Audiovisual Introductions In 1992
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Audiovisual Introductions In 1992
Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions. Audiovisual service providers frequently offer web streaming, video conferencing, and live broadcast services. Computer-based audiovisual equipment is often used in education, with many schools and universities installing projection equipment and using interactive whiteboard technology. Components Aside from equipment installation, two significant elements of audiovisual are wiring and system control. If either of these components are faulty or missing, the system may not demonstrate optimal performance. Wiring is a skill that not only requires proper cable rating selection based on a number of factors, including distance to the main rack, frequency and fire codes, but wires should also be out of sight, behind the walls and in the ceiling, when possibl ...
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Audiovisual
Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions. Audiovisual service providers frequently offer web streaming, video conferencing, and live broadcast services. Computer-based audiovisual equipment is often used in education, with many schools and universities installing projection equipment and using interactive whiteboard technology. Components Aside from equipment installation, two significant elements of audiovisual are wiring and system control. If either of these components are faulty or missing, the system may not demonstrate optimal performance. Electrical wiring, Wiring is a skill that not only requires proper cable rating selection based on a number of factors, including distance to the main rack, frequency and fire codes, but wires should also be out of sight, behind the walls and in the ceiling, ...
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Communication Technology
Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that feasible with the human voice, but with a similar scale of expediency; thus, slow systems (such as postal mail) are excluded from the field. The transmission media in telecommunication have evolved through numerous stages of technology, from beacons and other visual signals (such as smoke signals, semaphore telegraphs, signal flags, and optical heliographs), to electrical cable and electromagnetic radiation, including light. Such transmission paths are often divided into communication channels, which afford the advantages of multiplexing multiple concurrent communication sessions. ''Telecommunication'' is often used in its plural form. Other examples of pre-modern long-distance communication included audio messages, such as coded drum ...
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Visual Music
Visual music, sometimes called colour music, refers to the creation of a visual analogue to musical form by adapting musical structures for visual composition, which can also include silent films or silent Lumia work. It also refers to methods or devices which can translate sounds or music into a related visual presentation. An expanded definition may include the translation of music to painting; this was the original definition of the term, as coined by Roger Fry in 1912 to describe the work of Wassily Kandinsky. There are a variety of definitions of visual music, particularly as the field continues to expand. In some recent writing, usually in the fine art world, visual music is often confused with or defined as synaesthesia, though historically this has never been a definition of visual music. Visual music has also been defined as a form of intermedia. Visual music also refers to systems which convert music or sound directly into visual forms, such as film, video, computer gr ...
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Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Multimedia
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which features little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows and animated videos. Multimedia also contains the principles and application of effective interactive communication such as the building blocks of software, hardware, and other technologies. Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices, either on demand or in real time (streaming). In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia. Over time, hypermedia extensions brought multimedia to the World Wide Web. Terminology The term ''multimedia'' was ...
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Jam2jam
jam2jam is a family of audiovisual software for collaborative performance. The systems use generative algorithms for audio and visual material whose parameters are controlled by users with either a graphical user interface or external hardware controllers. jam2jam software applications can connect over local networks or the internet allowing real-time collaboration. This type of functionality is referred to as Network Jamming and is the topic of ongoing research. Description The jam2jam software has been primarily employed to enable access to collaborative audiovisual performances, and is used in education and community arts settings. The software has also found application in assisting people with disabilities to participate in playful arts activities. The Network Jamming research that surrounds the use of jam2jam is built on a constructivist epistemology Constructivism is a view in the philosophy of science that maintains that scientific knowledge is constructed by the sc ...
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Information And Communications Technology
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information. ICT is also used to refer to the convergence of audiovisuals and telephone networks with computer networks through a single cabling or link system. There are large economic incentives to merge the telephone networks with the computer network system using a single unified system of cabling, signal distribution, and management. ICT is an umbrella term that includes any communication device, encompassing radio, television, cell phones, computer and network hardware, satellite systems and so on, as well as the various services and appliances with them such as video conferencing and ...
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Audiovisualogy
The etymological meaning of the word audiovisualogy is linked, on the one hand, with the term audiovisual, referring to the means jointly related to the view and the hearing and, on the other hand, to the suffix logy, that refers to logos, and that in Greek means ''treaty, knowledge''. Therefore, audiovisualogy must be understood as a study of the audiovisual media that, due to its broad meaning, could be related to either the cinema, the television or any other art. It is also feasible to understand it as the means and art that combine fixed projected images (slides or digital support) in its ''montage'', accompanied by sounds of a different nature, therefore meaning a language different from the film, since it does not use the image in motion. Although it was known in France as diaporama (slideshow) in 1950, its current name of audiovisual art is truly accepted in many fields, such as in some institutions in the United Kingdom, like photo clubs and others with a high artistic l ...
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Audiovisual Education
Audiovisual education or multimedia-based education (MBE) is instruction where particular attention is paid to the audiovisual or multimedia presentation of the material with the goal of improving comprehension and retention. According to the Webster dictionary, audio-visual materials is defined as "training or educational materials directed at both the senses of hearing and the sense of sight, films, recordings, photographs, etc. used in classroom instructions, library collections or the likes". History The concept of audiovisual aids is not new and can be traced back to seventeenth century when John Amos Comenius (1592–1670), a Bohemian educator, introduced pictures as teaching aids in his book Orbis Sensualium Pictus ("picture of the Sensual World") that was illustrated with 150 drawings of everyday life. Similarly, Jean Rousseau (1712–1778) and JH Pestalozzi (1746–1827) advocated the use of visual and play materials in teaching. More recently, audiovisual aids were also ...
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Audiovisual Art
Audiovisual art is the exploration of kinetic abstract art and music or sound set in relation to each other. It includes visual music, abstract film, audiovisual performances and installations. Overview The book ''Art and the Senses'' cites the Italian Futurist artists, Fortunato Depero and Luigi Russolo as designing art machines in 1915 to create a multisensory experience of sound, movement and colour. In the 1970s Harry Bertoia created sound sculptures of objects to have a multisensory effect, exploring the relationships between the sound, the initiating event and the material properties of the objects. In an example with overt musical connections, ''The Oxford Handbook of New Audiovisual Aesthetics'' cites musician Brian Williams (aka Lustmord) as someone whose practise crosses audiovisual art and mainstream media, where his work is "not traditionally 'musical'" and has "clearly visual aspects". See also * Abstract film * Audiovisualogy * Color organ * Experimental film ...
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Digital Signage
Digital signage is a segment of electronic signage. Digital displays use technologies such as LCD, LED, projection and e-paper to display digital images, video, web pages, weather data, restaurant menus, or text. They can be found in public spaces, transportation systems, museums, stadiums, retail stores, hotels, restaurants and corporate buildings etc., to provide wayfinding, exhibitions, marketing and outdoor advertising. They are used as a network of electronic displays that are centrally managed and individually addressable for the display of text, animated or video messages for advertising, information, entertainment and merchandising to targeted audiences. Roles and function The many different uses of digital signage allow a business to accomplish a variety of goals. Some of the most common applications include: *Public information – news, weather, traffic and local (location specific) information, such as building directory with a map, fire exits and traveler i ...
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AMX LLC
AMX (formerly AMX, LLC) is an American manufacturer of video switching and control devices. It is currently owned by Samsung Electronics through Harman International Industries, and is part of the Harman Professional Division. Overview Scott D. Miller founded AMX in 1982. AMX began with MX Series remote control for projector slide. Miller served as Chief Executive Officer and President of AMX, LLC (alternative name AMX Corporation). AMX designs and manufactures hardware and software for the distribution of video within meeting spaces, as well as across buildings or the globe using IP. They also create products that allow remote control of a wide variety of equipment including HVAC. AMX invented the world's first touch panel dedicated to room automation in 1988. AMX home automation controls are now also available through separate applications ("apps") for smartphones and tablet PCs through its authorised product partners such as Touch Panel Control. The application is available ...
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