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Beach Head (video Game)
''Beach-Head'' is a video game developed and published in 1983 by Access Software for the Atari 8-bit family and Commodore 64 home computers in the US. Versions for the ZX Spectrum, BBC Micro, and Acorn Electron (as well as the Atari and C64 versions) were published in Europe by U.S. Gold in 1984, followed by versions for the Amstrad CPC, Commodore 16 and Plus/4 in 1985. Gameplay The game's setting is the Pacific Ocean theater of World War II. Gameplay consists of several varying stages in which the player must control various vehicles including warships and tanks in order to defeat an enemy fleet, break through enemy beach defences and destroy an enormous gun-emplacement to win the game. The gun emplacement requires multiple hits to be destroyed, but traverses faster than tanks can aim and fire, so it cannot be destroyed in a single attempt. In order to complete the game multiple tanks must make it through to the final level. Reception ''Beach-Head'' was Access' best-sellin ...
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Access Software
Access Software, Inc. was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the '' Beach Head'', '' Links'' and ''Tex Murphy'' series, as well as '' Raid over Moscow''. Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004, receiving the name Indie Built. In January 2005, Access Software became part of Take-Two's 2K label. Following a poor financial performance at Take-Two, Indie Built was closed down in May 2006. TruGolf, a company that develops indoor golf simulators, was formerly a subsidiary of Access Software based on the display technology they had made for the ''Links'' games and spun out to its own company during the Microsoft acquisition. Following the closure by Take-Two, many of the studio's developers went to TruGolf. Separately, Jones has established Big Finish Games to continue t ...
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Thomson TO7/70
Thomson may refer to: Names * Thomson (surname), a list of people with this name and a description of its origin * Thomson baronets, four baronetcies created for persons with the surname Thomson Businesses and organizations * SGS-Thomson Microelectronics, a electronics manufacturer * Various travel subsidiaries of TUI Group: ** Thomson Airways (now TUI Airways), a UK-based airline ** Thomson Cruises (now Marella Cruises), a UK-based cruise line ** Thomson Holidays (now TUI UK), a UK-based travel company ** Thomsonfly, a former UK airline, formerly Britannia Airways *Thomson Directories, local business search company and publisher of: **Thomson Local, the UK business directory *Thomson Multimedia, former name of Technicolor SA, a French multinational corporation * Thomson Reuters, Canadian media and information services company ** Thomson Corporation, former name of the company prior to its 2008 merger with Reuters ** Thomson Financial, former business division of Thomson ** T ...
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The Dictator Strikes Back
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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Ahoy!
''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The magazine was published monthly by Ion International and was headquartered in New York City. It published many games in BASIC and machine language, occasionally also printing assembly language source code. ''Ahoy!'' published a checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ... program called ''Flankspeed'' for entering machine language listings. ''Ahoy!'s AmigaUser'' was a related but separate publication dedicated to the Amiga. It was spun off from a series of columns in ''Ahoy!'' with the same title, and the first two issu ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Zzap64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing military alliances: the Allies and the Axis powers. World War II was a total war that directly involved more than 100 million personnel from more than 30 countries. The major participants in the war threw their entire economic, industrial, and scientific capabilities behind the war effort, blurring the distinction between civilian and military resources. Aircraft played a major role in the conflict, enabling the strategic bombing of population centres and deploying the only two nuclear weapons ever used in war. World War II was by far the deadliest conflict in human history; it resulted in 70 to 85 million fatalities, mostly among civilians. Tens of millions died due to genocides (including the Holocaust), starvation, ma ...
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Pacific Ocean Theater Of World War II
The Pacific Ocean is the largest and deepest of Earth's five oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south, and is bounded by the continents of Asia and Oceania in the west and the Americas in the east. At in area (as defined with a southern Antarctic border), this largest division of the World Ocean—and, in turn, the hydrosphere—covers about 46% of Earth's water surface and about 32% of its total surface area, larger than Earth's entire land area combined .Pacific Ocean
. '' Britannica Concise.'' 2008: Encyclopædia Britannica, Inc.
The centers of both the

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Beach Head A800 Ingame
A beach is a landform alongside a body of water which consists of loose particles. The particles composing a beach are typically made from rock, such as sand, gravel, shingle, pebbles, etc., or biological sources, such as mollusc shells or coralline algae. Sediments settle in different densities and structures, depending on the local wave action and weather, creating different textures, colors and gradients or layers of material. Though some beaches form on inland freshwater locations such as lakes and rivers, most beaches are in coastal areas where wave or current action deposits and reworks sediments. Erosion and changing of beach geologies happens through natural processes, like wave action and extreme weather events. Where wind conditions are correct, beaches can be backed by coastal dunes which offer protection and regeneration for the beach. However, these natural forces have become more extreme due to climate change, permanently altering beaches at very rapid ra ...
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