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AquaNox
''AquaNox'' is a series of submarine-based first-person shooter/simulation video games set in the distant future. The collection includes ''AquaNox'', ''AquaNox 2: Revelation'' and ''AquaNox: The Angel's Tears''. The predecessor and the starter of the series is the MS-DOS title ''Archimedean Dynasty''. Concept In the middle of the 22nd century, raw materials on Earth became increasingly scarce and as the end of the resources loomed, people began to prospect for resources on the ocean floor. This resulted in the construction of mining stations beneath the Pacific, Atlantic and Indian oceans. Many countries set up these deep-sea stations where workers and engineers extracted the oceans' treasures. Nevertheless, the output was far from enough to cover an ever-increasing demand. When the natural resources on Earth's surface were depleted, a time of destruction and wars began. In the fight over the planet's last remaining resources, alliances fell apart, countries became hostile and old c ...
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Massive Development
Massive Development GmbH was a German video game developer based in Mannheim, Germany. Founded as Massive Development GbR, the company was active between 1994 and 2005 and is primarily known for their post-apocalyptic science fiction video games ''Archimedean Dynasty'' and ''AquaNox'', which have attained somewhat of a cult status. History Massive Development was founded in 1994 by Alexander Jorias, Ingo Frick and Oliver Weirich in Mannheim as Massive Development GbR. Their first product was the porting of the Amiga game ''The Settlers'' to MS-DOS in 1994. In 1996 they released the successful science-fiction submarine role-playing video game ''Archimedean Dynasty'', published by Blue Byte. In December 2000, Massive Development was bought by the Austrian publisher JoWooD. Until 2000, Massive Development worked on its own game engine called "krass Engine", which was used for their next title ''AquaNox''. It was one of the first games to make use of the new capabilities of grap ...
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JoWooD Productions
JoWooD Entertainment AG (formerly JoWooD Productions Software AG, commonly referred to as JoWooD) was an Austrian video game publisher that was founded in 1995. JoWooD went into administration in 2011 and all assets were purchased by Nordic Games. Its games include the futuristic racing car game ''Beam Breakers'' which was released in 2002, action role-playing games in the ''Gothic'' series, the ''SpellForce'' series, and the '' Industry Giant'' series of games. Other titles include ''Transport Giant'', '' World War III: Black Gold'', ''The Sting!'', ''Hotel Giant'', and other games of the ''Giants'' series. History JoWooD Productions Software AG was founded in 1995 in Ebensee by Dieter Bernauer, Johann Reitinger, Johann Schilcher, and Andreas Tobler with its headquarters later moved to Liezen, Austria. It owned five subsidiaries in the last years: DreamCatcher Interactive, JoWooD Distribution Services, JoWooD Deutschland, JoWooD Iberica and Quantic Lab. In May 2002, JoWooD acqui ...
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Archimedean Dynasty
''Archimedean Dynasty'' (German: ''Schleichfahrt'', meaning silent running) was the first of the ''AquaNox'' series of computer games, developed by Massive Development and published by Blue Byte in 1996. On July 29, 2015, after years of non-availability, the game was re-released on the digital distributor gog.com with Windows support.Exklusive bei GOG: Ab heute stehen neue Ubisoft-Klassiker bereit
on Winfuture.com (John Woll, 29.07.2015)


Plot

The plot develops around a named Emerald "Deadeye" Flint, who takes up a seemingly simple task to escort a cargo ship, transporting the nearly worthless delivery of sulfur, through quiet waters. Shortly after the beginning of ...
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Submarine Simulator
A submarine simulator is usually a computer game in which the player commands a submarine. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink surface ships and to survive counterattacks by destroyers. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended convoy, and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired. Most submarine simulators use World War II as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific Ocean, or German U-boats in the Atlantic Ocean. Another popular category is modern attack submarines, especia ...
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Submarine
A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely operated vehicles and Autonomous underwater vehicle, robots, as well as medium-sized or smaller vessels, such as the midget submarine and the wet sub. Submarines are referred to as ''boats'' rather than ''ships'' irrespective of their size. Although experimental submarines had been built earlier, submarine design took off during the 19th century, and they were adopted by several navies. They were first widely used during World War I (1914–1918), and are now used in many navy, navies, large and small. Military uses include attacking enemy surface ships (merchant and military) or other submarines, and for aircraft carrier protection, Blockade runner, blockade running, Ballistic missile submarine, nuclear deterrence, reconnaissance, conventio ...
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Global Positioning System
The Global Positioning System (GPS), originally Navstar GPS, is a satellite-based radionavigation system owned by the United States government and operated by the United States Space Force. It is one of the global navigation satellite systems (GNSS) that provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites. It does not require the user to transmit any data, and operates independently of any telephonic or Internet reception, though these technologies can enhance the usefulness of the GPS positioning information. It provides critical positioning capabilities to military, civil, and commercial users around the world. Although the United States government created, controls and maintains the GPS system, it is freely accessible to anyone with a GPS receiver. The GPS project was started by the U.S. Department of Defense in 1973. The first prototype spacecraft was lau ...
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Encore Software
Encore Software, LLC ("Encore") is a Delaware limited liability company focused on software sales, distribution and software development. In November 2008, Encore announced an expanded license with Riverdeep. Under the terms of the agreement Encore now manages the Broderbund family of products as well as Broderbund's direct to consumer business. In May 2010, Encore acquired the assets of Punch! Software Previously, Encore was a wholly owned subsidiary of WYNIT Distribution, LLC which acquired the majority of Encore's assets from Speed Commerce, Inc. (previously Navarre Corporation) on approximately July 9, 2014. Navarre Corporation, had initially acquired Encore's assets from the United States Bankruptcy Court for the Central District of California in August 2002. As a result of bankruptcy case 17-42726 of WYNIT Distribution, LLC, substantially all of Encore's assets were sold at auction on November 9, 2017, to Sereno Ventures, LLC, a Delaware limited liability company, with offic ...
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NVIDIA
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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Transform, Clipping, And Lighting
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Overview Transformation is the task of producing a two-dimensional view of a three-dimensional scene. Clipping means only drawing the parts of the scene that will be present in the picture after rendering is completed. Lighting is the task of altering the colour of the various surfaces of the scene on the basis of lighting information. Hardware Hardware T&L had been used by arcade game system boards since 1993, and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary programmable pixel and vertex shaders as well. More traditional hardware T&L would appear on consoles with the GameCube and Xbox in 2001 (the PS2 still using a vector co ...
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Succubus
A succubus is a demon or supernatural entity in folklore, in female form, that appears in dreams to seduce men, usually through sexual activity. According to religious tradition, a succubus needs male semen to survive; repeated sexual activity with a succubus will result in a bond being formed between the succubus and the man; a succubus cannot drain or harm the man with whom she is having intercourse. In modern representations, a succubus is often depicted as a beautiful seductress or enchantress, rather than as demonic or frightening. The male counterpart to the succubus is the incubus. Etymology The term derives from Late Latin ''succuba'' "paramour" from ''succubare'' "to lie beneath" (''sub-'' "under" and ''cubare'' "to lie"), used to describe this female supernatural being's implied sexual position relative to the male sleeper's position. The English word "succubus" dates from the late 14th century. The succubus is also known as the earth wanderer, and she seeks her victi ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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