Another Eden
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Another Eden
is a free-to-play role-playing video game developed and published by Wright Flyer Studios. The game features the collaboration of writer Masato Kato and music composer Yasunori Mitsuda who both worked on ''Xenogears'' and the ''Chrono'' series of role-playing games. ''Another Eden'' involves time travel elements, where players explore different points in time. It was released for Android and iOS in Japan in April 2017 and worldwide in 2019, with a Microsoft Windows port released in 2021 and one for Nintendo Switch also under development. Gameplay Despite being a mobile game created on the GREE platform, the game has little focus on social interactions and log-in bonuses frequently found on the platform. The game is free to play, with in-app purchases for in-game items. The game features 84 chapter main scenario that continues to grow, with the gameplay involving the player time travelling through three main time periods; the past, present, and future. The game primarily play ...
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Time Travelling
Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a widely recognized concept in philosophy and fiction, particularly science fiction. The idea of a time machine was popularized by H. G. Wells' 1895 novel ''The Time Machine''. It is uncertain if time travel to the past is physically possible, and such travel, if at all feasible, may give rise to questions of causality. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and well-understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow ...
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Closed Beta
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Voice Acting
Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent. Voice acting is recognised as a specialized dramatic profession in the United Kingdom, primarily due to BBC broadcasts of radio drama production. Examples of voice work include animated, off-stage, off-screen or non-visible characters in various works such as feature films, dubbed foreign-language films, animated films, anime, television shows, video games, cartoons, documentaries, commercials, audiobooks, radio dramas and comedies, amusement rides, theater productions, puppet shows and audio games. Voice actors are also heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as shops, elevators, waiting rooms and public transport. The role of a voice actor may involve singing, most ...
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Two Dimensional
In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional space, often in the plane. Euclidean geometry Euclid set forth the first great landmark of mathematical thought, an axiomatic ...
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Puyo Puyo Quest
''Puyopuyo!! Quest'' (ぷよぷよ!!クエスト) and ''Puyopuyo!! Quest Arcade'' (ぷよぷよ!!クエスト アーケード), are two free-to-play puzzle role-playing video games developed by Sonic Team and published by Sega for the iOS, Android, Kindle Fire and Arcade, released in Japan. The game features the characters from the ''Puyo Puyo'' series, and also featured guest characters from several Japanese franchises like ''Detective Conan'', ''Sailor Moon'', My Melody, ''Doraemon'', and ''Sonic the Hedgehog''. ''Puyopuyo!! Quest'' can be linked to its companion arcade game, ''Puyopuyo!! Quest Arcade''. It supports ALL.Net system, and uses Sega's Aime Card to store player data and game progress, which adds a new card to the player's inventory. Gameplay The game offers an experience similar to several puzzle role-playing games like ''Puzzle & Dragons'', with a playability different from traditional Puyo Puyo games. The player deletes five types of "Puyo" (red, blue, green, ...
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Chrono Trigger
is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's ''Final Fantasy'' series; Yuji Horii, creator of Enix's '' Dragon Quest'' series; and Akira Toriyama, character designer of ''Dragon Quest'' and author of the '' Dragon Ball'' manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to ''Final Fantasy'' series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. ''Chrono Trigger'' was a critical and commercial success upon re ...
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Chrono Cross
is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono Cross'' was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on ''Chrono Trigger'', including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the Characters of Chrono Cross, characters of the game. The story of ''Chrono Cross'' focuses on a teenage boy named Serge (Chrono Cross), Serge and a theme of parallel universe (fiction), parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid (Chrono Cross), Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the ...
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Tokyo Game Show
, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 compan ...
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Gashapon
, also called , is a trademark of Bandai. Among the variety of vending machine-dispensed capsule toys that originated in the 1960s, it became popular in Japan and elsewhere. "Gashapon" is onomatopoeic from the two sounds "gasha" (or "gacha") for the hand-cranking action of a toy-vending machine, and "pon" for the toy capsule landing in the collection tray. "Gashapon" is used for both the machines themselves and the toys obtained from them. Popular capsule toy manufacturers include Tomy, which uses the trademark for their capsule machines, and Kaiyodo. In many countries including Japan, China, United States and the United Kingdom, "Gashapon" is a registered trademark of Bandai. The model of capsule toy has been adapted digitally into numerous ''gacha'' video games, such as mobile phone games and massively multiplayer online games (MMOs). Description ''Gashapon'' machines are similar to the coin-operated toy vending machines seen outside grocery stores and other retailers ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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