Bit.Trip Complete
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Bit.Trip Complete
''Bit.Trip Complete'' is a compilation of six games in the Bit.Trip series, including ''Bit.Trip Beat'' (2009), '' Bit.Trip Core'' (2009), ''Bit.Trip Void'' (2009), ''Bit.Trip Runner'' (2010), '' Bit.Trip Fate'' (2010), and '' Bit.Trip Flux'' (2011). Development It was developed by Gaijin Games for the Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ... and published by Aksys in North America and Rising Star Games in Europe. Contents Included with the game is a music CD, titled ''Bit.Trip Soundtrack Sampler'' that contains pieces from all six games. The game also includes 20 extra "challenge levels" for each game, as well as bonus content related to the production of the games. These levels are completely new but are shorter than the already included levels. Reception T ...
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Choice Provisions
Choice Provisions Inc., formerly known as Gaijin Games Inc. prior to June 2014, is an American-origin independent video game development studio, best known for their '' Bit.Trip'' series of video games. The studio was founded in 2007 by Alex Neuse, Mike Roush, and Chris Osborn and is located in Santa Cruz, California. History Gaijin Games initially emerged in 2004. The founder, Alex Neuse, had been employed at LucasArts since 1997, but after the project he had been working on was cancelled, Neuse decided that he wanted greater creative freedom, which spurred him to create his own studio. However, the company was unable to acquire sufficient funds or support from a publisher, and all of its development endeavors were halted indefinitely when Neuse was offered the position of creative director at Santa Cruz Games. At Santa Cruz Games, Mike Roush, Alex Neuse and Chris Osborn formed a friendship. Neuse, Roush and Osborn were involved in the development of several games tied into ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Choice Provisions Games
A choice is the range of different things from which a being can choose. The arrival at a choice may incorporate motivators and models. For example, a traveler might choose a route for a journey based on the preference of arriving at a given destination at a specified time. The preferred (and therefore chosen) route can then account for information such as the length of each of the possible routes, the amount of fuel in the vehicle, traffic conditions, etc. Simple choices might include what to eat for dinner or what to wear on a Saturday morning – choices that have relatively low-impact on the chooser's life overall. More complex choices might involve (for example) what candidate to vote for in an election, what profession to pursue, a life partner, etc. – choices based on multiple influences and having larger ramifications. Freedom of choice is generally cherished, whereas a severely limited or artificially restricted choice can lead to discomfort with choosing, and pos ...
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Video Game Compilations
In marketing, product bundling is offering several products or services for sale as one combined product or service package. It is a common feature in many imperfectly competitive product and service markets. Industries engaged in the practice include telecommunications services, financial services, health care, information, and consumer electronics. A software bundle might include a word processor, spreadsheet, and presentation program into a single office suite. The cable television industry often bundles many TV and movie channels into a single tier or package. The fast food industry combines separate food items into a "meal deal" or "value meal". A bundle of products may be called a package deal, in recorded music or video games, a compilation or box set, or in publishing, an anthology. Most firms are multi-product or multi-service companies faced with the decision whether to sell products or services separately at individual prices or whether combinations of products sh ...
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Wii Games
The list of Wii games spans from the console's launch in 2006 to the last game release in 2020. There are video games, some unreleased, for the Wii video game console. Games On November 19, 2006, the Wii launch was accompanied by 22 launch games. The last game releases for the Wii, ''Retro City Rampage DX+'' and ''Shakedown: Hawaii'', were released on July 9, 2020. Nintendo issued re-releases for key retail Wii games with the Nintendo Selects label, but those do not count as new releases. The original Wii revision is backward compatible with games made for its predecessor, the GameCube. This list does not include games released on Virtual Console or WiiWare. This list is sorted by game title, developer, publisher, release date, and region by Japanese, European, Australian, and American. A game title without a region abbreviation in superior letters is a North American title and may be shared in another region if there is no secondary title with a matching region in superior ...
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Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ...
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2011 Video Games
Numerous video games were released in 2011. Many awards went to games such as '' Batman: Arkham City'', ''Portal 2'', '' The Elder Scrolls V: Skyrim'', '' The Legend of Zelda: Skyward Sword'' and '' Uncharted 3: Drake's Deception''. 2011 also marked the worldwide release of the Nintendo 3DS. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Events Hardware releases The list of game-related hardware released in 2011 in North America. Series with new entries Series with new installments in 2011 include ''Ace Combat'', ''Assassin's Creed'', '' Batman: Arkham'', ''Battlefield'', ''Call of Duty'', ''Call of Juarez'', '' Cities XL'', ''Crysis'', ''Dead Space'', ''Deus Ex'', ''Dragon Age'', '' Driver'', ''Duke Nukem'', ''Dynasty Warriors'', ''The Elder Scrolls'', ''F.E.A.R'', ''Forza Motorsport'', '' Gears of War'', ''Infamous'', ''Killzone'', ''The Legend of Zelda'', ''LittleBigPlanet'', '' Mario Kart'', '' Modern ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for 8 years and 8 months, concluding with its 114th issue, released on 14 October 2014. The similarly titled Australian version was a follow-up of '' Nintendo Magazine System'', not to be confused with the UK publication. History ''Mean Machines'', a long-standing ...
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