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Auto Modellista
is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox. Description ''Auto Modellista'' marked itself apart from others of the same genre with cel-shaded graphics, which gave a hand-drawn and cartoon-like appearance. The game is similar in gameplay to games like Gran Turismo, with the player picking a vehicle which they can modify and customize. There are six tracks in the default game, including the real-life Suzuka Circuit and the Mt. Akagi mountain pass. After poor initial reception, Capcom modified the game for its North American releases. In Japan, the game was rereleased with these changes as ''Auto Modellista: US Tuned''. This version featured American cars such as the Dodge Viper, two new oval tracks, various UI improvements and a new handling model that saw cars accelerate slower and lose more speed in turns. The US Tuned changes were present in every single release of the game starting with the North Amer ...
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Capcom Production Studio 1
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game ma ...
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Milestone Srl
Milestone S.r.l. is an Italian video game developer based in Milan. Founded in 1994 by Antonio Farina, the studio specialises in racing games, especially motorcycle racing games. The company began under the name Graffiti, developing the car racing game ''Screamer (video game), Screamer''. After the studio rebranded as Milestone in 1996, it used ''Screamer''s success for multi-game publishing deals with Virgin Interactive and Electronic Arts. The poor performance of ''Racing Evoluzione'', published by Atari, Inc. (1993–present), Atari with little marketing, lead to key figures leaving Milestone. As part of Leader Group from 2002 on, the studio hired many younger developers and developed multiple games for multiple platforms, including several based on the Superbike World Championship. This shaped Milestone's identity as a developer of motorcycle racing games. After detaching from Leader Group in 2011, the studio obtained the license for MotoGP games in 2013. In 2019, Milestone w ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Resident Evil Outbreak
''Resident Evil Outbreak'' is a survival horror video game with online playability for the PlayStation 2. Initially released in 2003, it was developed by Capcom Production Studio 1 and was the first entry in the ''Resident Evil'' video game series to feature cooperative gameplay and online multiplayer support, although online support was not available for the PAL versions of the game. ''Outbreak'' depicts a series of episodic storylines in a zombie-inhabited Raccoon City. Players control eight characters with unique abilities. It was set during the same general time period as ''Resident Evil 2'' and '' 3''. ''Outbreak'' was followed by a standalone expansion entitled '' Resident Evil Outbreak: File #2''. The game was praised for the graphics, fun-factor, and multiplayer but criticized for the lack of voice chat. Gameplay The controls and gameplay are similar to the ''Resident Evil'' remake, which was exclusive to the Nintendo GameCube, with quite a few adjustments. The player ...
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Monster Hunter (video Game)
''Monster Hunter'' is an action role-playing game developed and published by Capcom. ''Monster Hunter'' was released in North America on September 21, 2004 for the PlayStation 2 and ported to the Wii in 2009. It was remade and expanded in ''Monster Hunter G'', which was released in Japan and was brought to North America and Europe as ''Monster Hunter Freedom'' for the PlayStation Portable. Much of the game can be played offline through single-player. The majority of the content is in the online section of the game. Only some monsters are found in single-player and the player's rewards are smaller (and less valuable) when they are offline. The goal for players online is not to defeat the most monsters but to reach the highest hunter rank, which is the storyline that is carried out online by non-player characters. Gameplay ''Monster Hunter'' places the player in the role of an up-and-coming hunter who must accomplish various quests to achieve glory. Armors, weapons, and other item ...
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PlayStation 2 Online Functionality
Selected games on Sony's PlayStation 2 video game console offer online gaming or other online capabilities. Games that enable the feature provide free online play through the use of a broadband internet connection and a PlayStation 2 Network Adaptor. Since the service has no official name, it is sometimes referred as either PS2 Network Play, PS2 Network Gaming or PS2 Online. The service was launched in July 2001 in Japan, August 2002 in North America, and in June 2003 in Europe. On " slimline" models, a network adapter is integrated into the hardware. Some games also allowed online gameplay using a dial-up connection (not available on all models), or LAN play by connecting two network adapters/slimline consoles together directly with an Ethernet cable or through the same router network. Instead of having a unified online service like SegaNet or Xbox Live, online multiplayer on the PS2 was the responsibility of the game publisher and was run on third-party servers. However ...
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List Of Subaru Engines
Subaru uses a four or five character code to identify all of their engines. As of August 2022 these are the engines presently in models sold by Subaru * FB20D: 1995 cc DOHC, 2017+ Subaru Impreza, and 2018+ Subaru Crosstrek * FB25D: 2498 cc DOHC, 2019+ North American Subaru Forester, 2020+ North American Subaru Legacy, 2020+ North American Subaru Outback, and 2021+ North American Subaru Crosstrek * FA24D: 2,387 cc DOHC, 2022+ Subaru BRZ/Toyota 86 * FA24F: 2,387 cc DOHC, turbo, 2019+ USDM Subaru Ascent, 2020+ Subaru Legacy, and 2020+ Subaru Outback. 2021+ USDM Subaru WRX * CB18: 1795 cc DOHC, 2020 JDM Subaru Levorg, 2021 JDM Subaru Forester Two Cylinder Subaru EK engine The EK series was an inline twin cylinder engine. Early versions were air-cooled two-stroke cycle, later replaced with water-cooled configurations in 1971. The engine was upgraded to a four-stroke SOHC in 1973 to meet Japanese Government emission regulations, using the SEEC emissions s ...
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Subaru EJ Engine
The Subaru EJ engine is a series of four-stroke automotive engines manufactured by Subaru. They were introduced in 1989, intended to succeed the previous Subaru EA engine. The EJ series was the mainstay of Subaru's engine line, with all engines of this series being 16-valve horizontal flat-fours, with configurations available for single, or double-overhead camshaft arrangements (SOHC or DOHC). Naturally aspirated and turbocharged versions are available, ranging from . These engines are commonly used in light aircraft, kit cars and engine swaps into air-cooled Volkswagens, and are also popular as a swap into copy wasserboxer engined Volkswagen T3/Vanagon. Primary engineering on the EJ series was done by Masayuki Kodama, Takemasa Yamada and Shuji Sawafuji of Fuji Heavy Industries, Subaru's parent company. EJ15 (1.5L Boxer NA) Usage: * Impreza GC1 series ( JDM) - Replaced by Subaru EL engine in 2006 GD, GG, GE & GH series ( JDM) Impreza. * Impreza 93-06 (Latin America) Specifi ...
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Subaru 360
The Subaru 360 is a rear-engined, two-door city car manufactured and marketed from 1958 to 1971 by Subaru. As the company's first automobile, production reached 392,000 over its 12-year model run. Noted for its small overall size, 1,000 lb curb weight, monocoque construction, swing axle rear suspension, fiberglass roof panel, and rear-hinged doors, the inexpensive car was designed in response to the Japanese government's light car or Kei car regulations and its proposal for a larger "national car," both intended to help motorize the post WWII Japanese population. The 360's overall size and engine capacity complied with Japan's Kei car regulations. Nicknamed the "ladybug" in Japan, and ultimately superseded by R-2, the 360 was one of Japan's most popular cars and was available in a single generation in two-door, station wagon ("Custom"), "convertible" ( a sedan with a roll-back fabric roof) and sporting variants. The two-door sedans' model code is K111, while the wagon is k ...
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