Beach Head 2000
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Beach Head 2000
''Beach Head 2000'' is a first-person shooter game developed by Digital Fusion. It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a "value-priced" release. A loose remake of the 1983 computer game '' Beach Head'', it shared a similar premise, as players defend a beach against attack by utilizing a variety of weapons. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulation cabinets and Digital Fusion continues to sell the Windows version as a download via its website. Gameplay Players take the role of the sole gunner defending a beach against invading enemy soldiers, tanks, helicopters and other military attack vehicles. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. A handgun is available as a final means of defense. The mouse is used to aim. Additional ammo and health are availab ...
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WizardWorks
WizardWorks Group, Inc. was an American video game developer and publisher based in Minneapolis, Minnesota. The company was founded in 1980 and, in 1993, WizardWorks opened the CompuWorks and MacSoft divisions. In 1996, WizardWorks was acquired by GT Interactive to become part of their GT Value Products umbrella, which was later abandoned. Through acquisitions, GT Interactive became Atari. On March 29, 2004, Atari, Inc. closed down all operations of WizardWorks, and folded outstanding projects into their publishing branch in Beverly, Massachusetts. Games published * ''911 Fire Rescue'' * '' Advanced Dungeons & Dragons: Collectors Edition'' * '' Beach Head 2000'' * '' Blake Stone: Aliens of Gold'' * ''Carnivores'' * '' Carnivores 2'' * '' Carnivores Ice Age'' * ''Casper'' * '' Championship Pool'' * '' Chasm: The Rift'' * ''Claw'' * ''D!ZONE'' * ''Damage Incorporated'' * '' Deer Hunter'' * '' Deer Hunter 2: Monster Buck Pack'' * '' Deer Hunter 2'' * '' Deer Hunter 3 Gold'' * '' ...
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Howitzer
A howitzer () is a long- ranged weapon, falling between a cannon (also known as an artillery gun in the United States), which fires shells at flat trajectories, and a mortar, which fires at high angles of ascent and descent. Howitzers, like other artillery equipment, are usually organized in a group called a battery. Howitzers, together with long-barreled guns, mortars, and rocket artillery, are the four basic types of modern artillery. Mortars fire at angles of elevation greater than 45°, and are useful for mountain warfare because the projectile could go over obstacles. Cannons fire at low angles of elevation (<45°), and the projectile lands much faster at its target than it would in the case of a mortar. But the cannon is not useful if there is an obstacle like a hill/wall in front of its target.


Etymology

The English word ''howitzer'' comes from the Czech word , from , 'crowd', and is in turn a borrowing from the Middle High German word or (mode ...
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Global VR
Global VR is company based in San Jose, California, that makes arcade games. The company once manufactured virtual reality stands as well. It has also developed electronic kiosks and offers development services for mobile platforms. History The company was founded in 1998 starting in a garage with four employees. The company used to operate virtual reality stands that it purchased from Ferris Productions in 2003, usually located inside of theme parks, such as Six Flags. Global VR closed these stands in 2004. The company's chief business is in the development of arcade games. Many of the company's games are PC games adapted for arcades. Global VR has licensing rights from Electronic Arts, and has developed arcade games based on ''Madden NFL'', ''Need For Speed'', and '' Tiger Woods PGA Tour''. Other Global VR titles are based on popular licenses, such as '' Aliens: Extermination'' and '' Justice League: Heroes United''. Its mobile application development division provides dev ...
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Beach Head 2002
''Beach Head 2002'' is a war game in which the player controls the defenses in a bunker to hold off an enemy assault, and a sequel to ''Beach Head 2000''. Gameplay Taking control of the defenses of a bunker during an assault, the player utilises a variety of weapons to defeat their enemies, including airstrikes and other military equipment. Enemies arrive in stages to surround the player. Players can use different combat techniques, such as illuminating the field of battle, to defeat the enemies. One of the challenges of the games is shooting down aerial targets. Some weapons are unavailable in certain stages. Reception Metacritic, a review aggregator, rated the PC version of the game 46/100 based on five reviews. Trey Walker of GameSpot wrote, "''Beach Head 2002'' delivers arcade-style shooting in its most basic—and repetitive—form." Walker said the game "gets old quickly" and not an improvement over ''Beach Head 2000'', though it is "visually pleasing". GameZone rated ...
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Missile Command
''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game ''Tempest'' from the same year. Released during the Cold War, the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases. Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Numerous contemporaneous clones and modern remakes followed. ''Missile Command'' is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console. Plot The player's six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. New weapons are introduced in later levels: smart bombs that ca ...
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Inside Mac Games
''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a magazine called ''Inside Mac Games'' — he came up with the name after seeing a copy of ''Inside Sports'' at a newsstand — that would be dedicated to reviews of new and upcoming Macintosh computer games. Deniz interested a friend, Jon Blum, in the project, but neither of them had the capital or the expertise to publish a print magazine. Instead, they envisioned an electronic magazine. Using a shareware lay-out program, Deniz and Blum created the first issue, which contained reviews of four flight simulators — Parsoft Interactive's '' Hellcats Over the Pacific'' and ''Missions at Leyte Gulf'', Spectrum HoloByte's '' Falcon MC'', and ''Microsoft Flight Simulator 4.0'' — as well as hints, Easter eggs and reviews about older games such a ...
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Allgame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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Spawning (gaming)
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world. All player characters typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty. The term was coined by id Software within the context of its game, ''Doom''. Spawn points ''Spawn points'' are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some games even allow spawn points to be created by players; using ...
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Parachute
A parachute is a device used to slow the motion of an object through an atmosphere by creating drag or, in a ram-air parachute, aerodynamic lift. A major application is to support people, for recreation or as a safety device for aviators, who can exit from an aircraft at height and descend safely to earth. A parachute is usually made of a light, strong fabric. Early parachutes were made of silk. The most common fabric today is nylon. A parachute's canopy is typically dome-shaped, but some are rectangles, inverted domes, and other shapes. A variety of loads are attached to parachutes, including people, food, equipment, space capsules, and bombs. History Middle Ages In 852, in Córdoba, Spain, the Moorish man Armen Firman attempted unsuccessfully to fly by jumping from a tower while wearing a large cloak. It was recorded that "there was enough air in the folds of his cloak to prevent great injury when he reached the ground." Early Renaissance The earliest evidence f ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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