Antinomy Of Common Flowers
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Antinomy Of Common Flowers
, often abbreviated to AoCF, is a fighting video game developed by Twilight Frontier and published by Team Shanghai Alice for Microsoft Windows in 2017. It is the latest fighting game in the ''Touhou Project'' series, being a continuation of the extra story mode from '' Urban Legend in Limbo's'' PlayStation 4 port, released in 2016. ''Antinomy of Common Flowers'' ports for the PlayStation 4 and Nintendo Switch port were announced in May 2019, and released on April 22, 2021. Gameplay ''Antinomy of Common Flowers'' is a fighting game in which the player will attempt to deplete their opponent's health bar using various moves, such as basic punches and kicks, as well as more complex special moves, which require special inputs in order to be performed. Spell cards, special moves that are considerably more powerful than the regular special moves, can also be used by charging a meter through damaging the opponent, which once full, allows the spell card to be activated. Each charac ...
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AoCF Gameplay
, often abbreviated to AoCF, is a fighting video game developed by Twilight Frontier and published by Team Shanghai Alice for Microsoft Windows in 2017. It is the latest fighting game in the ''Touhou Project'' series, being a continuation of the extra story mode from '' Urban Legend in Limbo's'' PlayStation 4 port, released in 2016. ''Antinomy of Common Flowers'' ports for the PlayStation 4 and Nintendo Switch port were announced in May 2019, and released on April 22, 2021. Gameplay ''Antinomy of Common Flowers'' is a fighting game in which the player will attempt to deplete their opponent's health bar using various moves, such as basic punches and kicks, as well as more complex special moves, which require special inputs in order to be performed. Spell cards, special moves that are considerably more powerful than the regular special moves, can also be used by charging a meter through damaging the opponent, which once full, allows the spell card to be activated. Each charac ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Twilight Frontier
, known as Tasofro for short, is a Japanese ''dojin'' game developer. They are best known for their collaborations with Team Shanghai Alice (ZUN), which include seven official games in the '' Touhou Project'' series. Productions Games Music CDs * * Collaborations with Team Shanghai Alice , formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the '' Touhou Project'', a bullet hell shoot 'em up series, as w ... * * * * * * * Main members * — General Producer/Character Graphics/System Graphics/Script/Sound Effects * — Chief Programmer * KuMa — Assistant Programmer * alphes — Character Graphics * — Character Graphics * — Character Graphics, Background Graphics * GOME — Character Graphics * JUN — Sound Effects * U2 — Music * NKZ — Music References External links Twilight Frontier - official website @tasofro - Twilight Fronti ...
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Extrasensory Perception
Extrasensory perception or ESP, also called sixth sense, is a claimed paranormal ability pertaining to reception of information not gained through the recognized physical senses, but sensed with the mind. The term was adopted by Duke University psychologist J. B. Rhine to denote psychic abilities such as intuition, telepathy, psychometry, clairvoyance, clairaudience, clairsentience, empathy and their trans-temporal operation as precognition or retrocognition. Second sight is a form of extrasensory perception, whereby a person perceives information, in the form of a vision, about future events before they happen (precognition), or about things or events at remote locations (remote viewing). There is no evidence that second sight exists. Reports of second sight are known only from anecdotes. Second sight and ESP are classified as pseudosciences. History In the 1930s, at Duke University in North Carolina, J. B. Rhine and his wife Louisa E. Rhine conducted an investigation ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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