Atari Karts
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Atari Karts
''Atari Karts'' is a 1995 kart racing video game developed by Miracle Designs and published by Atari Corporation for the Atari Jaguar. In the game, the player takes control of one of eleven characters though only seven are available at first, each with differing capabilities. One or two players race against computer-controlled characters in four cups consisting of multiple tracks over four difficulty levels. During races, the players can obtain power-ups placed at predetermined points in the tracks and use them to gain an advantage. It plays similarly to ''Super Mario Kart'' and features Bentley Bear, main protagonist of the arcade game '' Crystal Castles'' (1983). ''Atari Karts'' started production when Belgian programmers Filip Hautekeete and Peter Vermeulen received a development kit for the Jaguar from Atari, creating a demo featuring an emulated interpretation of the Mode 7 graphics mode seen in the Super Nintendo Entertainment System. Impressed with the demo, Atari decided ...
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Atari Corporation
Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when WarnerMedia, Warner Communications sold the home computing and game console assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari 8-bit family#XE series, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar. The company Reverse takeover, reverse merged with JT Storage, JTS Inc. in 1996, becoming a small division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998. History The company was founded by Commodore International's founder Jack Tramiel soon after his resignation from Commodore in January 1984. Initially named Tramel Technology, Ltd., the company's goal was to design and sell a next-generation home computer. On July 1, 1984, TTL bought the Consumer Division assets of Atari, Inc. from Warner, and T ...
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Kart Racing Game
A kart racing game, also known as cart racing game or go-kart racing game, is a subgenre of racing video games. Kart racing games have simplified driving mechanics while including unusual racetrack designs, obstacles, and vehicular combat. Though the genre has its roots in the 1980s, '' Super Mario Kart'' (1992) popularized the genre, with the ''Mario Kart'' series still being considered the foremost kart racing franchise. Mechanics and traits Kart racing games are known to have simplified driving mechanics while adding obstacles, unusual racetrack designs and various action elements. Kart racers are also known to cast fictional characters, particularly from media franchises, as the drivers of vehicles with unusual designs, often reflecting the distinct trait or personality of the character driving it. Kart racing games are a more arcade-like experience than other racing games and usually offer over-the-top gameplay in which player characters can shoot projectiles against one an ...
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Dave Theurer
David Theurer is a game designer and computer programmer. In 1980, he created the ''Missile Command'' and ''Tempest'' arcade games for Atari, Inc., considered two of the major releases from the Golden age of arcade games. Theurer also designed ''I, Robot'' for Atari, the first commercial video game with 3D filled-polygonal graphics. Early life David attended Wheaton College in Chicago initially following a path in Chemistry and then Physics, but with two years to go until completion changed once more to Psychology, earning a degree. He has said that earning the degree had helped him create addictive games by using the same techniques originally used on pigeons. David worked for the college data processing center for approximately six months after graduating. After which he found a job as a junior programmer at Bunker Ramo Corporation, a company that built supermarket computer systems. He moved to California and joined National Semiconductor in 1976. Six months after joining N ...
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Sunnyvale, California
Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California. Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the north, Moffett Federal Airfield and NASA Ames Research Center to the northwest, Mountain View to the northwest, Los Altos to the southwest, Cupertino to the south, and Santa Clara to the east. Sunnyvale's population was 155,805 at the 2020 census, making it the second most populous city in the county (after San Jose) and the seventh most populous city in the San Francisco Bay Area. As one of the major cities that make up California's high-tech area known as Silicon Valley, Sunnyvale is the birthplace of the video game industry, former location of Atari headquarters, and the location of a fictional computer game company in the 1983 film ''WarGames''. Many technology companies are headquartered in Sunnyvale and many more operate there, i ...
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Demoscene
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demoscene productions can be made with the latest consumer techno ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Protracker
ProTracker is a music tracker for the Amiga platform. A free software tool that required no additional equipment, it became popular in the early 1990s with both amateurs and professionals, allowing for sample-based music in the MOD file format. Introduction ''ProTracker'' allows the user to create sequences of notes called "patterns", which are chained together to form a complete song. Music created in ProTracker uses the MOD file format. It was initially developed for the Amiga line of computers, but was later made available for other platforms such as the Atari ST. Features Building upon the features of previous trackers such as Ultimate Soundtracker and NoiseTracker (of which ProTracker's code is based on), ProTracker came equipped with a built-in sample editor and a keyboard split function to assign multiple instruments to different regions of the keyboard. Later versions also extended the MOD format by increasing the maximum number of patterns from 64 to 99, and adding ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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All Media Network
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's se ...
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