Beggar My Neighbour
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Beggar My Neighbour
Beggar-my-neighbour, also known as Strip Jack naked, Beat your neighbour out of doors, or Beat Jack out of doors, or Beat Your Neighbour is a simple card game. It is somewhat similar in nature to the children's card game War, and has spawned a more complicated variant, Egyptian Ratscrew. Origins The game was likely invented in Great Britain and has been known there since at least the 1840s. It may be the same as Beat the Knave out of Doors or Knave out o' Doors, in which case it is much older as this game is mentioned as early as 1755. It appears in Charles Dickens's 1861 novel ''Great Expectations,'' as the only card game Pip, the book's protagonist, seems to know how to play as a child. Play A standard 52-card deck is divided equally between two players, and the two stacks of cards are placed on the table face down. The first player lays down their top card face up to start a central pile, and the opponent plays their top card, also face up, on it, and this goes on alt ...
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Pack Of Playing Cards Board
Pack or packs may refer to: Places * Pack, Austria, a municipality in Styria, Austria * Pack, Missouri * Chefornak Airport, Alaska, by ICAO airport code Groups of animals or people * Pack (canine), family structure of wild animals of the biological family Canidae * Cub scouts group, or a group or gang in a larger sense, as in ''Leader of the Pack'' * Pack hunter, other animals that hunt in a group * Peloton (French for "platoon"), in road bicycle race, the main group or pack of riders Containment, packaging, and shipping * Pack, a deck of playing cards * Backpack * Cigarette pack * Pack animal or beast of burden, an individual or type of working animal used by humans as means of transporting materials Other uses * Pack (surname) * Pack (aircraft), P.A.C.K (Pneumatic Air Cycle Kit), a kit containing an air cycle machine that provides air conditioning as part of an aircraft's environmental control system * Pack (compression), a UNIX utility to compress files using Huffma ...
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Jack (playing Card)
A Jack or Knave, in some games referred to as a bower, is a playing card which, in traditional French and English decks, pictures a man in the traditional or historic aristocratic or courtier dress, generally associated with Europe of the 16th or 17th century. The usual rank of a jack is between the ten and the queen. History The earliest predecessor of the knave was the (second or under-deputy) in the Mamluk card deck. This was the lowest of the three court cards and like all court cards was depicted through abstract art or calligraphy. When brought over to Italy and Spain, the was made into an infantry soldier or page ranking below the knight card. In France, where the card was called the valet, the queen was inserted between the king and knight. The knight was subsequently dropped out of non-Tarot decks leaving the valet directly under the queen. The king-queen-valet format then made its way into England. As early as the mid-16th century the card was known in England a ...
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Multi-player Card Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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War Group
War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular or irregular military forces. Warfare refers to the common activities and characteristics of types of war, or of wars in general. Total war is warfare that is not restricted to purely legitimate military targets, and can result in massive civilian or other non-combatant suffering and casualties. While some war studies scholars consider war a universal and ancestral aspect of human nature, others argue it is a result of specific socio-cultural, economic or ecological circumstances. Etymology The English word ''war'' derives from the 11th-century Old English words ''wyrre'' and ''werre'', from Old French ''werre'' (also ''guerre'' as in modern French), in turn from the Frankish *''werra'', ultimately deriving from the Proto-Germanic *''we ...
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Card Games Introduced In The 1860s
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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Catch And Collect Games
Catch may refer to: In sports * Catch (game), children's game * Catch (baseball), a maneuver in baseball * Catch (cricket), a mode of dismissal in cricket * Catch or reception (gridiron football) * Catch, part of a rowing stroke In music * Catch (music), a form of round * Catch (band), an English band * C. C. Catch (born 1964), Dutch-born German pop singer Albums * ''Catch'', 1969 self titled album by Catch * ''Catch'' (Misako Odani album), 2006 * ''Catch!'' (Tsuji Shion album) * ''Catch'', a 2002 electronic album by Kosheen Songs * "Catch" (The Cure song), 1987 * "Catch" (Kosheen song), 2000 * "Catch" (Allie X song) * "Catch" (Brett Young song), 2019 Other uses * Catch or latch, a device to close a door or window * catch, a computer-language command in exception handling syntax * ''Catch'', an Indian web news magazine owned by Rajasthan Patrika * ''Catch'', a ship of the Third Supply fleet to Virginia colony in 1609 See also * Caught (other) * The Catch (di ...
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Pagat
The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (''Trullstücke''). The word ''trull'' is derived from the French ''tous les trois'' which means "all three". In spite of its French roots the term is not common in the game of French tarot, where the trull cards are called ''les bouts'' ("butts", "ends") or, in earlier times, ''les oudlers'', which has no other meaning. Introduction The games of the tarot (French) or tarock (German) family are distinguished mainly in that, in addition to the suit cards, their decks have a series of 21 classical, permanent trumps, most of which are numbered with Roman or Arabic numerals. In games of German-language origin the trumps are also called ''tarocks''. The special role of the 'fool' (''Narren'') is described below. Tarock games are trick-taking card games, in which the cards have ...
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Doubleday (publisher)
Doubleday is an American publishing company. It was founded as the Doubleday & McClure Company in 1897 and was the largest in the United States by 1947. It published the work of mostly U.S. authors under a number of imprints and distributed them through its own stores. In 2009 Doubleday merged with Knopf Publishing Group to form the Knopf Doubleday Publishing Group, which is now part of Penguin Random House. In 2019, the official website presents Doubleday as an imprint, not a publisher. History The firm was founded as Doubleday & McClure Company in 1897 by Frank Nelson Doubleday in partnership with Samuel Sidney McClure. McClure had founded the first U.S. newspaper syndicate in 1884 (McClure Syndicate) and the monthly ''McClure's Magazine'' in 1893. One of their first bestsellers was ''The Day's Work'' by Rudyard Kipling, a short story collection that Macmillan published in Britain late in 1898. Other authors published by the company in its early years include W. Somerset M ...
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Cambridge University Press
Cambridge University Press is the university press of the University of Cambridge. Granted letters patent by Henry VIII of England, King Henry VIII in 1534, it is the oldest university press A university press is an academic publishing house specializing in monographs and scholarly journals. Most are nonprofit organizations and an integral component of a large research university. They publish work that has been reviewed by schola ... in the world. It is also the King's Printer. Cambridge University Press is a department of the University of Cambridge and is both an academic and educational publisher. It became part of Cambridge University Press & Assessment, following a merger with Cambridge Assessment in 2021. With a global sales presence, publishing hubs, and offices in more than 40 Country, countries, it publishes over 50,000 titles by authors from over 100 countries. Its publishing includes more than 380 academic journals, monographs, reference works, school and uni ...
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Hilbert Problems
Hilbert's problems are 23 problems in mathematics published by German mathematician David Hilbert in 1900. They were all unsolved at the time, and several proved to be very influential for 20th-century mathematics. Hilbert presented ten of the problems (1, 2, 6, 7, 8, 13, 16, 19, 21, and 22) at the Paris conference of the International Congress of Mathematicians, speaking on August 8 at the Sorbonne. The complete list of 23 problems was published later, in English translation in 1902 by Mary Frances Winston Newson in the ''Bulletin of the American Mathematical Society''. Earlier publications (in the original German) appeared in and Nature and influence of the problems Hilbert's problems ranged greatly in topic and precision. Some of them, like the 3rd problem, which was the first to be solved, or the 8th problem (the Riemann hypothesis), which still remains unresolved, were presented precisely enough to enable a clear affirmative or negative answer. For other problems, ...
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John Horton Conway
John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent the first half of his career at the University of Cambridge before moving to the United States, where he held the John von Neumann Professorship at Princeton University for the rest of his career. On 11 April 2020, at age 82, he died of complications from COVID-19. Early life and education Conway was born on 26 December 1937 in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at a very early age. By the time he was 11, his ambition was to become a mathematician. After leaving sixth form, he studied mathematics at Gonville and Caius College, Camb ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals are dependen ...
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