Arcade Hardware
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Arcade Hardware
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Arcade (architecture Magazine)
''ARCADE'' is a quarterly magazine about architecture and design in the Northwestern United States. The magazine was established in 1981. It is published by the Northwest Architectural League. The mission of ''ARCADE'' is to provide dialogue about design and the built environment. The magazine is based in Seattle, Washington. See also * List of architecture magazines Architecture magazines and journals cover new architectural works, architects, and design. ''Architectural Forum'', ''Architectural Record'', and ''Architectural Review'' are among the oldest; each began publication in the 1890s. English or multi ... References External links * AIA Seattle 2005 honor awards 1981 establishments in Washington (state) Architecture magazines Magazines established in 1981 Magazines published in Seattle Quarterly magazines published in the United States {{Architecture-mag-stub ...
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GameSpy Arcade
GameSpy Arcade was a shareware multiplayer game server browsing utility. GameSpy Arcade allowed players to view and connect to available multiplayer games, and chat with other users of the service. It was initially released by GameSpy Industries, on November 13, 2000, to replace the aging GameSpy3D and Mplayer.com program. Version 2.0.5 was the latest offering of the software, boasting additional features such as increased speed and advanced server sorting abilities. History Discussing GameSpy Arcade's history, Ian Birnbaum of ''PC Gamer US'' wrote, "GameSpy began in 1996 as a fan-hosted server for the original '' Quake''. By the early 2000s, GameSpy was ''the'' online multiplayer platform, adding dozens of games every year." The service closed in May 2014. Features GameSpy Arcade included various other features which enhance its overall functionality: *Ability for users to have their own profiles. *Scanning a user's hard disk for Arcade compatible games. *A basic web browser. * ...
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Xbox 360 Arcade
The Xbox 360 video game console has appeared in various retail configurations during its life-cycle. At its launch, the Xbox 360 was available in two retail configurations: the morning "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399.99 or £279.99, and the "Xbox 360 Core," priced at US$299.99 and £209.99. The original shipment of Xbox 360s included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at a retail price of US$479.99. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249.99 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.99. In June 2010, Microsoft announced a new, redesigned model and the discontinuation of the Elite and Arcade models. Models Xbox 360 Xbox 360 The X ...
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Xbox Live Arcade
Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent game developers. Titles range from classic console and arcade video games, to new games designed from the ground up for the service. Games available through the XBLA service range from $5–20 in price, and as of October 2016, there have been 719 Xbox Live Arcade titles released for the Xbox 360. Prior to the Xbox 360, "Xbox Live Arcade" was the name for an online distribution network on the original Xbox, which was replaced by the Xbox Live Marketplace. History Xbox The Xbox Live Arcade service was officially announced on May 12, 2004, at Microsoft's E3 press conference by Bill Gates and launched on November 6, 2004, for the original Xbox game console. The XBLA software was obtained by ordering it on Microsoft's website. It was sent ...
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The Arcade (joystick)
The Arcade is a joystick that was produced by Suzo International, usually marked as S.T.C. Rotterdam (Suzo Trading Company), for the European market. It distinguished itself from the competition because of its robust construction as the stick had a reinforced inside made of steel and used microswitches for the controls (but not the fire buttons, which used leaf springs). It was a home version of the joystick used by the professional video game industry in many video arcade halls across the world. The Arcade appeared in several variations: * The Arcade Classic, without a fire button * The Arcade, with just one fire button (at the front centre of the base) * The Arcade Turbo, with two fire buttons (one on the base and one on the top of the stick, and a switch underneath the base to select button A/B) * Prof Competition, with two fire buttons (one each on the front corners of the base) * Prof Competition 9000, with three fire buttons (one each on the front corners of the base; o ...
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Apple Arcade
Apple Arcade is a video game subscription service offered by Apple Inc. It is available through a dedicated tab of the App Store on devices running iOS 13, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched on September 19, 2019. One of the appeals is it offering uninterrupted, unintrusive experiences by excluding what many see as staples of popular, primarily free-to-play, mobile games such as in-app purchases and advertisements. Features All games available on the service are free of advertisements, in-app purchases, data tracking processes and always-on DRM, meaning games can be played offline and without interruptions. Subscribers can share access with up to five others through family sharing and the service can also be purchased through the Apple One bundle. Both standalone subscriptions and the Apple One bundle provide a free one-month trial and can be cancelled at any time. Games on the service feature integration with Game Center and iCloud, ...
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Nick Arcade
''Nick Arcade'' (also stylized ''Nickelodeon Arcade'') is an American children's game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on Nickelodeon in 1992 (in the first season, the shows were taped in December 1991 and aired in early 1992), airing originally during weekend afternoons, with reruns airing until September 28, 1997. It was taped at Nickelodeon Studios at Universal Studios Florida in Orlando. In ''Nick Arcade'', two teams of contestants played two initial trivia rounds, with the winner advancing to the "Video Zone" to play against the virtual "Video Game Wizard" of the day. The show's format combined video game trivia with contestant-interactive virtual reality. The virtual reality games were designed by Bethea and Miteff for Bethea/Miteff Productions and programmed by Curt Toumainian for Saddleback/Live Studios and Dean Friedman (for InVideo Systems). The show was the first in America to regularly ...
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Arcade (TV Series)
''Arcade'' was an Australian television soap opera shown in 1980 that was one of the least successful in the history of Australian television.Mellow Drama
, 3 December 2004. ''"others, such as Arcade... rank among the biggest turkeys ever."'' It aired on with the premiere (76-minute) episode shown on 20 January 1980. The series then ran five nights a week, Mondays to Fridays, as a 25-minute serial. It was produced solely by Network ...
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Arcade (film)
''Arcade'' is a 1993 B-movie science fiction film directed by Albert Pyun, written by David S. Goyer and produced by Full Moon Entertainment. It stars Megan Ward, Peter Billingsley, John de Lancie, Sharon Farrell, Seth Green, A. J. Langer, and Bryan Dattilo. Plot Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called ''Arcade'' is being test marketed by a computer company CEO, Difford, who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is. However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: Arcade. It would seem that Arcade was once a little ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Arcade (comics Magazine)
''Arcade: The Comics Revue'' is a magazine-sized comics anthology created and edited by cartoonists Art Spiegelman and Bill Griffith to showcase underground comix. Published quarterly by the Print Mint, it ran for seven issues between 1975 and 1976. Arriving late in the underground era, ''Arcade'' "was conceived as a 'comics magazine for adults' that would showcase the 'best of the old and the best of the new comics.'"Fox, M. Steven"Arcade, The Comics Revue,"ComixJoint. Accessed June 19, 2018. Many observers credit it with paving the way for the Spiegelman-edited anthology ''Raw'', the flagship publication of the 1980s alternative comics movement. Well-known creators who contributed to the anthology include R. Crumb, Kim Deitch, Jay Kinney, Aline Kominsky, Jay Lynch, Spain Rodriguez, Gilbert Shelton and S. Clay Wilson. Overview By the mid-1970s, the underground comix movement was encountering a slowdown, and Spiegelman and Griffith conceived of ''Arcade'' as a "safe berth." It ...
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