Angel Leigh McCoy
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Angel Leigh McCoy
Angel Leigh McCoy is a game designer and fiction writer based in Seattle, Washington. Early life and education Originally from the Midwest, Angel Leigh McCoy grew up delving into fantasy and horror novels and won her first essay contest in sixth grade. She studied French Literature at the University of Illinois in Champaign-Urbana. Career She is credited with published work in the role-playing games industry as far back as 1994. Over the years, she has designed RPG material for companies such as White Wolf, Wizards of the Coast, FASA, and Pinnacle Entertainment Group. In 2001, she was writing in the video game industry for Microsoft Game Studios, writing articles as Xbox.com correspondent Wireless Angel. She transferred to ArenaNet in 2007, where she was part of a team effort to make the MMORPG ''Guild Wars 2''. Her side projects have included: founding and providing creative direction for an indie game team (Games Omniverse LLC); short fiction writing; webmaster for the Horror ...
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Elgin, Illinois
Elgin ( ) is a city in Cook and Kane counties in the northern part of the U.S. state of Illinois. Elgin is located northwest of Chicago, along the Fox River. As of the 2020 Census, the city had a population of 114,797, the seventh-largest city in Illinois. History The Indian Removal Act of 1830 and the Black Hawk Indian War of 1832 led to the expulsion of the Native Americans who had settlements and burial mounds in the area and set the stage for the founding of Elgin. Thousands of militiamen and soldiers of Gen. Winfield Scott's army marched through the Fox River valley during the war, and accounts of the area's fertile soils and flowing springs soon filtered east. In New York, James T. Gifford and his brother Hezekiah Gifford heard tales of this area ripe for settlement, and they traveled west. Looking for a site on the stagecoach route from Chicago to Galena, Illinois, they eventually settled on a spot where the Fox River could be bridged. In April 1835, they e ...
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Earthdawn
''Earthdawn'' is a fantasy role-playing game, originally produced by FASA in 1993. In 1999 it was licensed to Living Room Games, which produced the ''Second Edition''. It was licensed to RedBrick in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through Mongoose Publishing's Flaming Cobra imprint). The license is now held by FASA Games, Inc. (from FASA), who have released the Fourth Edition, with updated mechanics and an advanced metaplot timeline. Vagrant Workshop released the ''Age of Legend'' edition in 2016 using alternative rules-lite mechanics. The game is similar to fantasy games like ''Dungeons & Dragons'', but draws more inspiration from games like ''RuneQuest''. The rules of the game are tightly bound to the underlying magical metaphysics, with the goal of creating a rich, logical fantasy world. Like many role-playing games from the nineties, ''Earthdawn'' focuses much of its detail on its setting, a province called Ba ...
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Shadows On The Hill
A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two- dimensional silhouette, or a reverse projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct light from any part of the light source and is the darkest. A viewer located in the umbra region cannot dire ...
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ArtHaus Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant (game publisher), Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired ...
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