadata, at least the names and lengths of the original files, if proper reconstruction is possible. More advanced archivers store additional metadata, such as the original timestamps, file attributes or access control lists. The process of making an archive file is called ''archiving'' or ''packing''. Reconstructing the original files from the archive is termed ''unarchiving'', ''unpacking'' or ''extracting''. History An early archiver was the Multics command ''archive'', descended from the CTSS command of the same name, which was a basic archiver and performed no comp ...
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Reiser4
Reiser4 is a computer file system, successor to the ReiserFS file system, developed from scratch by Namesys and sponsored by DARPA as well as Linspire. Reiser4 was named after its former lead developer Hans Reiser. , the Reiser4 patch set is still being maintained, but according to Phoronix, it is unlikely to be merged into mainline Linux without corporate backing. Features Some of the goals of the Reiser4 file system are: * Atomicity (filesystem operations either complete, or they do not, and they do not corrupt due to partially occurring) * Different transaction models: journaling, write-anywhere (copy-on-write), hybrid transaction model * More efficient journaling through wandering logs * More efficient support of small files, in terms of disk space and speed through block suballocation * Liquid items (or virtual keys) – a special format of records in the storage tree, which completely resolves the problem of internal fragmentation * EOTTL (extents on the twig level) – ...
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ReiserFS
ReiserFS is a general-purpose, journaling file system initially designed and implemented by a team at Namesys led by Hans Reiser and licensed under GPLv2. Introduced in version 2.4.1 of the Linux kernel, it was the first journaling file system to be included in the standard kernel. ReiserFS was the default file system in Novell's SUSE Linux Enterprise until Novell decided to move to ext3 on October 12, 2006, for future releases. Namesys considered ReiserFS version 3.6 which introduced a new on-disk format allowing bigger filesizes, now occasionally referred to as Reiser3, as stable and feature-complete and, with the exception of security updates and critical bug fixes, ceased development on it to concentrate on its successor, Reiser4. Namesys went out of business in 2008 after Reiser's conviction for murder. The product is now maintained as open source by volunteers. The reiserfsprogs 3.6.27 were released on 25 July 2017. ReiserFS is currently supported on Linux without quota ...
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Btrfs
Btrfs (pronounced as "better F S", "butter F S", "b-tree F S", or simply by spelling it out) is a computer storage format that combines a file system based on the copy-on-write (COW) principle with a logical volume manager (not to be confused with Linux's LVM), developed together. It was initially designed at Oracle Corporation in 2007 for use in Linux, and since November 2013, the file system's on-disk format has been declared stable in the Linux kernel. According to Oracle, Btrfs "is not a true acronym". Btrfs is intended to address the lack of pooling, snapshots, checksums, and integral multi-device spanning in Linux file systems. Chris Mason, the principal Btrfs author, stated that its goal was "to let inuxscale for the storage that will be available. Scaling is not just about addressing the storage but also means being able to administer and to manage it with a clean interface that lets people see what's being used and makes it more reliable". History The core dat ...
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Implementation
Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy. Industry-specific definitions Computer science In computer science, an implementation is a realization of a technical specification or algorithm as a program, software component, or other computer system through computer programming and deployment. Many implementations may exist for a given specification or standard. For example, web browsers contain implementations of World Wide Web Consortium-recommended specifications, and software development tools contain implementations of programming languages. A special case occurs in object-oriented programming, when a concrete class implements an interface; in this case the concrete class is an ''implementation'' of the interface and it includes methods which are ''implementations'' of those methods specified by the interface. Information technology In the information technology during ind ...
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Page Cache
In computing, a page cache, sometimes also called disk cache, is a transparent cache for the pages originating from a secondary storage device such as a hard disk drive (HDD) or a solid-state drive (SSD). The operating system keeps a page cache in otherwise unused portions of the main memory (RAM), resulting in quicker access to the contents of cached pages and overall performance improvements. A page cache is implemented in kernels with the paging memory management, and is mostly transparent to applications. Usually, all physical memory not directly allocated to applications is used by the operating system for the page cache. Since the memory would otherwise be idle and is easily reclaimed when applications request it, there is generally no associated performance penalty and the operating system might even report such memory as "free" or "available". When compared to main memory, hard disk drive read/writes are slow and random accesses require expensive disk seeks; as a result ...
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Locality Of Reference
In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed ''data locality''"NIST Big Data Interoperability Framework: Volume 1"urn:doi:10.6028/NIST.SP.1500-1r2) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional Array data structure, array. Locality is a type of predictability, predictable behavior that occurs in computer systems. Systems that exhibit strong ''locality of reference'' are great candidates for performance optimiza ...
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