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Basic4GL
Basic4GL (B4GL; from ''Basic for openGL'') is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. While being interpreted, it is also able to compile programs on top of the virtual machine to produce standalone executable programs. It uses a syntax similar to traditional dialects of BASIC and features an IDE and a very thorough and comprehensive debugger. Basic4GL is not designed to compete with programming languages such as C++; it was intended to replace older languages such as QBasic or GFA BASIC. Basic4GL features the usual commands that you would expect to find in a version of BASIC such as... *PRINT *INPUT *GOSUB It also includes a few features that C programmers will be familiar with, such as support for pointers, structures and most importantly the entire OpenGL v1.1 API. History Tom Mulgrew created Basic4GL from a desire to be able to run OpenGL functions easily and quickly, without all ...
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GLBasic
GLBasic is a commercial BASIC programming language that can compile to various platforms including Windows, Linux, Mac OS X, and some handheld devices. The language is designed to be simple and intuitive. Overview GLBasic started as an interpreted language with 2D commands (GL stands for Graphics Language). It now uses the GCC compiler for many different platforms to achieve fast, native code results. The GLBasic precompiler "GPC" converts the simple BASIC language into C++ code and compiles it later. Thus, the user can extend GLBasic using the INLINE command to mix C/C++ code directly with GLBasic source code. Due to this, GLBasic can easily access third-party dynamic libraries on all platforms. The GLBasic SDK comes with an IDE, debugger, and a graphics engine built on OpenGL (or OpenGL ES) for the platforms Windows, Linux, Mac OS X, iOS, and WebOS. For handheld devices (Windows Mobile, GP2X, and GP2X Wiz), GLBasic uses its own close-to-hardware routines for fast graphics. ...
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Procedural Language
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usually sp ...
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Integrated Development Environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools and a debugger. Some IDEs, such as NetBeans and Eclipse, contain the necessary compiler, interpreter, or both; others, such as SharpDevelop and Lazarus, do not. The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class hierarchy diagram for use in object-oriented software development. Overview Integrated development environments are designed to maximize programmer productivity by providing tight-knit components with similar user interfaces. IDEs present a single program i ...
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Simple DirectMedia Layer
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it. The library is internally written in C and possibly, depending on the target platform, C++ or Objective-C, and provides the application programming interface in C, with bindings to other languages available. It is free and o ...
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Mac OS
Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "Mac OS" in 1997, was preinstalled on every Macintosh until 2002 and offered on Macintosh clones for a short time in the 1990s. Noted for its ease of use, it was also criticized for its lack of modern technologies compared to its competitors. The current Mac operating system is macOS, originally named "Mac OS X" until 2012 and then "OS X" until 2016. Developed between 1997 and 2001 after Apple's purchase of NeXT, Mac OS X brought an entirely new architecture based on NeXTSTEP, a Unix system, that eliminated many of the technical challenges that the classic Mac OS faced. The current macOS is preinstalled with every Mac and receives a major update annually. It is the basis of Apple's current system software for its other devices – iOS, ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Hexadecimal Number
In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a Numeral system#Positional systems in detail, positional numeral system that represents numbers using a radix (base) of 16. Unlike the decimal system representing numbers using 10 symbols, hexadecimal uses 16 distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9, and "A"–"F" (or alternatively "a"–"f") to represent values from 10 to 15. Software developers and system designers widely use hexadecimal numbers because they provide a human-friendly representation of binary code, binary-coded values. Each hexadecimal digit represents four bits (binary digits), also known as a nibble (or nybble). For example, an 8-bit byte can have values ranging from 00000000 to 11111111 in binary form, which can be conveniently represented as 00 to FF in hexadecimal. In mathematics, a subscript is typically used to specify the base. For example, the decimal value would be expr ...
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MD2 (file Format)
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game '' Rage'' in 2011, the engines lacked official designation and as such were simply referred to as the ''Doom'' and '' Quake'' engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine. According to ''Eurogamer.net'', "id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised." However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games, and id planned to regain the momentum with id Tech 5, until they were bought by ZeniMax Media which intended ...
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Struct (C Programming Language)
A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables under one name in a block of memory, allowing the different variables to be accessed via a single pointer or by the struct declared name which returns the same address. The struct data type can contain other data types so is used for mixed-data-type records such as a hard-drive directory entry (file length, name, extension, physical address, etc.), or other mixed-type records (name, address, telephone, balance, etc.). The C struct directly references a ''contiguous block'' of physical memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. Because the contents of a struct are stored in contiguous memory, t ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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GOSUB
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their histo ...
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