Antic Software
   HOME
*





Antic Software
Antic Software was a software company associated with '' Antic'', a magazine for the Atari 8-bit family of computers. Bound into issues of the magazine, the Antic Software catalog initially sold Atari 8-bit games, applications, and utilities from the recently defunct Atari Program Exchange. Original submissions were later added, as well as public domain collections, with all software provided on self-documented disk. When the Atari ST was released, it became a mixture of Atari 8-bit and Atari ST software and sold some major Atari ST titles such as CAD-3D. The magazine insert changed names several times, eventually being branded as ''The Catalog''. ''Antic'' assistant editor Gigi Bisson wrote in the May 1986 issue that, " ntic Softwarekept the magazine afloat during the lean year," referring to the period following Atari, Inc.'s financial collapse. History When the Atari Program Exchange (APX) was shut down by Atari CEO James J. Morgan in 1984, Gary Yost convinced ''Antic'' mag ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Software Company
A software company is a company whose primary products are various forms of software, software technology, distribution, and software product development. They make up the software industry. Types There are a number of different types of software companies: *There are companies selling available to use commercial off-the-shelf (COTS) products, such as Microsoft's Outlook, Word and Excel, Adobe Systems's Acrobat, Illustrator and other designing tools, or Google apps like Chrome. *Many companies provide Software Development services, and have a structure to develop custom software for other companies and businesses. *Companies producing specialized commercial off-the-shelf software, such as Panorama, Hyperion, and Siebel Systems *Companies providing Software as a Service (SaaS), such as Google's email service Gmail, Voice and Maps, and companies like Salesforce and Zendesk. *Technology that mobilizes social media such as Facebook, LinkedIn, Instagram, Twitter and Parler. * *There ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Preppie! (video Game)
''Preppie!'' is an action video game for the Atari 8-bit family published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. ''Preppie!'' borrows heavily from Konami's ''Frogger'', with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both ''Frogger'' and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers. ''Preppie!'' was followed by a maze game, ''Preppie! II'', from the same author in 1983. In January 2016, Russ Wetmore released the source code for both games. Gameplay Like ''Frogger'', the player must cr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

3ds Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. History The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Autodesk Animator Pro
Autodesk Animator is a 2D computer animation and painting program published in 1989 for MS-DOS. It was considered groundbreaking when initially released.Graphics - Winner: Autodesk Animator
''"Robert Bennett, Lewis Gartenberg, David Kalish, Jim Kent, Jack Powell, Gary Yost"'' on pcmag.com (1989)


Functionality

Animator gave the ability to do frame-by-frame animation (creating each frame as an individual picture, much like Traditional animation) . Animator Studio also had tweening features (transforming one shape into another by letting the computer draw each in-between shape onto a separate fra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Autodesk Animator
Autodesk Animator is a 2D computer animation and painting program published in 1989 for MS-DOS. It was considered groundbreaking when initially released.Graphics - Winner: Autodesk Animator
''"Robert Bennett, Lewis Gartenberg, David Kalish, Jim Kent, Jack Powell, Gary Yost"'' on pcmag.com (1989)


Functionality

Animator gave the ability to do frame-by-frame animation (creating each frame as an individual picture, much like ) . Animator Studio also had features (transforming one shape into another by lettin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Autodesk
Autodesk, Inc. is an American multinational software corporation that makes software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canada offices are located in the provinces of Ontario, Quebec, and Alberta. The company was founded in 1982 by John Walker, who was a coauthor of the first versions of AutoCAD. AutoCAD, which is the company's flagship computer-aided design (CAD) software and Revit software are primarily used by architects, engineers, and structural designers to design, draft, and model buildings and other structures. Autodesk software has been used in many fields, and on projects from the One World Trade Center to Tesla electric cars. Autodesk became best known for ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


3D Studio MAX
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. History The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Caverns Of Mars
''Caverns of Mars'' is a vertically scrolling shooter for the Atari 8-bit family of home computers. It was programmed by Greg Christensen, with some features added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. ''Caverns of Mars'' became the best selling APX title of all-time and was moved into Atari, Inc.'s official product line, first on diskette and later on cartridge. The game is a vertically scrolling variation of Konami's 1981 arcade game ''Scramble''. In ''Caverns of Mars'', the player descends into cave and at the end must retrace their steps back to the top. Christensen wrote two less successful sequels, one of which scrolls horizontally and is very similar to ''Scramble''. Gameplay ''Caverns of Mars'' is a scrolling shooter similar in concept and visual style to the 1981 arcade game ''Scramble''. Christensen changed the orientation of the caverns from ''Scramble'', having the player fly down into them as opposed to sideways through them ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Russ Wetmore
Russ Wetmore is an American computer programmer and video game designer best known for writing commercial games and applications for the Atari 8-bit family in the early to mid 1980s. His ''Frogger''-inspired '' Preppie!'' was published by Adventure International as well as its sequel. He stopped writing games after the video game crash of 1983 and developed the integrated '' HomePak'' productivity suite for Batteries Included. Education Interested in classical music, Wetmore majored in music composition at Morehead State University, from 1973–1975, until running out of money. Game development Wetmore met Scott Adams in 1981 and was hired to work for Adventure International as a liaison for external game authors. When he became interested in developing his own games, Adams loaned him an Atari 800. Wetmore's first commercial game was '' Preppie!'' (1982) for the Atari 8-bit computers, which merges the design of ''Frogger'' with the preppy fad of the early 1980s. He designed ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dandy (video Game)
''Dandy'' (later ''Dandy Dungeon'') is a dungeon crawl maze game for the Atari 8-bit family published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an level editor, editor for making new dungeons. ''Dandy'' was written by John Howard Palevich for his undergraduate thesis while attending Massachusetts Institute of Technology, MIT, drawing inspiration from ''Dungeons & Dragons'', ''Defender (1981 video game), Defender'', and Arcade video game, arcade maze games. Some of the levels, and level design elements which have become standard in dungeon crawls, were developed by fellow student Joel Gluck. The 1985 Atari Games arcade vide ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Antic (magazine)
''Antic'' () was a print magazine devoted to the Atari 8-bit family of home computers and later the Atari ST. It was named after the ANTIC chip in the 8-bit line which, in concert with CTIA or GTIA, generates the display. The magazine was published from April 1982 until June/July 1990. ''Antic'' printed type-in programs (usually in BASIC), reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month." In 1986, ''STart'' magazine was spun off to exclusively cover the Atari ST line. Its main rival in the United States was ''ANALOG Computing'', another long-lived magazine devoted to the Atari 8-bit line. Multi-system magazines ''COMPUTE!'' and ''Family Computing'' also served Atari 8-bit owners with type-in programs. Starting in 1984, the catalog for Antic Software was bound into issues of ''Antic''. History NASA programmer Jim Capparell was an early Atari 8-bit owner. He quit his job on 15 January 1982 to found a magazine for the comp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Jeff Minter
Jeff Minter (born 22 April 1962) is an independent English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the Sinclair ZX80. Minter's games are often arcade style shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants (llamas, sheep, camels, etc.). Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including '' Trip-a-Tron''. Minter's works include the music visualisation program '' Neon'' (2004) which is built into the Xbox 360 console, and the video games ''Gridrunner'', '' Attack of the Mutant Camels'', ''Tempest 2000'', and '' Polybius''. Game development career Pre-commercial career (early years) Minter had expressed an interest in programming computers from a young age. He wrote the game ''Deflex'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]