Automatic Variable
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Automatic Variable
In computer programming, an automatic variable is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope. The scope is the lexical context, particularly the function or block in which a variable is defined. Local data is typically (in most languages) invisible outside the function or lexical context where it is defined. Local data is also invisible and inaccessible to a ''called'' function,unless it is a nested function, which itself is ''defined'' along that local data but is not deallocated, coming back in scope as the execution thread returns to the caller. Automatic local variables primarily applies to recursive lexically-scoped languages.although they exist in a somewhat similar, but not identical, form also in recursive languages with dynamic scoping, such as older variants of LISP Automatic local variables are normally allocated in the stack frame of the procedure in which they are declared.unless ot ...
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Type Inference
Type inference, sometimes called type reconstruction, refers to the automatic detection of the type of an expression in a formal language. These include programming languages and mathematical type systems, but also natural languages in some branches of computer science and linguistics. Nontechnical explanation In a typed language, a term's type determines the ways it can and cannot be used in that language. For example, consider the English language and terms that could fill in the blank in the phrase "sing _." The term "a song" is of singable type, so it could be placed in the blank to form a meaningful phrase: "sing a song." On the other hand, the term "a friend" does not have the singable type, so "sing a friend" is nonsense. At best it might be metaphor; bending type rules is a feature of poetic language. A term's type can also affect the interpretation of operations involving that term. For instance, "a song" is of composable type, so we interpret it as the thing created ...
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Local Variable
In computer science, a local variable is a variable that is given ''local scope''. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effects that can occur with global variables. Scope Local variables may have a lexical or dynamic scope, though lexical (static) scoping is far more common. In lexical scoping (or lexical scope; also called static scoping or static scope), if a variable name's scope is a certain blo ...
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Variable (computer Science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a '' value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference ...
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Memory Management
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of Resource management (computing), resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single Process (computing), process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of Random-access memory, RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system C ...
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Object Lifetime
Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an aim, target, or objective * Object (grammar), a sentence element, such as a direct object or an indirect object Science, technology, and mathematics Computing * 3D model, a representation of a physical object * Object (computer science), a language mechanism for binding data with methods that operate on that data ** Object-orientation (other), in which concepts are represented as objects *** Object-oriented programming (OOP), in which an object is an instance of a class or array ** Object (IBM i), the fundamental unit of data storage in the IBM i operating system * Object file, the output of a compiler or other translator program (also known as "object code") * HTML object element Mathematics * Object (mathematics), an ...
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Call Stack
In computer science, a call stack is a Stack (abstract data type), stack data structure that stores information about the active subroutines and block (programming), inline blocks of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activatio ...
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Variable-length Array
In computer programming, a variable-length array (VLA), also called variable-sized or runtime-sized, is an array data structure whose length is determined at runtime, instead of at compile time. In the language C, the VLA is said to have a variably modified data type that depends on a value (see Dependent type). The main purpose of VLAs is to simplify programming of numerical algorithms. Programming languages that support VLAs include Ada, ALGOL 68 (for non-flexible rows), APL, C# (as unsafe-mode stack-allocated arrays), COBOL, Fortran 90, J, and Object Pascal (the language used in Delphi and Lazarus, that uses FPC). C99 introduced support for VLAs, although they were subsequently relegated in C11 to a conditional feature, which implementations are not required to support; on some platforms, VLAs could be implemented formerly with alloca() or similar functions. Growable arrays (also called dynamic arrays) are generally more useful than VLAs because dynamic arrays can ...
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C Syntax
The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction. C was the first widely successful high-level language for portable operating-system development. C syntax makes use of the maximal munch principle. C syntax has heavily influenced the syntax of succeeding languages, including but not limited to C++ syntax, Java syntax, and C# syntax. Basics Reserved keywords The following words are reserved, and may not be used as identifiers: * alignas * alignof * auto * bool * break * case * char * const * constexpr * continue * default * do * double * else * enum * extern * false * float * for * goto * if * inline * int * long * nullptr * register * restrict * return * short * signed * sizeof * static * static_assert * struct * switch * thread_local * true * typede ...
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Scope (computer Science)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is in relation to the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most programm ...
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Local Variable
In computer science, a local variable is a variable that is given ''local scope''. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effects that can occur with global variables. Scope Local variables may have a lexical or dynamic scope, though lexical (static) scoping is far more common. In lexical scoping (or lexical scope; also called static scoping or static scope), if a variable name's scope is a certain blo ...
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Resource Acquisition Is Initialization
Resource acquisition is initialization (RAII) is a programming idiom used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tied to object lifetime. Resource allocation (or acquisition) is done during object creation (specifically initialization), by the constructor, while resource deallocation (release) is done during object destruction (specifically finalization), by the destructor. In other words, resource acquisition must succeed for initialization to succeed. Thus, the resource is guaranteed to be held between when initialization finishes and finalization starts (holding the resources is a class invariant), and to be held only when the object is alive. Thus, if there are no object leaks, there are no resource leaks. RAII is associated most prominently with C++, where it originated, but also Ada, Vala, and Rust. The technique was developed for exception ...
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Mebibyte
The byte is a units of information, unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character (computing), character of text in a computer and for this reason it is the smallest address space, addressable unit of Computer memory, memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit computing, 8-bit definition, Computer network, network protocol documents such as the Internet Protocol () refer to an 8-bit byte as an Octet (computing), octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit numbering, bit endianness. The size of the byte has historically been Computer hardware, hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and compute ...
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