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BareMetal
BareMetal is an exokernel-based single address space operating system (OS) created by Return Infinity. It is written in assembly to achieve high-performance computing with minimal footprint with a "just enough operating system" (JeOS) approach. The operating system is primarily targeted towards virtualized environments for cloud computing, or HPCs due to its design as a lightweight kernel (LWK). It could be used as a unikernel. It was inspired by another OS written in assembly, MikeOS, and it is a recent example of an operating system that is not written in C or C++, nor based on Unix-like kernels. Overview Hardware requirements * AMD/Intel based 64-bit computer * Memory: 4 MB (plus 2 MB for every additional core) * Hard Disk: 32 MB One task per core Multitasking on BareMetal is unusual for modern operating systems. BareMetal uses an internal work queue that all CPU cores poll. A task added to the work queue will be processed by any available CPU core in the system a ...
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Exokernel
Exokernel is an operating system kernel developed by the MIT Parallel and Distributed Operating Systems group, and also a class of similar operating systems. Operating systems generally present hardware resources to applications through high-level abstractions such as (virtual) file systems. The idea behind exokernels is to force as few abstractions as possible on application developers, enabling them to make as many decisions as possible about hardware abstractions. Exokernels are tiny, since functionality is limited to ensuring protection and multiplexing of resources, which is considerably simpler than conventional microkernels' implementation of message passing and monolithic kernels' implementation of high-level abstractions. Implemented abstractions are called library operating systems; they may request specific memory addresses, disk blocks, etc. The kernel only ensures that the requested resource is free, and the application is allowed to access it. This low-level hardwa ...
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Exokernel
Exokernel is an operating system kernel developed by the MIT Parallel and Distributed Operating Systems group, and also a class of similar operating systems. Operating systems generally present hardware resources to applications through high-level abstractions such as (virtual) file systems. The idea behind exokernels is to force as few abstractions as possible on application developers, enabling them to make as many decisions as possible about hardware abstractions. Exokernels are tiny, since functionality is limited to ensuring protection and multiplexing of resources, which is considerably simpler than conventional microkernels' implementation of message passing and monolithic kernels' implementation of high-level abstractions. Implemented abstractions are called library operating systems; they may request specific memory addresses, disk blocks, etc. The kernel only ensures that the requested resource is free, and the application is allowed to access it. This low-level hardwa ...
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Single Address Space Operating System
In computer science, a single address space operating system (or SASOS) is an operating system that provides only one globally shared address space for all processes. In a single address space operating system, numerically identical (virtual memory) logical addresses in different processes all refer to exactly the same byte of data. Single address-space operating systems offer certain advantages. In a traditional OS with private per-process address space, memory protection is based on address space boundaries ("address space isolation"). Single address-space operating systems use a different approach for memory protection that is just as strong. One advantage is that the same virtual-to-physical map page table can be used with every process (and in some SASOS, the kernel as well). This makes context switches on a SASOS faster than on operating systems that must change the page table and flush the TLB caches on every context switch. SASOS projects include the following: * Amiga fa ...
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JeOS
Just enough operating system (JeOS, pronounced "juice" according to SUSE) is a paradigm for customizing operating systems to fit the needs of a particular application such as for a software appliance. The platform only includes the operating system components required to support a particular application and any other third-party components contained in the appliance (e.g., the kernel). This makes the appliance smaller, faster (to boot and to execute the particular application) and potentially more secure than an application running under a full general-purpose OS. Common implementations Typically, a JeOS will consist of the following: * JeOS media (OS core ernel, virtual drives, login * OS minimum maintenance tools * Minimum user space tools * Packages repository (DVD or network based) It is important to differentiate between true fully ''minimalized OS'' install profiles forced, for example, with security hardening tools or representing Recovery Console images and ''JeOS'' rich ...
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Single Address Space Operating System
In computer science, a single address space operating system (or SASOS) is an operating system that provides only one globally shared address space for all processes. In a single address space operating system, numerically identical (virtual memory) logical addresses in different processes all refer to exactly the same byte of data. Single address-space operating systems offer certain advantages. In a traditional OS with private per-process address space, memory protection is based on address space boundaries ("address space isolation"). Single address-space operating systems use a different approach for memory protection that is just as strong. One advantage is that the same virtual-to-physical map page table can be used with every process (and in some SASOS, the kernel as well). This makes context switches on a SASOS faster than on operating systems that must change the page table and flush the TLB caches on every context switch. SASOS projects include the following: * Amiga fa ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scripts an ...
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Task (computing)
In computing, a task is a unit of execution or a unit of work. The term is ambiguous; precise alternative terms include ''process'', light-weight process, '' thread'' (for execution), ''step'', '' request'', or ''query'' (for work). In the adjacent diagram, there are queues of incoming work to do and outgoing completed work, and a thread pool of threads to perform this work. Either the work units themselves or the threads that perform the work can be referred to as "tasks", and these can be referred to respectively as requests/responses/threads, incoming tasks/completed tasks/threads (as illustrated), or requests/responses/tasks. Terminology In the sense of "unit of execution", in some operating systems, a task is synonymous with a process, and in others with a thread. In non-interactive execution (batch processing), a task is a unit of execution within a job, with the task itself typically a process. The term " multitasking" primarily refers to the processing sense – multip ...
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Context Switch
In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multitasking operating system. The precise meaning of the phrase "context switch" varies. In a multitasking context, it refers to the process of storing the system state for one task, so that task can be paused and another task resumed. A context switch can also occur as the result of an interrupt, such as when a task needs to access disk storage, freeing up CPU time for other tasks. Some operating systems also require a context switch to move between user mode and kernel mode tasks. The process of context switching can have a negative impact on system performance. Cost Context switches are usually computationally intensive, and much of the design of opera ...
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Overhead (computing)
In computer science, overhead is any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to perform a specific task. It is a special case of engineering overhead. Overhead can be a deciding factor in software design, with regard to structure, error correction, and feature inclusion. Examples of computing overhead may be found in Object Oriented Programming (OOP), functional programming, data transfer, and data structures. Software design Choice of implementation A programmer/software engineer may have a choice of several algorithms, encodings, data types or data structures, each of which have known characteristics. When choosing among them, their respective overhead should also be considered. Tradeoffs In software engineering, overhead can influence the decision whether or not to include features in new products, or indeed whether to fix bugs. A feature that has a high overhead may not be included – or needs a big ...
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Call Gate
A call gate is a mechanism in Intel's x86 architecture for changing the privilege level of a process when it executes a predefined function call using a CALL FAR instruction. Overview Call gates are intended to allow less privileged code to call code with a higher privilege level. This type of mechanism is essential in modern operating systems that employ memory protection since it allows user applications to use kernel functions and system calls in a way that can be controlled by the operating system. Call gates use a special selector value to reference a descriptor accessed via the Global Descriptor Table or the Local Descriptor Table, which contains the information needed for the call across privilege boundaries. This is similar to the mechanism used for interrupts. Usage Assuming a call gate has been set up already by the operating system kernel, code simply does a CALL FAR with the necessary segment selector (the offset field is ignored). The processor will perform a n ...
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System Call
In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive or accessing the device's camera), creation and execution of new processes, and communication with integral kernel services such as process scheduling. System calls provide an essential interface between a process and the operating system. In most systems, system calls can only be made from userspace processes, while in some systems, OS/360 and successors for example, privileged system code also issues system calls. Privileges The architecture of most modern processors, with the exception of some embedded systems, involves a security model. For example, the ''rings'' model specifies multiple privilege levels under which software may be executed: a program is usually limited to its own address space so that ...
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Queue (abstract Data Type)
In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services. The operation of adding an element to the rear of the queue is known as ''enqueue'', and the operation of removing an element from the front is known as ''dequeue''. Other operations may also be allowed, often including a ''peek'' or ''front'' operation that returns the value of the next element to be dequeued without dequeuing it. The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will b ...
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