Black Orchid (Killer Instinct)
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Black Orchid (Killer Instinct)
Black Orchid (written as "B. Orchid" or just "Orchid" in the games) is a player character in the ''Killer Instinct'' fighting game series created by Rare. Introduced as one of two female characters in the original ''Killer Instinct'' in 1994, Orchid has appeared in every entry in the series to date. A mysterious spy and fighter, she is the female protagonist of the series, along with her younger brother Jago, and is one of the most famous and best received ''Killer Instinct'' characters. Appearances In ''Killer Instinct'' (1994), Black Orchid is a 23-year-old enigmatic and lethal secret agent for a vigilante-oriented international spy organization. Posing as a secretary, she infiltrates Ultratech, the company which organizes the Killer Instinct tournament, to uncover the truth behind the mysterious disappearances related to it. In her ending, she successfully gathers enough information to defeat Ultratech. In the sequel, ''Killer Instinct 2'' (1996), it is revealed that the now ...
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Killer Instinct
''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. Its sequel, ''Killer Instinct 2'', was released for arcades in 1996; the game was then released as ''Killer Instinct Gold'' for the Nintendo 64. The series was rebooted with the release of ''Killer Instinct'' (2013) for the Xbox One. Games ''Killer Instinct'' (1994) ''Killer Instinct'' is an arcade fighting game developed by Rare and published by Midway. Initially released in arcades in 1994, the game advertised it would launch in 1995 for an intended "Nintendo Ultra 64" home console. The Ultra 64 eventually materialized as the Nintendo 64, but never received a version of the original ''Killer Instinct''. Instead, the game received a high-profile launch on the SNES which bundled a CD of remixed game ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Ken Lobb
Kenneth Alan Lobb (also credited as Ken Lobb, KAL, and K. Lobb) is an American video game designer formerly employed by Taxan USA Corp., Namco Hometek, and Nintendo of America, and currently employed by Xbox Game Studios as Creative Director. He is best known as co-creator of the ''Killer Instinct'' series. Lobb was employed as Product Manager of Taxan USA between October 1988 and January 1991, where he worked alongside Japanese developer KID on various NES games made for the U.S. market. After Taxan closed down in early 1991, Lobb was then employed by Namco Hometek until 1993, where he was Head of Product Development. The same year Lobb began working at Nintendo of America, where he worked on several games, including '' GoldenEye 007''. Whilst at Nintendo Lobb worked as Head of Game Development for Nintendo of America. Shortly after the resignation of Minoru Arakawa from Nintendo in January 2002, Lobb left to join Microsoft Game Studios. Lobb commented in a 2007 interview with ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Chun-Li
is a fictional character in Capcom's ''Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in ''Street Fighter II: The World Warrior'' in 1991. In the series, she is an expert martial arts, martial artist and Interpol officer who restlessly seeks revenge for the death of her father at the hands of the evil M. Bison, leader of the Shadaloo crime syndicate. Since her debut, Chun-Li has become a mainstay of the franchise and one of its most popular figures. She has appeared in nearly all subsequent installments of the series and several Capcom spinoff games. She is also featured prominently in ''Street Fighter''-related media, including two feature films, multiple anime and comic book productions, and other official series merchandise. She has earned much positive fan and critical reception for factors such as her backstory, athleticism and in-game playability, and she is consid ...
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Tonfa
The ''tonfa'' ( Okinawan: , lit. ''old man's staff'' / ''"crutch"''), also spelled as ''tongfa'' or ''tuifa'', also known as T-baton is a melee weapon with its origins in the armed component of Okinawan martial arts. It consists of a stick with a perpendicular handle attached a third of the way down the length of the stick, and is about long. It was traditionally made from red or white oak, and wielded in pairs. The tonfa is believed to have originated in either China, Okinawa or Southeast Asia, where it is used in the respective fighting styles. History Traditional origin story The tonfa belongs to a group of ancient weapons called kobudo weapons. 400 years ago, the Ryukyu islanders used the tonfa against the Japanese samurai. The Japanese took all the weapons of the Ryukyuans. The Ryukyu islanders developed clever ways to defend themselves using everyday objects. The millstone handle evolved into the tonfa. The tonfa along with the other kobudo weapons were working too ...
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Arnis
Arnis, also known as Kali or Eskrima/Escrima, is the national martial art of the Philippines. The three are roughly interchangeable umbrella terms for the traditional martial arts of the Philippines (" Filipino Martial Arts", or FMA), which emphasize weapon-based fighting with sticks, knives, bladed weapons, and various improvised weapons, as well as "open hand" techniques without weapons. There have been campaigns for arnis to be nominated in the UNESCO Intangible Cultural Heritage Lists, along with other Philippine martial arts. As of 2018, UNESCO has inscribed nine martial-arts–related intangible heritages. Name Arnis comes from ''arnés'', the Old Spanish for "armour" (''harness'' is an archaic English term from same root). It is said to derive from the armour costumes used in traditional '' Moro-moro'' stage plays, where actors fought mock battles with wooden swords. ''Arnes'' is also an archaic Spanish term for weapon, used as early as 1712. Eskrima (also spelled E ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Mulatto
(, ) is a racial classification to refer to people of mixed African and European ancestry. Its use is considered outdated and offensive in several languages, including English and Dutch, whereas in languages such as Spanish and Portuguese is not, and can even be a source of pride. A () is a female ''mulatto''. Etymology The English term and spelling ''mulatto'' is derived from the Spanish and Portuguese . It was a common term in the Southeastern United States during the era of slavery. Some sources suggest that it may derive from the Portuguese word (from the Latin ), meaning ' mule', the hybrid offspring of a horse and a donkey. The Real Academia Española traces its origin to in the sense of hybridity; originally used to refer to any mixed race person. The term is now generally considered outdated and offensive in non-Spanish and non-Portuguese speaking countries, and was considered offensive even in the 19th century. Jack D. Forbes suggests it originated in the Arabi ...
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