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Beyond Atlantis
''Atlantis II'', known as ''Beyond Atlantis'' in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to '' Atlantis: The Lost Tales'', it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as Ireland, the Yucatán Peninsula of Mexico and China. ''Atlantis II'' was a commercial success, with sales of 180,000 units after fewer than two months of release. It ultimately sold 160,000 units in France alone, and became one of distributor Dreamcatcher Interactive's most popular titles in North America. The game was followed by '' Atlantis III: The New World'', '' Atlantis Evolution'' and '' The Secrets of Atlantis: The Sacred Legacy''. Gameplay The game features a "point and click" interface, full 3D panning, puzzles of varied difficulty, conversations with other characters and a fully orchestrated musical score. Plot A you ...
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Cryo Interactive
Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. History Cryo was formed by members of ERE Informatique who left Infogrames (proprietor of ERE since 1986) – among these were Philippe Ulrich, Rémi Herbulot and Jean-Martial Lefranc. The first game developed under the Cryo Interactive moniker was the hit '' Dune'', which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher Interactive. Cryo made its name mostly through adaptations of already existing stories (such as ''Riverworld'', based on Philip José Farmer's novel and ''Ubik'' by Philip K. Dick) or those based on historical scenarios (like ''KGB'', a game set days before the dissol ...
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The Crystal Key
''The Crystal Key'' is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. ''The Crystal Key'' was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre. ''The Crystal Key'' became a commercial hit and was DreamCatcher's best-selling game of 2000. It was a central piece in the effort by the publisher's parent, Cryo Interactive, to penetrate the North American market; the title proceeded to sell above 500,000 units in that region alone by 2004. The game rec ...
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Atlantis (video Game Series)
Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus'' and ''Critias'', wherein it represents the antagonist naval power that besieges "Ancient Athens", the pseudo-historic embodiment of Plato's ideal state in '' The Republic''. In the story, Athens repels the Atlantean attack unlike any other nation of the known world, supposedly bearing witness to the superiority of Plato's concept of a state. The story concludes with Atlantis falling out of favor with the deities and submerging into the Atlantic Ocean. Despite its minor importance in Plato's work, the Atlantis story has had a considerable impact on literature. The allegorical aspect of Atlantis was taken up in utopian works of several Renaissance writers, such as Francis Bacon's ''New Atlantis'' and Thomas More's ''Utopia''. On the other hand, nineteenth-century amateur scholars misinterpreted Plato's narra ...
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1999 Video Games
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as th ...
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Faust (video Game)
''Faust'', known as ''Seven Games of the Soul'' in North America, is 1999 graphic adventure game created by Arxel Tribe, :fr:Éditions Anne Carrière, Anne Carrière Multimedia and Cryo Interactive. Loosely inspired by Goethe's Faust, Goethe's ''Faust'', it tells the story of Marcellus Faust and his battle of wills with the demon Mephistopheles. ''Faust'' began development in late 1998. Designed primarily as a Cultural artifact, cultural object rather than a game, it was Arxel Tribe's second project derived from German Romanticism, German Romantic literature, following ''Ring (video game), Ring''. The team's goal was to make a unique, transgressive adventure for adults, with the episodic structure of a Television show, television series such as ''The Twilight Zone (1959 TV series), The Twilight Zone'' or ''The Kingdom (miniseries), The Kingdom''. Arxel drew inspiration from the many interpretations of the Faust legend and sought to create its own version for modern day. ''Faust'' ...
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