Arcade-style Racers
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Arcade-style Racers
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up their ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Sp ...
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Rush (videogame Series)
''Rush'' is a series of racing video games developed by American-based company Atari Games and published by Atari Games and Midway Games for home consoles. The series debuted worldwide in 1996. The games consist mainly of racing with various cars on various tracks, and to some extent, including stunts in races. Since ''L.A. Rush'' the series has adopted its street racing atmosphere. ''Rush'' series ''San Francisco Rush: Extreme Racing'' The original '' San Francisco Rush: Extreme Racing'' was released in 1996 in the arcades and included 3 tracks and 8 cars. ''San Francisco Rush: Extreme Racing'' (home version) The original arcade version was followed by the home version for the Nintendo 64 in 1997. This included 3 additional cars (bringing the total to 11) and four additional tracks (bringing the total to 7; 1 of these tracks was hidden). The game also included new shortcuts that were not in the arcade's original three tracks. Within the game's 6th track is a hidden stunt track. S ...
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Initial D Arcade Stage
''Initial D Arcade Stage'' (D アーケード ステージ) (commonly referred to as ''IDAS'', followed by the game's version number) is an arcade racing game series developed by Sega, based on the anime and manga series '' Initial D''. In the United States and Europe, the game series is simply known as ''Initial D''. Premise In ''Initial D Arcade Stage'', players race against different opponents through various mountain passes featured in the manga. Vehicles that are featured in the game are mostly Japanese cars, such as the Nissan Skyline GT-R, Mazda RX-7, Mitsubishi Lancer Evolution, Honda Civic, as well as the Toyota AE86. Using the optional magnetic card system, players can save a customized car as well as their progress for future sessions; otherwise, their game progress is deleted. Players can continue growth with their cards on another ''Initial D'' cabinet of the same version. However, the card must be renewed every 50 plays. Resuming from another version is subjec ...
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Sports Car
A sports car is a car designed with an emphasis on dynamic performance, such as handling, acceleration, top speed, the thrill of driving and racing capability. Sports cars originated in Europe in the early 1900s and are currently produced by many manufacturers around the world. Definition Definitions of sports cars often relate to how the car design is optimised for dynamic performance, without any specific minimum requirements; both a Triumph Spitfire and Ferrari 488 Pista can be considered sports cars, despite vastly different levels of performance. Broader definitions of sports cars include cars "in which performance takes precedence over carrying capacity", or that emphasise the "thrill of driving" or are marketed "using the excitement of speed and the glamour of the (race)track" However, other people have more specific definitions, such as "must be a two-seater or a 2+2 seater" or a car with two seats only. In the United Kingdom, early recorded usage of the "sports car" ...
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Sport Compact
Sport compact is an American car classification for a high-performance version of an affordable compact car or a subcompact car. There is no precise definition and the description is applied for marketing purposes to a wide variety of models. Cars began to be marketed as sport compacts in the mid-1980s, when it was used for option packages on American-built coupes. Since then, it has also been used for standalone sports car models and cars imported from Europe and Asia. The European equivalent is a hot hatch, however sport compacts are not restricted to just hatchback body styles. __TOC__ Characteristics A sport compact should "fulfill the multiple duties of family car, plaything, and daily driver". Many sport compacts have coupe, sedan or hatchback body styles and are built on mass-production platforms. Other common (but not essential) characteristics include front-wheel drive or all-wheel drive, a four-cylinder petrol engine, suspension tuned for Automobile handling, handl ...
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Car Tuning
Car tuning is the modification of a car to optimise it for a different set of performance requirements from those it was originally designed to meet. Most commonly this is higher engine performance and dynamic handling characteristics but cars may also be altered to provide better fuel economy, or smoother response. The goal when tuning is the improvement of a vehicle's overall performance in response to the user's needs. Often, tuning is done at the expense of emissions performance, component reliability and occupant comfort. As a culture has grown around modified cars the term tuning has grown to encompass the cosmetic and stylistic changes owners make to personalize their vehicles. These changes can range from functional modifications designed to improve the performance or functionality of the car, to visual modifications which alter the aesthetics of the car and, in the case of certain mods, sometimes be detrimental to the performance or functionality of the car. Origin S ...
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Import Scene
The import scene, also known as the import racing scene or tuner scene, is a subculture of modifying mostly Japanese-import cars, particularly in the United States and Europe. History Car modifying has been popular among youths in the US, especially in Southern California, since the days of hot rods in the 1950s and 1960s. There is significant evidence indicating that import drag racing first started in Southern California in the mid-1960s, with modified Volkswagen Beetles, Ford Populars and Austin A40 Devons: Documentation of quarter-mile passes were published in ''Hot Rod Magazine'' as early as August 1965. Puerto Rico also has a history of pioneering import drag racing in the mid-'70s and -'80s, and it is still a popular hobby on the island. In the late 1970s and early 1980s, Japanese vehicles, mostly early smaller Hondas (Civic, Prelude), Toyotas ( Celica, Corolla, Supra), Nissans (Datsun 510) and Mazdas ( RX-2, RX-3) gained popularity in Southern California. To be more ...
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Street Racing
Street racing is typically an unsanctioned and illegal form of auto racing that occurs on a public road. Racing in the streets is considered an ancient hazard, as horse racing occurred on streets for centuries, and street racing in automobiles is likely as old as the automobile itself. It became especially prevalent during the heyday of hot rodding (1960s), muscle cars (1970s), and Japanese imports (1990s). Since then, it continues to be both popular and hazardous, with deaths of bystanders, passengers, and drivers occurring every year. In the United States, modern street racing traces its roots back to Woodward Avenue, Michigan, in the 1960s when the three main Detroit-based American car companies were producing high-powered performance cars. Since a private racing venue was not always available, street races would be held illegally on public roads. Though typically taking place in uncrowded highways on city outskirts or in the countryside, some races are held in large industri ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ...
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Motion Simulator
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway). Types Motion simulators can be classified according to whether the occupant is controlling the vehicle(such as in a Flight Simulator for training pilots), or whether the occupant is a passive rider, such as in a simulator ride or motion theater. *Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicle ...
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