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BOSH (protocol)
Bidirectional-streams Over Synchronous HTTP (BOSH) is a transport protocol that emulates a bidirectional stream between two entities (such as a client and a server) by using multiple synchronous HTTP request/response pairs without requiring the use of polling or asynchronous chunking. For applications that require both "push" and "pull" communications, BOSH is significantly more bandwidth-efficient and responsive than most other bidirectional HTTP-based transport protocols and AJAX. BOSH achieves this by avoiding HTTP polling, yet it does so without resorting to chunked HTTP responses as is done in the technique known as Comet. To date, BOSH has been used mainly as a transport for traffic exchanged between Jabber/XMPP clients and servers (e.g., to facilitate connections from web clients and from mobile clients on intermittent networks). For "push", a BOSH client starts an HTTP request, but the server postpones sending a reply until it has data to send. After receiving a reply, ...
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Transport Protocol
Transport (in British English), or transportation (in American English), is the intentional movement of humans, animals, and goods from one location to another. Modes of transport include air, land (rail and road), water, cable, pipeline, and space. The field can be divided into infrastructure, vehicles, and operations. Transport enables human trade, which is essential for the development of civilizations. Transport infrastructure consists of both fixed installations, including roads, railways, airways, waterways, canals, and pipelines, and terminals such as airports, railway stations, bus stations, warehouses, trucking terminals, refueling depots (including fueling docks and fuel stations), and seaports. Terminals may be used both for interchange of passengers and cargo and for maintenance. Means of transport are any of the different kinds of transport facilities used to carry people or cargo. They may include vehicles, riding animals, and pack animals. Vehicles may incl ...
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Client–server Model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web. Client and server role The "client–server" characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for s ...
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Synchronization
Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or ''in time''. Systems that operate with all parts in synchrony are said to be synchronous or ''in sync''—and those that are not are '' asynchronous''. Today, time synchronization can occur between systems around the world through satellite navigation signals and other time and frequency transfer techniques. Navigation and railways Time-keeping and synchronization of clocks is a critical problem in long-distance ocean navigation. Before radio navigation and satellite-based navigation, navigators required accurate time in conjunction with astronomical observations to determine how far east or west their vessel traveled. The invention of an accurate marine chronometer revolutionized marine navigation. By the end of the 19th century, important ports provided time signals in the form of a signal gun, flag, or dropping time ...
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Hypertext Transfer Protocol
The Hypertext Transfer Protocol (HTTP) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP protocol version that was named 0.9. That first version of HTTP protocol soon evolved into a more elaborated version that was the first draft toward a far future version 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later and it was a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving ...
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Polling (computer Science)
Polling, or polled operation, in computer science, refers to actively sampling the status of an external device by a client program as a synchronous activity. Polling is most often used in terms of input/output (), and is also referred to as polled or software-driven . A good example of hardware implementation is a watchdog timer. Description Polling is the process where the computer or controlling device waits for an external device to check for its readiness or state, often with low-level hardware. For example, when a printer is connected via a parallel port, the computer waits until the printer has received the next character. These processes can be as minute as only reading one bit. This is sometimes used synonymously with 'busy-wait' polling. In this situation, when an operation is required, the computer does nothing other than check the status of the device until it is ready, at which point the device is accessed. In other words, the computer waits until the device is ...
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Asynchronous Communication
In telecommunications, asynchronous communication is transmission of data, generally without the use of an external clock signal, where data can be transmitted intermittently rather than in a steady stream. Any timing required to recover data from the communication symbols is encoded within the symbols. The most significant aspect of asynchronous communications is that data is not transmitted at regular intervals, thus making possible variable bit rate, and that the transmitter and receiver clock generators do not have to be exactly synchronized all the time. In asynchronous transmission, data is sent one byte at a time and each byte is preceded by start and stop bits. Physical layer In asynchronous serial communication the physical protocol layer, the data blocks are code words of a certain word length, for example octets (bytes) or ASCII characters, delimited by start bits and stop bits. A variable length space can be inserted between the code words. No bit synchroniz ...
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AJAX
Ajax may refer to: Greek mythology and tragedy * Ajax the Great, a Greek mythological hero, son of King Telamon and Periboea * Ajax the Lesser, a Greek mythological hero, son of Oileus, the king of Locris * ''Ajax'' (play), by the ancient Greek tragedian Sophocles, about Ajax the Great Arts and entertainment Fictional characters * Ajax Duckman, in the animated television series ''Duckman'' * Marvel Comics: ** Ajax the Greater, another name for Ajak, one of the Eternals from Marvel Comics ** Ajax the Lesser, another name for Arex, one of the Eternals from Marvel Comics ** Ajax, a member of the Pantheon appearing in Marvel Comics ** Ajax (Francis Fanny), a fictional supervillain first appearing in ''Deadpool'' #14 * Martian Manhunter, a DC Comics superhero called Ajax in Brazil and Portugal * Ajax, a '' Call of Duty: Black Ops 4'' operative * Ajax, from the video game ''Genshin Impact'' Music * A-Jax (band), a South Korean boy band * Ajax (band), an electronic music band from ...
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Comet (programming)
Comet is a web application model in which a long-held HTTPS request allows a web server to push data to a browser, without the browser explicitly requesting it. ''Comet'' is an umbrella term, encompassing multiple techniques for achieving this interaction. All these methods rely on features included by default in browsers, such as JavaScript, rather than on non-default plugins. The Comet approach differs from the original model of the web, in which a browser requests a complete web page at a time. The use of Comet techniques in web development predates the use of the word ''Comet'' as a neologism for the collective techniques. Comet is known by several other names, including ''Ajax Push'', ''Reverse Ajax'', ''Two-way-web'', ''HTTP Streaming'', and '' HTTP push, HTTP server push'' among others. The term ''Comet'' is not an acronym, but was coined by Alex Russell in his 2006 blog post ''Comet: Low Latency Data for the Browser''. In recent years, the standardisation and widespread s ...
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XMPP
Extensible Messaging and Presence Protocol (XMPP, originally named Jabber) is an open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML (Extensible Markup Language), it enables the near-real-time exchange of structured data between two or more network entities. Designed to be extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for VoIP, video, file transfer, gaming and other uses. Unlike most commercial instant messaging protocols, XMPP is defined in an open standard in the application layer. The architecture of the XMPP network is similar to email; anyone can run their own XMPP server and there is no central master server. This federated open system approach allows users to interoperate with others on any server using a 'JID' user account, similar to an email address. XMPP implementations can be deve ...
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XMPP Standards Foundation
XMPP Standards Foundation (XSF) is the foundation in charge of the standardization of the protocol extensions of XMPP, the open standard of instant messaging and presence of the IETF. History The XSF was originally called the Jabber Software Foundation (JSF). The Jabber Software Foundation was originally established to provide an independent, non-profit, legal entity to support the development community around Jabber technologies (and later XMPP). Originally its main focus was on developing JOSL, the Jabber Open Source License (since deprecated), and an open standards process for documenting the protocols used in the Jabber/XMPP developer community. Its founders included Michael Bauer and Peter Saint-Andre. Process Members of the XSF vote on acceptance of new members, a technical Council, and a Board of Directors. However, membership is not required to publish, view, or comment on the standards that it promulgates. The unit of work at the XSF is the XMPP Extension Protoco ...
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Extensible Messaging And Presence Protocol
Extensible Messaging and Presence Protocol (XMPP, originally named Jabber) is an Open standard, open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML (Extensible Markup Language), it enables the near-real-time exchange of structured data between two or more network entities. Designed to be Extensibility, extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for Voice over IP, VoIP, video, file transfer, Game, gaming and other uses. Unlike most commercial instant messaging protocols, XMPP is defined in an open standard in the application layer. The architecture of the XMPP network is similar to email; anyone can run their own XMPP server and there is no central master server. This Federation (information technology), federated open system (computing), open system approach allows users to interoperate with ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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