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Bill Verplank
William "Bill" Lawrence Verplank is a designer and researcher who focuses on interactions between humans and computers. He is one of the pioneers of interaction design, a field of design that focuses on users and technology, and a term he helped coin in the 1980s. He was previously a visiting scholar at Stanford University's CCRMA and was involved in Stanford's Hasso Plattner Institute of Design, d.school. He also teaches and lectures internationally on interaction design. Career Bill Verplank received a bachelor's degree in mechanical engineering from Stanford University in 1965. Verplank then moved the same year to Massachusetts Institute of Technology (MIT) in order to complete a Doctor of Philosophy, PhD by 1977 in man-machine systems and studied with Thomas B. Sheridan. He worked at Xerox Parc and Office Systems Divisions from 1978-1986 refining the design of the original graphical user interface and mouse, in the Xerox Star. He went on to work with Bill Moggridge, first at ...
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Max Mathews
Max Vernon Mathews (November 13, 1926 in Columbus, Nebraska, USA – April 21, 2011 in San Francisco, CA, USA) was a pioneer of computer music. Biography Mathews studied electrical engineering at the California Institute of Technology and the Massachusetts Institute of Technology, receiving a Sc.D. in 1954. Working at Bell Labs, Mathews wrote MUSIC, the first widely used program for sound generation, in 1957. For the rest of the century, he continued as a leader in digital audio research, synthesis, and human-computer interaction as it pertains to music performance. In 1968, Mathews and L. Rosler developed Graphic 1, an interactive graphical sound system on which one could draw figures using a light-pen that would be converted into sound, simplifying the process of composing computer generated music. Also in 1970, Mathews and F. R. Moore developed the GROOVE (Generated Real-time Output Operations on Voltage-controlled Equipment) system, a first fully developed music synthesi ...
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Massachusetts Institute Of Technology Alumni
Massachusetts (Massachusett: ''Muhsachuweesut Massachusett_writing_systems.html" ;"title="nowiki/> məhswatʃəwiːsət.html" ;"title="Massachusett writing systems">məhswatʃəwiːsət">Massachusett writing systems">məhswatʃəwiːsət'' English: , ), officially the Commonwealth of Massachusetts, is the most populous state in the New England region of the Northeastern United States. It borders on the Atlantic Ocean and Gulf of Maine to the east, Connecticut and Rhode Island to the south, New Hampshire and Vermont to the north, and New York to the west. The state's capital and most populous city, as well as its cultural and financial center, is Boston. Massachusetts is also home to the urban core of Greater Boston, the largest metropolitan area in New England and a region profoundly influential upon American history, academia, and the research economy. Originally dependent on agriculture, fishing, and trade. Massachusetts was transformed into a manufacturing center during th ...
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Stanford University Alumni
Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is considered among the most prestigious universities in the world. Stanford was founded in 1885 by Leland and Jane Stanford in memory of their only child, Leland Stanford Jr., who had died of typhoid fever at age 15 the previous year. Leland Stanford was a U.S. senator and former governor of California who made his fortune as a railroad tycoon. The school admitted its first students on October 1, 1891, as a coeducational and non-denominational institution. Stanford University struggled financially after the death of Leland Stanford in 1893 and again after much of the campus was damaged by the 1906 San Francisco earthquake. Following World War II, provost of Stanford Frederick Terman inspired and supported faculty and graduates' entrepreneuriali ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Jared Spool
Jared Spool is an American writer, researcher, speaker, educator, and an expert on the subjects of usability, software, design, and research.Ward, Mark"The long and winding road of e-commerce" ''BBC News'', November 18, 2011. Retrieved December 7, 2011. He is the founding principal of User Interface Engineering (UIE), a research, training, and consulting firm that specializes in website and product usability.User Interface Engineering
. Retrieved December 5, 2011.
He is also an amateur magician. Spool attended in

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Designing Interactions
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain environment. Typical examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns and less tangible artefacts such as business process models. Designing People who produce designs are called ''designers''. The term 'designer' generally refers to someone who works ...
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SIGCHI
The Special Interest Group on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI). It hosts the flagship annual international HCI conference, CHI, with over 3,000 attendees, and publishes ''ACM Interactions'' and ''ACM Transactions on Computer-Human Interaction'' (TOCHI). It also sponsors over 20 specialized conferences and provides in-cooperation support to over 30 conferences. SIGCHI has two membership publications, the ACM TechNews - SIGCHI Edition and ''ACM Interactions''. Until 2000, the '' SIGCHI Bulletin'' was also published as a membership publication. History SIGCHI was formed in 1982 by renaming and refocusing the Special Interest Group on Social and Behavioral Computing (SIGSOC). Lorraine Borman, previously editor of the '' SIGSOC Bulletin'', was its first chair. The formation of the ACM SIGCHI was first publicly announced in 1982 during the ''Human ...
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Interaction Design Institute Ivrea
Interaction Design Institute Ivrea (also known as Interaction Ivrea or IDII) was a two-year graduate program in the field of Interaction Design operating in the town of Ivrea, in Northern Italy. It was based in the former Olivetti Study and Research Centre, sometimes referred to as ''Casa Blu'', designed by Eduardo Vittorio in 1955. History The Interaction Design Institute Ivrea Association was founded on 16 June 2000 by Telecom Italia and Olivetti, with its headquarters in Ivrea, with the first class of students arriving in 2001. The founding director of the school was Gillian Crampton Smith until 2005. The school's mission was described in Blueprint as: :''"While following in the spirit of the CRD course, Ivrea will explore business in addition to design and technology. Crampton Smith believes that today there is an 'art' in imagining new business models, and is also aware that, partly because of their broad education, design graduates often move into strategic roles in compan ...
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New Interfaces For Musical Expression
New Interfaces for Musical Expression, also known as NIME, is an international conference dedicated to scientific research on the development of new technologies and their role in musical expression and artistic performance. History The conference began as a workshop (NIME 01) at the ACM Conference on Human Factors in Computing Systems (CHI) in 2001 in Seattle, Washington, with the concert and demonstration sessions being held at the Experience Music Project museum. Since then, international conferences have been held annually around the world: Areas of application The following is a partial list of topics covered by the NIME conference: * Design reports on novel controllers and interfaces for musical expression * Performance experience reports on live performance and composition using novel controllers * Controllers for virtuosic performers, novices, education and entertainment * Perceptual & cognitive issues in the design of musical controllers * Movement, visual and physica ...
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Interval Research Corporation
Interval Research Corporation was founded in 1992 by Paul Allen and David Liddle. It was a Palo Alto laboratory and technology incubator focusing on consumer product applications and services with a focus on the Internet. A 1997 version of the company's web page described itself as ''"a research setting seeking to define the issues, map out the concepts and create the technology that will be important in the future.... ursuingbasic innovations in a number of early-stage technologies and eekingto foster industries around them – sparking opportunity for entrepreneurs and highlighting a new approach to research."''. A 1999 ''Wired'' magazine article based on a memo from Paul Allen described the company as under fire from Allen to produce "less R and more D." Interval Research Corporation officially closed its doors in April 2000, while a small group of former employees were kept on to form Interval Media to continue a few specific projects. Interval Media was closed in June, 200 ...
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