Ariel The Little Mermaid
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Ariel The Little Mermaid
''Disney's Ariel the Little Mermaid'', usually shorted to simply ''Ariel the Little Mermaid'', is a 1992 video game developed by Blue Sky Software for the Sega Genesis, Game Gear and Master System, based on the 1989 film ''The Little Mermaid.'' A Master System version was released exclusively in Brazil by Tec Toy. Gameplay In ''Ariel the Little Mermaid'', the players controls either Ariel or King Triton in a similar way to ''Ecco the Dolphin'' (1992). In the game, their mission is to rid Ursula's spell on the Atlantica kingdom, which has turned the mermaid population into polyps. Depending on which character is chosen, Ariel will also have to save Triton from Ursula, or Triton vice versa. There are four stages, each requiring the player to collect polyps before fighting a boss. The first level is a reef maze with sharks, clams and eels as foes. The second is a sunken ship with sharks, ghosts and skeleton pirates inside and around it. The third is the remains of Atlantis where s ...
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Blue Sky Software
BlueSky Software was an American video game developer based in California. Formed in 1988, BlueSky closed in March 2001, when parent company Titus Interactive was in financial trouble. The BlueSky trademark continued to be owned by Titus Interactive until their bankruptcy in 2004. Games Atari 7800 * '' Basketbrawl'' (1990) * '' Mat Mania Challenge'' (1990) * ''Mean 18'' (1989) * ''Motor Psycho'' (1990) * ''Ninja Golf'' (1990) * '' Scrapyard Dog'' (1990) * '' Xenophobe'' (1989) Atari Lynx * '' Cyberball 2072'' (1991) * ''NFL Football'' (1992) * ''Ninja Gaiden'' (1990) Amiga * ''Hare Raising Havoc'' (1991) * ''PGA Tour Golf'' (1990) Commodore 64 * ''Arachnophobia'' (1991) * '' Avoid the Noid'' (1989) IBM PC compatibles * ''Arachnophobia'' (1991) * ''ASSASSIN 2015'' (1996) * '' Goosebumps: Attack of the Mutant'' (1997) * ''Hare Raising Havoc'' (1991) * ''PC USA'' * ''PC Globe'' (1990) * '' Relativity'' (1998) * ''Total Control Football'' (1996) Master System * '' ...
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Ursula (The Little Mermaid)
Ursula is a fictional character who appears as the main antagonist in Walt Disney Pictures' 28th animated feature film '' The Little Mermaid'' (1989). Voiced by American actress Pat Carroll, Ursula is a villainous sea witch who offers a mermaid princess named Ariel a temporary opportunity to become human so that she may earn the love of Prince Eric within three days. However, Ursula is, in fact, determined to sabotage Ariel's chances so that she can ultimately usurp King Triton's position as ruler of the oceans. Created by directors and screenwriters Ron Clements and John Musker, Ursula is based on the sea witch character who appears in the 1837 fairy tale " The Little Mermaid" by Hans Christian Andersen. However, her minor role was greatly expanded into that of a much more prominent villain for the film. Disney had struggled to cast Ursula for a year, during which the role was well sought after by several coveted television actresses at the time. Clements and Musker disagree ...
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Mean Machines Sega
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers in Br ...
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Jeuxvideo
''Jeuxvideo.com'' (from ''jeux vidéo''; ; ) is a French video gaming website founded in 1997. History The website traces its history to a video game hint collection on Minitel, a precursor to the World Wide Web, and was founded by Sébastien Pissavy while on military service in 1995. As his work became more popular, he moved it to a website, ''Jeuxvideo.com'', in 1997. Gameloft purchased an 80% share of the site in 2000, though Pissavy ran it independently until his departure in 2012. HiMedia purchased the site in 2006 and sold it in 2014 to Webedia for 90 million euros. Webedia subsequently moved the offices to Paris, causing several staff members to leave. In August 2015, the site was hacked; administrators said no private information was leaked but still advised users to change their passwords. Forums ''Jeuxvideo.com''s forums have caused it controversy and legal problems. The forums are often compared in spirit to 4chan and have few rules. ''L'Obs'' and ''Le Monde'' hav ...
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Sega Zone
''Sega Zone'' was a Sega orientated publication from Dennis Publishing in the early 1990s. ''Sega Zone'' had split off from the former multiformat console title ''Game Zone'', which continued as a Nintendo magazine. Early Dennis Publishing staff members included launch editor Amaya Lopez, deputy editor Vivienne Nagy, and staff writer Martin Pond. In 1993 ''Sega Zone'', along with ''Game Zone'', was sold to Future Publishing. During this period ''Sega Zone'' had the following familiar Future names working for the magazine; Tim Norris (editor), Tim Tucker (deputy editor), Josse Billson (staff writer) and Stuart Campbell (longtime contributor). In early 1994 Future Publishing itself sold the ''Sega Zone'' title onto Maverick Magazines. The same year the titles faded away. See also * ''Sega Power'' * ''Sega Force'' * ''Sega Pro'' * ''Mean Machines Sega'' * ''Sega Magazine'' References External links AP2 - Amiga Power tribute site Sega Zone page. Selection of Sega Zone revi ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Aktueller Software Markt
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the software market in general for almost all platforms at this time, hence the magazine's full name.Editorial
''ASM'' (Tronic Verlag), March 1986: " ..Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. .., roughly "We have filled our magazine with a lot o ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from t ...
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