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Blade II (video Game)
''Blade II'' is a 2002 action beat 'em up video game developed by Mucky Foot Productions and published by Activision for the PlayStation 2 and Xbox. Originally scheduled for North American release on the same day as the theatrical release of the 2002 film of the same name (March 22), it was ultimately released on September 3, the same day the film was released on DVD. The game is not a direct adaptation of the film, but is actually a sequel, taking place between the events of ''Blade II'' and '' Blade: Trinity''. Set six months after the events of the film, it follows Blade and Whistler as they attempt to prevent the vampires from creating a race of super-vampires even more powerful than the Reapers. The developers championed the game as introducing a new type of never-before-seen melee combat into video gaming. However, most reviewers disliked the system, and the game as a whole was met with mainly negative reviews on both the PlayStation 2 and the Xbox. The game was also a c ...
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Mucky Foot Productions
Mucky Foot Productions Limited was a British video game developer, which existed from 1997 to 2003. History The company was founded in 1997 in Guildford, United Kingdom by three ex-Bullfrog developers: Mike Diskett, Fin McGechie and Guy Simmons. They intended to avoid the expansion and corporate atmosphere that had taken over at Bullfrog. Another ex-Bullfrog stalwart, Gary Carr, joined as the fourth director shortly afterwards. A worldwide publishing deal with the UK publisher Eidos was announced in October 1997. That announcement was also used to announce Mucky Foot's first game '' Urban Chaos''. At this point the game was referred to by its earlier work in progress name of ''Dark City''. Over their lifetime Mucky Foot went on to release two more titles: '' Startopia'' and ''Blade II''. Despite high initial expectations, the company closed its doors in late 2003. This company closure saw six further games cease development while still only part produced like ''Bulletproof ...
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Blade (New Line Blade Franchise Character)
Blade, born Eric Cross Brooks and also known as The Daywalker, is a fictional character primarily portrayed by Wesley Snipes and Sticky Fingaz in the New Line Cinema ''Blade'' franchise, based on the Marvel Comics character of the same name created by writer Marv Wolfman and illustrator Gene Colan. Unlike the comics, in which Blade was depicted as a green-suited human immune to vampire bites, Blade is depicted as a sunglasses and leather-wearing dhampir (a vampire immune to usual vampire weaknesses at the cost of ageing normally), who gained his abilities after his mother was bitten by a vampire while giving birth to him. A variation of this storyline was integrated into '' Spider-Man: The Animated Series'' by John Semper in 1995 ahead of the first ''Blade'' (1998) film being made, adapted from an early script for the film by David S. Goyer, and was ultimately integrated into comics as well in 1999, retconning Blade's original origin; Blade's redesigned costume was also integrat ...
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Game Art Design
Game art design is a subset of game development involving the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects, etc. Bates 2004, p. 171 Bethke 2003, p. 45-49 These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes, these concept designs are called "programmer art". After the rough sketches are completed and the game is ready to be moved forward, those artists or more artists are brought in to develop graphic designs based on the sketches. The art design of a game can involve anywhere from two people and up. Small gaming companies tend to not have as many artists on the team, meaning that their artist must be skilled in several types of art development, whereas the larger the compan ...
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Blade (video Game)
''Blade'' is an action game based on the 1998 film of the same name and a prequel to it. It was developed by HammerHead for the PlayStation in 2000, and by HAL Laboratory and Avit Inc. for the Game Boy Color. The game was published by Activision, and follows the adventure of Blade with help of his mentor and friend Abraham Whistler. Reviews were mixed, with criticism of the graphics, camera, controls, and voice acting. Gameplay In this game the player takes control of the title character — Blade, as he makes his way through various vampire-infested locations in order to defeat the head vampire menace. As Blade players will venture through warehouses, sewers, museums, city streets, and nightclubs dispatching numerous types of enemies ranging from familiars (humans that do a vampire's bidding), vampires, zombies, monsters, killer dogs, and other creatures of the night. To help Blade with his quest, he has a small arsenal of weapons to arm himself with courtesy of Whistler. Bl ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Blade (1998 Film)
''Blade'' is a 1998 superhero film directed by Stephen Norrington and written by David S. Goyer. Based on the Marvel Comics superhero of the same name, it is the first installment of the ''Blade'' franchise. The film stars Wesley Snipes as the titular character with Stephen Dorff, Kris Kristofferson and N'Bushe Wright in supporting roles. In the film, Blade is a Dhampir, a human with vampire strengths but not their weaknesses, who together with his mentor Abraham Whistler and hematologist Karen Jenson, fights against vampires, namely the exceptionally vicious Deacon Frost. Released on August 21, 1998, ''Blade'' was a commercial success, grossing $70 million at the U.S. box office, and $60.2 million worldwide. Despite mixed reviews from film critics, the film received a positive reception from audiences and has since garnered a cult following. It is also hailed as one of Snipes' signature roles. It was followed by two sequels, ''Blade II'' and '' Blade: Trinity'', b ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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History Of Video Game Consoles (sixth Generation)
In the history of video games, the sixth generation era (sometimes called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. '' Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, and the Xbox and Gamecube on November 15 and 18, 2001, respectively. In April 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360. The major innovation of this generation was of full utilization of ...
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Kate Magowan
Katie Victoria "Kate" Magowan (born 1 June 1975) is an English actress and producer. She has been in film, theatre, television and radio productions. Her best known role is Princess Una in the 2007 feature film '' Stardust''. She is married to actor John Simm. Early life After finishing high school, and having trained as a dancer, she graduated from the Actors' Institute, London and has trained in the Meisner technique. Acting career She began her screen career in season 2 of ''Dream Team'', Sky 1's first original drama series. She went on to appear in many films and television roles including the role of Princess Una in the magical film '' Stardust'' in 2007, ''Kidulthood'', ''4.3.2.1.'', ''Screwed'', ''A Lonely Place to Die'' and ''It's All Gone Pete Tong''. Stage She made her stage debut in a production of Caryl Churchill's ''Top Girls'' and has gone on to work consistently in film, theatre, television and radio. Television Magowan appeared in '' Spotless'', playing Sonny ...
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DNA Sequencer
A DNA sequencer is a scientific instrument used to automate the DNA sequencing process. Given a sample of DNA, a DNA sequencer is used to determine the order of the four bases: G (guanine), C (cytosine), A (adenine) and T (thymine). This is then reported as a text string, called a read. Some DNA sequencers can be also considered optical instruments as they analyze light signals originating from fluorochromes attached to nucleotides. The first automated DNA sequencer, invented by Lloyd M. Smith, was introduced by Applied Biosystems in 1987. It used the Sanger sequencing method, a technology which formed the basis of the "first generation" of DNA sequencers and enabled the completion of the human genome project in 2001. This first generation of DNA sequencers are essentially automated electrophoresis systems that detect the migration of labelled DNA fragments. Therefore, these sequencers can also be used in the genotyping of genetic markers where only the length of a DNA fragmen ...
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Mainframe Computer
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise resource planning, and large-scale transaction processing. A mainframe computer is large but not as large as a supercomputer and has more processing power than some other classes of computers, such as minicomputers, servers, workstations, and personal computers. Most large-scale computer-system architectures were established in the 1960s, but they continue to evolve. Mainframe computers are often used as servers. The term ''mainframe'' was derived from the large cabinet, called a ''main frame'', that housed the central processing unit and main memory of early computers. Later, the term ''mainframe'' was used to distinguish high-end commercial computers from less powerful machines. Design Modern mainframe design is characterized less b ...
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Vampire Hunter
Vampire hunter or vampire slayer is a fictional occupation in history and fiction which specializes in finding vampires, and sometimes other supernatural creatures. A vampire hunter is usually described as having extensive knowledge of vampires and other monstrous or undead creatures, including their powers and weaknesses, and uses this knowledge to effectively combat them. Vampire hunters range in characterization in fiction from sages with more than average knowledge about the occult, to athletes with the skill and ability to confront vampires with traditional or holy weapons often including wooden stakes and holy water, to supernatural beings themselves who fight vampires with mystical powers. Many characterizations draw from the history and folklore of the Balkans. A well known and influential archetypal vampire hunter is Professor Abraham Van Helsing, a character in Bram Stoker's 1897 horror novel, ''Dracula'', a foundational work in the genre. In history Professional or ...
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