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Atomiswave
The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme (including dual joysticks, dual light guns and a steering wheel), but unlike the NAOMI, the Atomiswave does not feature expanded RAM compared to the Dreamcast. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. '' Metal Slug 6'' was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board. Specifications *CPU: Hitachi SH-4 32-bit RISC CPU 200 MHz **Rated performance: 360 MIPS/1.4 GFLOPS *Graphics processor: PowerVR 2 100 MHz **Polygon performance: 3 to 5 million polygons/sec **Rendering speed ...
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Samurai Shodown VI
''Samurai Shodown VI'', known as in Japan, is the tenth iteration in the ''Samurai Shodown'' series. On December 17, 2014, the game was released as a PS2 Classic for the PlayStation 3 through the PlayStation Network, although only on the Japanese Store. On November 22, 2016, the game was released for the PlayStation 4 on North America through the PlayStation Network, with enhanced features such as trophy support and uprendered resolution. Gameplay The game features new backgrounds with 2D and 3D elements, as well as a returning cast of all 28 characters from ''Samurai Shodown V Special'', 2 sub-bosses from ''Samurai Shodown V'', as well as all 7 characters from ''Samurai Shodown'' and ''Samurai Shodown II'' that didn't appear in later games, and 4 new characters. It also features a "spirit select" system, which allows players to choose between six different fighting styles based on all previous installments. Characters Release Despite normal ''Samurai Shodown'' releases ...
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NeoGeo Battle Coliseum
, abbreviated ''NGBC'' or ''NBC'', is a 2-on-2 tag team fighting game designed for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several SNK and ADK titles. Subsequently, a PlayStation 2 version of the game was released in Japan, North America, and Europe. The Xbox Live Arcade version was released worldwide on June 9, 2010. In 2020, a homebrew conversion was released for the Dreamcast. Gameplay The game system of the arcade NGBC, as previously mentioned, is a 2-on-2 tag battle, regardless of how many players are playing. While the two-player game system is similar to most tag-team systems of other games, the single player system is unusual. The game's single play is more like a survival battle, where the player must beat enemy after enemy as long as possible. However, the game gives the player 300 seconds, and when time-out occurs, instead of win or lose, the player will face the boss (depending on how well they perform). Onl ...
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Fist Of The North Star (arcade Game)
is a 2D competitive fighting game produced by Sega and developed by Arc System Works, based on the manga series of the same name. It was originally released in 2005 as a coin-operated arcade game for the Atomiswave hardware. A PlayStation 2 port, retitled , was released exclusively in Japan in March 2007. This version features a bonus DVD including an exclusive training mode ("Starter's Guide") and a documentary covering history of previous ''Hokuto no Ken'' titles for home consoles. The arcade version was officially distributed by Sega in North America, while the PS2 port was released only in Japan. In 2020, a homebrew conversion was released for the Dreamcast. Gameplay While in both terms of gameplay and visual style, the game is similar to the ''Guilty Gear'' series (which was also made by Arc System Works), some aspects of the mechanics are slightly different. Seven Stars of the Hokuto Below each character's lifebar is a gauge with seven "stars" in the shape of the Big Dip ...
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SNK Playmore
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offi ...
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Guilty Gear X
subtitled ''By Your Side'' in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the ''Guilty Gear'' series, ''Guilty Gear X'' was developed over a period of about two years after the first game's success. It was released in July 2000 for Japanese arcades, re-released on Dreamcast in December 2000, and later ported to PlayStation 2 in November 2001 and Game Boy Advance in January 2002. ''Guilty Gear X'' continues its predecessor's timeline with new characters and gameplay features. A four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes. The Dreamcast and PS2 versions have sold over 100,000 copies in Japan; they have been praised for their graphics, controls and characters but criticized for their lack of replay value. The GBA version was the poorest-received, with the main complaints concerning ease and graphics. Gameplay The fight system ha ...
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Guilty Gear Isuka
is a 2D fighting video game developed by Arc System Works and published by Sammy Corporation. Announced by Arc in September, it was released on December 17, 2003 in Japanese arcades as the sixth installment of the ''Guilty Gear'' series. Later, the game was ported for a release on the PlayStation 2 (PS2), Xbox, and Windows in Japan. The PS2 version was brought to North America by Sammy, and, in Europe, the home console version was released by 505 Game Street and the PC version by Zoo Digital Publishing. While the gameplay remained almost the same as in previous titles, the game introduced a four-player battle mode, and the PS2 version included new features to the series, including a scrolling adventure, a customization mode, and two new characters. ''Guilty Gear Isuka'' received mixed critical reviews. It was praised for its visual, music and customization features. However, although some aspects of the new gameplay—such as the two fighting planes and the turn button—wer ...
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FLOPS
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate measure than measuring instructions per second. Floating-point arithmetic Floating-point arithmetic is needed for very large or very small real numbers, or computations that require a large dynamic range. Floating-point representation is similar to scientific notation, except everything is carried out in base two, rather than base ten. The encoding scheme stores the sign, the exponent (in base two for Cray and VAX, base two or ten for IEEE floating point formats, and base 16 for IBM Floating Point Architecture) and the significand (number after the radix point). While several similar formats are in use, the most common is ANSI/IEEE Std. 754-1985. This standard defines the format for 32-bit numbers called ''single precision'', as well ...
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The Seven Spirits
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Megabyte
The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities. In the computer and information technology fields, other definitions have been used that arose for historical reasons of convenience. A common usage has been to designate one megabyte as (220 B), a quantity that conveniently expresses the binary architecture of digital computer memory. The standards bodies have deprecated this usage of the megabyte in favor of a new set of binary prefixes, in which this quantity is designated by the unit mebibyte (MiB). Definitions The unit megabyte is commonly used for 10002 (one million) bytes or 10242 bytes. The interpretation of using base 1024 originated as technical jargon for the byte multiples t ...
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Yamaha Corporation
is a Japanese multinational corporation and conglomerate with a very wide range of products and services. It is one of the constituents of Nikkei 225 and is the world's largest musical instrument manufacturing company. The former motorcycle division was established in 1955 as Yamaha Motor Co., Ltd., which started as an affiliated company but later became independent, although Yamaha Corporation is still a major shareholder. History Nippon Gakki Co. Ltd. (currently Yamaha Corporation) was established in 1887 as a reed organ manufacturer by Torakusu Yamaha (山葉寅楠) in Hamamatsu, Shizuoka Prefecture and was incorporated on 12 October 1897. In 1900, the company started the production of pianos. The first piano to be made in Japan was an upright built in 1900 by Torakusu Yamaha, founder of Nippon Gakki Co., Ltd. — later renamed Yamaha Corporation. The company's origins as a musical instrument manufacturer are still reflected today in the group's logo—a trio of interloc ...
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Environment Mapping
In computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ..., environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a Specular reflection, reflective surface by means of a precomputed Texture mapping, texture. The texture is used to store the Digital image, image of the distant environment surrounding the rendered object. Several ways of storing the surrounding environment have been employed. The first technique was sphere mapping, in which a single texture contains the image of the surroundings as reflected on a Curved mirror, spherical mirror. It has been almost entirely surpassed by cube mapping, in which the environment is projected onto the six faces of a cube and stored as six square textures o ...
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Spatial Anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts ( aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution. When sampling is performed without removing this part of the signal, it causes undesirable artifacts such as black-and-white noise. In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter. In digital photography, optical anti-aliasing filters made of birefringent materials smooth the signal in the spatial optical domain. The a ...
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