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Ancaria
''Sacred'' is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system. ''Sacred'' was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the ''Sacred'' video game franchise, and was followed by the sequels '' Sacred 2: Fallen Angel'', ''Sacred Citadel'', and '' Sacred 3''. Gameplay Characters Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion ''Sacred Underworld'' and included in ''Sacred Gold''. Each ...
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Sacred Underworld
''Sacred'' is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system. ''Sacred'' was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the ''Sacred'' video game franchise, and was followed by the sequels '' Sacred 2: Fallen Angel'', ''Sacred Citadel'', and '' Sacred 3''. Gameplay Characters Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion ''Sacred Underworld'' and included in ''Sacred Gold''. Each ...
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Ancaria
''Sacred'' is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system. ''Sacred'' was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the ''Sacred'' video game franchise, and was followed by the sequels '' Sacred 2: Fallen Angel'', ''Sacred Citadel'', and '' Sacred 3''. Gameplay Characters Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion ''Sacred Underworld'' and included in ''Sacred Gold''. Each ...
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Sacred 3
''Sacred 3'' is a hack and slash brawler, part of the ''Sacred'' series, despite notable differences in both gameplay and design. Deep Silver, which acquired the license to ''Sacred 3'' from former development studio Ascaron Entertainment, announced at Gamescom that the earliest it could publish the game would be in early 2012. The game was finally released on 1 August 2014. It was met with mixed to negative reception. Another side-scrolling action brawler called ''Sacred Citadel'' acted as a prequel to the ''Sacred 3'' story and released in 2013 to XBLA, PSN and Steam and developed by Southend Interactive. Gameplay There are a variety of classes to choose from but those from '' Sacred 2: Fallen Angel'' have not returned. They have been replaced by the Safiri Warrior and Ancarian Lancer. Some of the environments from the previous game made a return such as Castle Braverock. ''Sacred 3'' has four player co-op online and offline. Each ally has his or her own distinct set of activ ...
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Ascaron
Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, the company produced titles primarily for the PC until it became insolvent in 2009. Background and history Ascaron had its headquarters in Gütersloh, a town in western Germany. It had a development studio in Aachen and an international office in Birmingham, in the United Kingdom. Ascaron had a particular focus on strategy and management games. Among its early successes were the ''Patrician'' series (a trading simulation) and the '' On the Ball'' series (a soccer team management simulation). More recently, the company had developed games such as '' Port Royale'' (a pirate/trading simulation game), ''Sacred'' (an RPG) and '' Darkstar One'' (a space combat simulation). Ascaron was also known for publishing or distributing many games from smaller developers and publishers. ...
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Sacred Citadel
''Sacred Citadel'' is a side-scrolling action brawler video game in the ''Sacred'' series. It was released in April 2013, and takes place before the 2014 sequel '' Sacred 3''. It was developed by Southend Interactive and published by Deep Silver for Xbox Live Arcade, PlayStation Network, and Microsoft Windows. A DLC called ''Sacred Citadel: Jungle Hunt'' was released on the same month. Reception The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M .... References External links Sacred Citadelpage at Southend Interactive website Sacred Citadelpage at Deep Silver website * 2013 video games Beat 'em ups Multiplayer and single-player video games PlayStation 3 games Pl ...
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Slavery
Slavery and enslavement are both the state and the condition of being a slave—someone forbidden to quit one's service for an enslaver, and who is treated by the enslaver as property. Slavery typically involves slaves being made to perform some form of work while also having their location or residence dictated by the enslaver. Many historical cases of enslavement occurred as a result of breaking the law, becoming indebted, or suffering a military defeat; other forms of slavery were instituted along demographic lines such as race. Slaves may be kept in bondage for life or for a fixed period of time, after which they would be granted freedom. Although slavery is usually involuntary and involves coercion, there are also cases where people voluntarily enter into slavery to pay a debt or earn money due to poverty. In the course of human history, slavery was a typical feature of civilization, and was legal in most societies, but it is now outlawed in most countries of the w ...
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Colosseum
The Colosseum ( ; it, Colosseo ) is an oval amphitheatre in the centre of the city of Rome, Italy, just east of the Roman Forum. It is the largest ancient amphitheatre ever built, and is still the largest standing amphitheatre in the world today, despite its age. Construction began under the emperor Vespasian () in 72 and was completed in 80 AD under his successor and heir, Titus (). Further modifications were made during the reign of Domitian (). The three emperors that were patrons of the work are known as the Flavian dynasty, and the amphitheatre was named the Flavian Amphitheatre ( la, Amphitheatrum Flavium; it, Anfiteatro Flavio ) by later classicists and archaeologists for its association with their family name (Flavia (gens), Flavius). The Colosseum is built of travertine#Uses, travertine limestone, tuff (volcanic rock), and brick-faced Roman concrete, concrete. It could hold an estimated 50,000 to 80,000 spectators at various points in its history, having an average a ...
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Quest
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero. Quest objects The hero normally aims to obtain something or someone by the quest, and with this object to return home. The object can be something new, that fulfills a lack in their life, or something that was stolen ...
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, tw ...
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Daemon (classical Mythology)
Daimon or Daemon (Ancient Greek: , "god", "godlike", "power", "fate") originally referred to a lesser deity or guiding spirit such as the daimons of ancient Greek religion and mythology and of later Hellenistic religion and philosophy. The word is derived from Proto-Indo-European ''daimon'' "provider, divider (of fortunes or destinies)," from the root ''*da-'' "to divide". Daimons were possibly seen as the souls of men of the golden age acting as tutelary deities, according to entry at Liddell & Scott. See also daimonic: a religious, philosophical, literary and psychological concept. Description Daimons are lesser divinities or spirits, often personifications of abstract concepts, beings of the same nature as both mortals and deities, similar to ghosts, chthonic heroes, spirit guides, forces of nature, or the deities themselves (see Plato's '' Symposium''). According to Hesiod's myth, "great and powerful figures were to be honoured after death as a daimon…" A daimon is ...
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Seraphim
A seraph (, "burning one"; plural seraphim ) is a type of celestial or heavenly being originating in Ancient Judaism. The term plays a role in subsequent Judaism, Christianity, and Islam. Tradition places seraphim in the highest rank in Christian angelology and in the fifth rank of ten in the Jewish angelic hierarchy. A seminal passage in the Book of Isaiah () used the term to describe six-winged beings that fly around the Throne of God crying "holy, holy, holy". This throne scene, with its triple invocation of holiness, profoundly influenced subsequent theology, literature and art. Its influence is frequently seen in works depicting angels, heaven and apotheosis. Seraphim are mentioned as celestial beings in the non-canonical Book of Enoch and the canonical Book of Revelation. Origins and development In Hebrew, the word ''saraph'' means "burning", and is used seven times throughout the text of the Hebrew Bible as a noun, usually to denote "serpent", twice in the Book of Nu ...
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Wizard (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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